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gns3-server/gns3server/controller/drawing.py

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#!/usr/bin/env python
#
# Copyright (C) 2016 GNS3 Technologies Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import hashlib
import base64
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import uuid
import re
import os
import xml.etree.ElementTree as ET
from gns3server.utils.picture import get_size
import logging
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log = logging.getLogger(__name__)
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class Drawing:
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"""
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Drawing are visual element not used by the network emulation. Like
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text, images, rectangle... They are pure SVG elements.
"""
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def __init__(self, project, drawing_id=None, svg="<svg></svg>", x=0, y=0, z=2, locked=False, rotation=0):
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self._project = project
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if drawing_id is None:
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self._id = str(uuid.uuid4())
else:
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self._id = drawing_id
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self._svg = "<svg></svg>"
self.svg = svg
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self._x = x
self._y = y
self._z = z
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self._rotation = rotation
self._locked = locked
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@property
def id(self):
return self._id
@property
def resource_filename(self):
"""
If the svg content has been dump to an external file return is name otherwise None
"""
if "<svg" not in self._svg:
return self._svg
return None
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@property
def svg(self):
if "<svg" not in self._svg:
try:
filename = os.path.basename(self._svg)
with open(os.path.join(self._project.pictures_directory, filename), "rb") as f:
data = f.read()
try:
return data.decode()
except UnicodeError:
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width, height, filetype = get_size(data)
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return '<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" height="{height}" width="{width}">\n<image height="{height}" width="{width}" xlink:href="data:image/{filetype};base64,{b64}" />\n</svg>'.format(
b64=base64.b64encode(data).decode(), filetype=filetype, width=width, height=height
)
except OSError:
log.warning("Image file %s missing", filename)
return "<svg></svg>"
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return self._svg
@svg.setter
def svg(self, value):
"""
Set SVG field value.
If the svg has embed base64 element we will extract them
to disk in order to avoid duplication of content
"""
if len(value) < 500:
self._svg = value
return
try:
root = ET.fromstring(value)
except ET.ParseError as e:
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log.error(f"Can't parse SVG: {e}")
return
# SVG is the default namespace no need to prefix it
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ET.register_namespace("xmlns", "http://www.w3.org/2000/svg")
ET.register_namespace("xmlns:xlink", "http://www.w3.org/1999/xlink")
if len(root.findall("{http://www.w3.org/2000/svg}image")) == 1:
href = "{http://www.w3.org/1999/xlink}href"
elem = root.find("{http://www.w3.org/2000/svg}image")
if elem.get(href, "").startswith("data:image/"):
changed = True
data = elem.get(href, "")
extension = re.sub(r"[^a-z0-9]", "", data.split(";")[0].split("/")[1].lower())
data = base64.decodebytes(data.split(",", 1)[1].encode())
# We compute an hash of the image file to avoid duplication
filename = hashlib.md5(data).hexdigest() + "." + extension
elem.set(href, filename)
file_path = os.path.join(self._project.pictures_directory, filename)
if not os.path.exists(file_path):
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with open(file_path, "wb") as f:
f.write(data)
value = filename
# We dump also large svg on disk to keep .gns3 small
if len(value) > 1000:
filename = hashlib.md5(value.encode()).hexdigest() + ".svg"
file_path = os.path.join(self._project.pictures_directory, filename)
if not os.path.exists(file_path):
with open(file_path, "w+", encoding="utf-8") as f:
f.write(value)
self._svg = filename
else:
self._svg = value
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@property
def x(self):
return self._x
@x.setter
def x(self, val):
self._x = val
@property
def y(self):
return self._y
@y.setter
def y(self, val):
self._y = val
@property
def z(self):
return self._z
@z.setter
def z(self, val):
self._z = val
@property
def locked(self):
return self._locked
@locked.setter
def locked(self, val):
self._locked = val
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@property
def rotation(self):
return self._rotation
@rotation.setter
def rotation(self, val):
self._rotation = val
async def update(self, **kwargs):
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"""
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Update the drawing
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:param kwargs: Drawing properties
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"""
# Update node properties with additional elements
svg_changed = False
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for prop in kwargs:
if prop == "drawing_id":
pass # No good reason to change a drawing_id
elif getattr(self, prop) != kwargs[prop]:
if prop == "svg":
# To avoid spamming client with large data we don't send the svg if the SVG didn't change
svg_changed = True
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setattr(self, prop, kwargs[prop])
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data = self.asdict()
if not svg_changed:
del data["svg"]
self._project.emit_notification("drawing.updated", data)
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self._project.dump()
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def asdict(self, topology_dump=False):
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"""
:param topology_dump: Filter to keep only properties require for saving on disk
"""
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if topology_dump:
return {
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"drawing_id": self._id,
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"x": self._x,
"y": self._y,
"z": self._z,
"locked": self._locked,
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"rotation": self._rotation,
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"svg": self._svg,
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}
return {
"project_id": self._project.id,
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"drawing_id": self._id,
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"x": self._x,
"y": self._y,
"z": self._z,
"locked": self._locked,
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"rotation": self._rotation,
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"svg": self.svg,
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}
def __repr__(self):
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return f"<gns3server.controller.Drawing {self._id}>"