Merge pull request #206 from Quentin-M/godeps_implsubmod

godeps: Remove implicit git submodules
This commit is contained in:
Quentin Machu 2016-06-15 20:54:31 +02:00 committed by GitHub
commit 0733cd9077
38 changed files with 3725 additions and 3 deletions

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language: go
go: 1.3

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The MIT License (MIT)
Copyright (c) 2013 Fatih Arslan
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# Color [![GoDoc](http://img.shields.io/badge/go-documentation-blue.svg?style=flat-square)](http://godoc.org/github.com/fatih/color) [![Build Status](http://img.shields.io/travis/fatih/color.svg?style=flat-square)](https://travis-ci.org/fatih/color)
Color lets you use colorized outputs in terms of [ANSI Escape Codes](http://en.wikipedia.org/wiki/ANSI_escape_code#Colors) in Go (Golang). It has support for Windows too! The API can be used in several ways, pick one that suits you.
![Color](http://i.imgur.com/c1JI0lA.png)
## Install
```bash
go get github.com/fatih/color
```
## Examples
### Standard colors
```go
// Print with default helper functions
color.Cyan("Prints text in cyan.")
// A newline will be appended automatically
color.Blue("Prints %s in blue.", "text")
// These are using the default foreground colors
color.Red("We have red")
color.Magenta("And many others ..")
```
### Mix and reuse colors
```go
// Create a new color object
c := color.New(color.FgCyan).Add(color.Underline)
c.Println("Prints cyan text with an underline.")
// Or just add them to New()
d := color.New(color.FgCyan, color.Bold)
d.Printf("This prints bold cyan %s\n", "too!.")
// Mix up foreground and background colors, create new mixes!
red := color.New(color.FgRed)
boldRed := red.Add(color.Bold)
boldRed.Println("This will print text in bold red.")
whiteBackground := red.Add(color.BgWhite)
whiteBackground.Println("Red text with white background.")
```
### Custom print functions (PrintFunc)
```go
// Create a custom print function for convenience
red := color.New(color.FgRed).PrintfFunc()
red("Warning")
red("Error: %s", err)
// Mix up multiple attributes
notice := color.New(color.Bold, color.FgGreen).PrintlnFunc()
notice("Don't forget this...")
```
### Insert into noncolor strings (SprintFunc)
```go
// Create SprintXxx functions to mix strings with other non-colorized strings:
yellow := color.New(color.FgYellow).SprintFunc()
red := color.New(color.FgRed).SprintFunc()
fmt.Printf("This is a %s and this is %s.\n", yellow("warning"), red("error"))
info := color.New(color.FgWhite, color.BgGreen).SprintFunc()
fmt.Printf("This %s rocks!\n", info("package"))
// Use helper functions
fmt.Printf("This", color.RedString("warning"), "should be not neglected.")
fmt.Printf(color.GreenString("Info:"), "an important message." )
// Windows supported too! Just don't forget to change the output to color.Output
fmt.Fprintf(color.Output, "Windows support: %s", color.GreenString("PASS"))
```
### Plug into existing code
```go
// Use handy standard colors
color.Set(color.FgYellow)
fmt.Println("Existing text will now be in yellow")
fmt.Printf("This one %s\n", "too")
color.Unset() // Don't forget to unset
// You can mix up parameters
color.Set(color.FgMagenta, color.Bold)
defer color.Unset() // Use it in your function
fmt.Println("All text will now be bold magenta.")
```
### Disable color
There might be a case where you want to disable color output (for example to
pipe the standard output of your app to somewhere else). `Color` has support to
disable colors both globally and for single color definition. For example
suppose you have a CLI app and a `--no-color` bool flag. You can easily disable
the color output with:
```go
var flagNoColor = flag.Bool("no-color", false, "Disable color output")
if *flagNoColor {
color.NoColor = true // disables colorized output
}
```
It also has support for single color definitions (local). You can
disable/enable color output on the fly:
```go
c := color.New(color.FgCyan)
c.Println("Prints cyan text")
c.DisableColor()
c.Println("This is printed without any color")
c.EnableColor()
c.Println("This prints again cyan...")
```
## Todo
* Save/Return previous values
* Evaluate fmt.Formatter interface
## Credits
* [Fatih Arslan](https://github.com/fatih)
* Windows support via @shiena: [ansicolor](https://github.com/shiena/ansicolor)
## License
The MIT License (MIT) - see [`LICENSE.md`](https://github.com/fatih/color/blob/master/LICENSE.md) for more details

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package color
import (
"fmt"
"os"
"strconv"
"strings"
"github.com/shiena/ansicolor"
)
// NoColor defines if the output is colorized or not. By default it's set to
// false. This is a global option and affects all colors. For more control over
// each color block use the methods DisableColor() individually.
var NoColor = false
// Color defines a custom color object which is defined by SGR parameters.
type Color struct {
params []Attribute
noColor *bool
}
// Attribute defines a single SGR Code
type Attribute int
const escape = "\x1b"
// Base attributes
const (
Reset Attribute = iota
Bold
Faint
Italic
Underline
BlinkSlow
BlinkRapid
ReverseVideo
Concealed
CrossedOut
)
// Foreground text colors
const (
FgBlack Attribute = iota + 30
FgRed
FgGreen
FgYellow
FgBlue
FgMagenta
FgCyan
FgWhite
)
// Background text colors
const (
BgBlack Attribute = iota + 40
BgRed
BgGreen
BgYellow
BgBlue
BgMagenta
BgCyan
BgWhite
)
// New returns a newly created color object.
func New(value ...Attribute) *Color {
c := &Color{params: make([]Attribute, 0)}
c.Add(value...)
return c
}
// Set sets the given parameters immediately. It will change the color of
// output with the given SGR parameters until color.Unset() is called.
func Set(p ...Attribute) *Color {
c := New(p...)
c.Set()
return c
}
// Unset resets all escape attributes and clears the output. Usually should
// be called after Set().
func Unset() {
if NoColor {
return
}
fmt.Fprintf(Output, "%s[%dm", escape, Reset)
}
// Set sets the SGR sequence.
func (c *Color) Set() *Color {
if c.isNoColorSet() {
return c
}
fmt.Fprintf(Output, c.format())
return c
}
func (c *Color) unset() {
if c.isNoColorSet() {
return
}
Unset()
}
// Add is used to chain SGR parameters. Use as many as parameters to combine
// and create custom color objects. Example: Add(color.FgRed, color.Underline).
func (c *Color) Add(value ...Attribute) *Color {
c.params = append(c.params, value...)
return c
}
func (c *Color) prepend(value Attribute) {
c.params = append(c.params, 0)
copy(c.params[1:], c.params[0:])
c.params[0] = value
}
// Output defines the standard output of the print functions. By default
// os.Stdout is used.
var Output = ansicolor.NewAnsiColorWriter(os.Stdout)
// Print formats using the default formats for its operands and writes to
// standard output. Spaces are added between operands when neither is a
// string. It returns the number of bytes written and any write error
// encountered. This is the standard fmt.Print() method wrapped with the given
// color.
func (c *Color) Print(a ...interface{}) (n int, err error) {
c.Set()
defer c.unset()
return fmt.Fprint(Output, a...)
}
// Printf formats according to a format specifier and writes to standard output.
// It returns the number of bytes written and any write error encountered.
// This is the standard fmt.Printf() method wrapped with the given color.
func (c *Color) Printf(format string, a ...interface{}) (n int, err error) {
c.Set()
defer c.unset()
return fmt.Fprintf(Output, format, a...)
}
// Println formats using the default formats for its operands and writes to
// standard output. Spaces are always added between operands and a newline is
// appended. It returns the number of bytes written and any write error
// encountered. This is the standard fmt.Print() method wrapped with the given
// color.
func (c *Color) Println(a ...interface{}) (n int, err error) {
c.Set()
defer c.unset()
return fmt.Fprintln(Output, a...)
}
// PrintFunc returns a new function that prints the passed arguments as
// colorized with color.Print().
func (c *Color) PrintFunc() func(a ...interface{}) {
return func(a ...interface{}) { c.Print(a...) }
}
// PrintfFunc returns a new function that prints the passed arguments as
// colorized with color.Printf().
func (c *Color) PrintfFunc() func(format string, a ...interface{}) {
return func(format string, a ...interface{}) { c.Printf(format, a...) }
}
// PrintlnFunc returns a new function that prints the passed arguments as
// colorized with color.Println().
func (c *Color) PrintlnFunc() func(a ...interface{}) {
return func(a ...interface{}) { c.Println(a...) }
}
// SprintFunc returns a new function that returns colorized strings for the
// given arguments with fmt.Sprint(). Useful to put into or mix into other
// string. Windows users should use this in conjuction with color.Output, example:
//
// put := New(FgYellow).SprintFunc()
// fmt.Ffprintf(color.Output, "This is a %s", put("warning"))
func (c *Color) SprintFunc() func(a ...interface{}) string {
return func(a ...interface{}) string {
return c.wrap(fmt.Sprint(a...))
}
}
// SprintfFunc returns a new function that returns colorized strings for the
// given arguments with fmt.Sprintf(). Useful to put into or mix into other
// string. Windows users should use this in conjuction with color.Output.
func (c *Color) SprintfFunc() func(format string, a ...interface{}) string {
return func(format string, a ...interface{}) string {
return c.wrap(fmt.Sprintf(format, a...))
}
}
// SprintlnFunc returns a new function that returns colorized strings for the
// given arguments with fmt.Sprintln(). Useful to put into or mix into other
// string. Windows users should use this in conjuction with color.Output.
func (c *Color) SprintlnFunc() func(a ...interface{}) string {
return func(a ...interface{}) string {
return c.wrap(fmt.Sprintln(a...))
}
}
// sequence returns a formated SGR sequence to be plugged into a "\x1b[...m"
// an example output might be: "1;36" -> bold cyan
func (c *Color) sequence() string {
format := make([]string, len(c.params))
for i, v := range c.params {
format[i] = strconv.Itoa(int(v))
}
return strings.Join(format, ";")
}
// wrap wraps the s string with the colors attributes. The string is ready to
// be printed.
func (c *Color) wrap(s string) string {
if c.isNoColorSet() {
return s
}
return c.format() + s + c.unformat()
}
func (c *Color) format() string {
return fmt.Sprintf("%s[%sm", escape, c.sequence())
}
func (c *Color) unformat() string {
return fmt.Sprintf("%s[%dm", escape, Reset)
}
// DisableColor disables the color output. Useful to not change any existing
// code and still being able to output. Can be used for flags like
// "--no-color". To enable back use EnableColor() method.
func (c *Color) DisableColor() {
c.noColor = boolPtr(true)
}
// EnableColor enables the color output. Use it in conjuction with
// DisableColor(). Otherwise this method has no side effects.
func (c *Color) EnableColor() {
c.noColor = boolPtr(false)
}
func (c *Color) isNoColorSet() bool {
// check first if we have user setted action
if c.noColor != nil {
return *c.noColor
}
// if not return the global option, which is disabled by default
return NoColor
}
func boolPtr(v bool) *bool {
return &v
}
// Black is an convenient helper function to print with black foreground. A
// newline is appended to format by default.
func Black(format string, a ...interface{}) { printColor(format, FgBlack, a...) }
// Red is an convenient helper function to print with red foreground. A
// newline is appended to format by default.
func Red(format string, a ...interface{}) { printColor(format, FgRed, a...) }
// Green is an convenient helper function to print with green foreground. A
// newline is appended to format by default.
func Green(format string, a ...interface{}) { printColor(format, FgGreen, a...) }
// Yellow is an convenient helper function to print with yellow foreground.
// A newline is appended to format by default.
func Yellow(format string, a ...interface{}) { printColor(format, FgYellow, a...) }
// Blue is an convenient helper function to print with blue foreground. A
// newline is appended to format by default.
func Blue(format string, a ...interface{}) { printColor(format, FgBlue, a...) }
// Magenta is an convenient helper function to print with magenta foreground.
// A newline is appended to format by default.
func Magenta(format string, a ...interface{}) { printColor(format, FgMagenta, a...) }
// Cyan is an convenient helper function to print with cyan foreground. A
// newline is appended to format by default.
func Cyan(format string, a ...interface{}) { printColor(format, FgCyan, a...) }
// White is an convenient helper function to print with white foreground. A
// newline is appended to format by default.
func White(format string, a ...interface{}) { printColor(format, FgWhite, a...) }
func printColor(format string, p Attribute, a ...interface{}) {
if !strings.HasSuffix(format, "\n") {
format += "\n"
}
c := &Color{params: []Attribute{p}}
c.Printf(format, a...)
}
// BlackString is an convenient helper function to return a string with black
// foreground.
func BlackString(format string, a ...interface{}) string {
return New(FgBlack).SprintfFunc()(format, a...)
}
// RedString is an convenient helper function to return a string with red
// foreground.
func RedString(format string, a ...interface{}) string {
return New(FgRed).SprintfFunc()(format, a...)
}
// GreenString is an convenient helper function to return a string with green
// foreground.
func GreenString(format string, a ...interface{}) string {
return New(FgGreen).SprintfFunc()(format, a...)
}
// YellowString is an convenient helper function to return a string with yellow
// foreground.
func YellowString(format string, a ...interface{}) string {
return New(FgYellow).SprintfFunc()(format, a...)
}
// BlueString is an convenient helper function to return a string with blue
// foreground.
func BlueString(format string, a ...interface{}) string {
return New(FgBlue).SprintfFunc()(format, a...)
}
// MagentaString is an convenient helper function to return a string with magenta
// foreground.
func MagentaString(format string, a ...interface{}) string {
return New(FgMagenta).SprintfFunc()(format, a...)
}
// CyanString is an convenient helper function to return a string with cyan
// foreground.
func CyanString(format string, a ...interface{}) string {
return New(FgCyan).SprintfFunc()(format, a...)
}
// WhiteString is an convenient helper function to return a string with white
// foreground.
func WhiteString(format string, a ...interface{}) string {
return New(FgWhite).SprintfFunc()(format, a...)
}

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package color
import (
"bytes"
"fmt"
"os"
"testing"
"github.com/shiena/ansicolor"
)
// Testing colors is kinda different. First we test for given colors and their
// escaped formatted results. Next we create some visual tests to be tested.
// Each visual test includes the color name to be compared.
func TestColor(t *testing.T) {
rb := new(bytes.Buffer)
Output = rb
testColors := []struct {
text string
code Attribute
}{
{text: "black", code: FgBlack},
{text: "red", code: FgRed},
{text: "green", code: FgGreen},
{text: "yellow", code: FgYellow},
{text: "blue", code: FgBlue},
{text: "magent", code: FgMagenta},
{text: "cyan", code: FgCyan},
{text: "white", code: FgWhite},
}
for _, c := range testColors {
New(c.code).Print(c.text)
line, _ := rb.ReadString('\n')
scannedLine := fmt.Sprintf("%q", line)
colored := fmt.Sprintf("\x1b[%dm%s\x1b[0m", c.code, c.text)
escapedForm := fmt.Sprintf("%q", colored)
fmt.Printf("%s\t: %s\n", c.text, line)
if scannedLine != escapedForm {
t.Errorf("Expecting %s, got '%s'\n", escapedForm, scannedLine)
}
}
}
func TestNoColor(t *testing.T) {
rb := new(bytes.Buffer)
Output = rb
testColors := []struct {
text string
code Attribute
}{
{text: "black", code: FgBlack},
{text: "red", code: FgRed},
{text: "green", code: FgGreen},
{text: "yellow", code: FgYellow},
{text: "blue", code: FgBlue},
{text: "magent", code: FgMagenta},
{text: "cyan", code: FgCyan},
{text: "white", code: FgWhite},
}
for _, c := range testColors {
p := New(c.code)
p.DisableColor()
p.Print(c.text)
line, _ := rb.ReadString('\n')
if line != c.text {
t.Errorf("Expecting %s, got '%s'\n", c.text, line)
}
}
// global check
NoColor = true
defer func() {
NoColor = false
}()
for _, c := range testColors {
p := New(c.code)
p.Print(c.text)
line, _ := rb.ReadString('\n')
if line != c.text {
t.Errorf("Expecting %s, got '%s'\n", c.text, line)
}
}
}
func TestColorVisual(t *testing.T) {
// First Visual Test
fmt.Println("")
Output = ansicolor.NewAnsiColorWriter(os.Stdout)
New(FgRed).Printf("red\t")
New(BgRed).Print(" ")
New(FgRed, Bold).Println(" red")
New(FgGreen).Printf("green\t")
New(BgGreen).Print(" ")
New(FgGreen, Bold).Println(" green")
New(FgYellow).Printf("yellow\t")
New(BgYellow).Print(" ")
New(FgYellow, Bold).Println(" yellow")
New(FgBlue).Printf("blue\t")
New(BgBlue).Print(" ")
New(FgBlue, Bold).Println(" blue")
New(FgMagenta).Printf("magenta\t")
New(BgMagenta).Print(" ")
New(FgMagenta, Bold).Println(" magenta")
New(FgCyan).Printf("cyan\t")
New(BgCyan).Print(" ")
New(FgCyan, Bold).Println(" cyan")
New(FgWhite).Printf("white\t")
New(BgWhite).Print(" ")
New(FgWhite, Bold).Println(" white")
fmt.Println("")
// Second Visual test
Black("black")
Red("red")
Green("green")
Yellow("yellow")
Blue("blue")
Magenta("magenta")
Cyan("cyan")
White("white")
// Third visual test
fmt.Println()
Set(FgBlue)
fmt.Println("is this blue?")
Unset()
Set(FgMagenta)
fmt.Println("and this magenta?")
Unset()
// Fourth Visual test
fmt.Println()
blue := New(FgBlue).PrintlnFunc()
blue("blue text with custom print func")
red := New(FgRed).PrintfFunc()
red("red text with a printf func: %d\n", 123)
put := New(FgYellow).SprintFunc()
warn := New(FgRed).SprintFunc()
fmt.Fprintf(Output, "this is a %s and this is %s.\n", put("warning"), warn("error"))
info := New(FgWhite, BgGreen).SprintFunc()
fmt.Fprintf(Output, "this %s rocks!\n", info("package"))
// Fifth Visual Test
fmt.Println()
fmt.Fprintln(Output, BlackString("black"))
fmt.Fprintln(Output, RedString("red"))
fmt.Fprintln(Output, GreenString("green"))
fmt.Fprintln(Output, YellowString("yellow"))
fmt.Fprintln(Output, BlueString("blue"))
fmt.Fprintln(Output, MagentaString("magenta"))
fmt.Fprintln(Output, CyanString("cyan"))
fmt.Fprintln(Output, WhiteString("white"))
}

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/*
Package color is an ANSI color package to output colorized or SGR defined
output to the standard output. The API can be used in several way, pick one
that suits you.
Use simple and default helper functions with predefined foreground colors:
color.Cyan("Prints text in cyan.")
// a newline will be appended automatically
color.Blue("Prints %s in blue.", "text")
// More default foreground colors..
color.Red("We have red")
color.Yellow("Yellow color too!")
color.Magenta("And many others ..")
However there are times where custom color mixes are required. Below are some
examples to create custom color objects and use the print functions of each
separate color object.
// Create a new color object
c := color.New(color.FgCyan).Add(color.Underline)
c.Println("Prints cyan text with an underline.")
// Or just add them to New()
d := color.New(color.FgCyan, color.Bold)
d.Printf("This prints bold cyan %s\n", "too!.")
// Mix up foreground and background colors, create new mixes!
red := color.New(color.FgRed)
boldRed := red.Add(color.Bold)
boldRed.Println("This will print text in bold red.")
whiteBackground := red.Add(color.BgWhite)
whiteBackground.Println("Red text with White background.")
You can create PrintXxx functions to simplify even more:
// Create a custom print function for convenient
red := color.New(color.FgRed).PrintfFunc()
red("warning")
red("error: %s", err)
// Mix up multiple attributes
notice := color.New(color.Bold, color.FgGreen).PrintlnFunc()
notice("don't forget this...")
Or create SprintXxx functions to mix strings with other non-colorized strings:
yellow := New(FgYellow).SprintFunc()
red := New(FgRed).SprintFunc()
fmt.Printf("this is a %s and this is %s.\n", yellow("warning"), red("error"))
info := New(FgWhite, BgGreen).SprintFunc()
fmt.Printf("this %s rocks!\n", info("package"))
Windows support is enabled by default. All Print functions works as intended.
However only for color.SprintXXX functions, user should use fmt.FprintXXX and
set the output to color.Output:
fmt.Fprintf(color.Output, "Windows support: %s", color.GreenString("PASS"))
info := New(FgWhite, BgGreen).SprintFunc()
fmt.Fprintf(color.Output, "this %s rocks!\n", info("package"))
Using with existing code is possible. Just use the Set() method to set the
standard output to the given parameters. That way a rewrite of an existing
code is not required.
// Use handy standard colors.
color.Set(color.FgYellow)
fmt.Println("Existing text will be now in Yellow")
fmt.Printf("This one %s\n", "too")
color.Unset() // don't forget to unset
// You can mix up parameters
color.Set(color.FgMagenta, color.Bold)
defer color.Unset() // use it in your function
fmt.Println("All text will be now bold magenta.")
There might be a case where you want to disable color output (for example to
pipe the standard output of your app to somewhere else). `Color` has support to
disable colors both globally and for single color definition. For example
suppose you have a CLI app and a `--no-color` bool flag. You can easily disable
the color output with:
var flagNoColor = flag.Bool("no-color", false, "Disable color output")
if *flagNoColor {
color.NoColor = true // disables colorized output
}
It also has support for single color definitions (local). You can
disable/enable color output on the fly:
c := color.New(color.FgCyan)
c.Println("Prints cyan text")
c.DisableColor()
c.Println("This is printed without any color")
c.EnableColor()
c.Println("This prints again cyan...")
*/
package color

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Copyright 2012 Keith Rarick
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

3
vendor/github.com/kr/text/Readme generated vendored Normal file
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This is a Go package for manipulating paragraphs of text.
See http://go.pkgdoc.org/github.com/kr/text for full documentation.

73
vendor/github.com/kr/text/cmd/agg/doc.go generated vendored Normal file
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/*
Agg computes aggregate values over tabular text.
It behaves somewhat like the SQL GROUP BY clause.
Usage:
agg [function...]
It reads input from stdin as a sequence of records, one per line.
It treats each line as a set of fields separated by white space.
One field (the first, by default) is designated as the key.
Successive lines with equal keys are grouped into a group,
and agg produces one line of output for each group.
(Note that only contiguous input lines can form a group.
If you need to make sure that all records for a given key
are grouped together, sort the input first.)
For each remaining field,
agg applies a function to all the values in the group,
producing a single output value.
The command line arguments specify which functions to use,
one per field in the input table.
Functions
The available functions are:
key group by this field (default for field 1)
first value from first line of group (default for rest)
last value from last line of group
sample value from any line of group, uniformly at random
prefix longest common string prefix
join:sep concatenate strings with given sep
smin lexically least string
smax lexically greatest string
min numerically least value
max numerically greatest value
sum numeric sum
mean arithmetic mean
count number of records (ignores input value)
const:val print val, ignoring input
drop omit the column entirely
The numeric functions skip items that don't parse as numbers.
Examples
Using the following input:
$ cat >input
-rwx alice 100 /home/alice/bin/crdt
-rw- alice 210002 /home/alice/thesis.tex
-rw- bob 10051 /home/bob/expenses.tab
-rwx kr 862060 /home/kr/bin/blog
-rwx kr 304608 /home/kr/bin/agg
Disk usage for each user, plus where that disk usage occurs
(longest common prefix of filesystem paths):
$ agg <input drop key sum prefix
alice 210153 /home/alice/
bob 10051 /home/bob/expenses.tab
kr 1166668 /home/kr/
Disk usage for executable vs non-executable files:
$ sort input | agg key drop sum join:,
-rw- 220053 /home/alice/thesis.tex,/home/bob/expenses.tab
-rwx 1166768 /home/alice/bin/crdt,/home/kr/bin/agg,/home/kr/bin/blog
*/
package main

112
vendor/github.com/kr/text/cmd/agg/main.go generated vendored Normal file
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package main
// TODO(kr): tests
import (
"bufio"
"fmt"
"log"
"math/rand"
"os"
"strings"
"time"
)
type agg interface {
merge(string)
String() string
}
var (
key = 0
funcmap = make(map[int]func(init, arg string) agg)
argmap = make(map[int]string)
symtab = map[string]func(init, arg string) agg{
"first": first,
"last": last,
"prefix": prefix,
"sample": sample,
"join": join,
"smin": smin,
"smax": smax,
"min": min,
"max": max,
"sum": sum,
"mean": mean,
"count": count,
"const": constf,
"drop": nil,
}
)
func main() {
log.SetPrefix("agg: ")
log.SetFlags(0)
rand.Seed(time.Now().UnixNano())
for i, sym := range os.Args[1:] {
if p := strings.IndexByte(sym, ':'); p >= 0 {
sym, argmap[i] = sym[:p], sym[p+1:]
}
if sym == "key" {
key, sym = i, "first"
}
f, ok := symtab[sym]
if !ok {
log.Fatalf("bad function: %q", sym)
}
funcmap[i] = f
}
sc := bufio.NewScanner(os.Stdin)
var g *group
for sc.Scan() {
ss := strings.Fields(sc.Text())
if !matches(g, ss) {
emit(g)
g = &group{key: ss[key]}
}
mergeLine(g, ss)
}
emit(g)
}
type group struct {
key string
agg []agg
}
func matches(g *group, ss []string) bool {
return g != nil && g.key == ss[key]
}
func emit(g *group) {
if g == nil {
return
}
rest := false
for i, a := range g.agg {
if f, ok := funcmap[i]; ok && f == nil {
continue
}
if rest {
fmt.Print("\t")
}
rest = true
fmt.Print(a)
}
fmt.Println()
}
func mergeLine(g *group, ss []string) {
for i, s := range ss {
if i >= len(g.agg) {
f := funcmap[i]
if f == nil {
f = first
}
g.agg = append(g.agg, f(s, argmap[i]))
} else {
g.agg[i].merge(s)
}
}
}

99
vendor/github.com/kr/text/cmd/agg/num.go generated vendored Normal file
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package main
import (
"math/big"
"strconv"
)
func min(s, arg string) agg { return newBinop(s, opmin) }
func max(s, arg string) agg { return newBinop(s, opmax) }
func sum(s, arg string) agg { return newBinop(s, opsum) }
type binop struct {
v *big.Float
f func(a, b *big.Float) *big.Float
}
func newBinop(s string, f func(a, b *big.Float) *big.Float) *binop {
v, _ := parseFloat(s)
return &binop{v, f}
}
func (o *binop) String() string {
if o.v == nil {
return "NaN"
}
return o.v.Text('f', -1)
}
func (o *binop) merge(s string) {
v, ok := parseFloat(s)
if !ok {
return
}
o.v = o.f(o.v, v)
}
func opmin(a, b *big.Float) *big.Float {
if a != nil && (b == nil || a.Cmp(b) <= 0) {
return a
}
return b
}
func opmax(a, b *big.Float) *big.Float {
if a != nil && (b == nil || a.Cmp(b) >= 0) {
return a
}
return b
}
func opsum(a, b *big.Float) *big.Float {
if a == nil {
return b
} else if b == nil {
return a
}
return a.Add(a, b)
}
type meanagg struct {
v *big.Float
d float64 // actually an integer
}
func mean(s, arg string) agg {
v, ok := parseFloat(s)
if !ok {
return &meanagg{new(big.Float), 0}
}
return &meanagg{v, 1}
}
func (m *meanagg) String() string {
if m.d == 0 {
return "NaN"
}
v := new(big.Float).Quo(m.v, big.NewFloat(m.d))
return v.Text('f', -1)
}
func (m *meanagg) merge(s string) {
v, ok := parseFloat(s)
if !ok {
return
}
m.v.Add(m.v, v)
m.d++
}
func parseFloat(s string) (*big.Float, bool) {
v, _, err := big.ParseFloat(s, 0, 1000, big.ToNearestEven)
return v, err == nil
}
type counter int
func count(init, arg string) agg { return new(counter) }
func (c *counter) String() string { return strconv.Itoa(int(*c) + 1) }
func (c *counter) merge(string) { *c++ }

74
vendor/github.com/kr/text/cmd/agg/string.go generated vendored Normal file
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package main
import (
"math/rand"
"strings"
)
func first(s, arg string) agg { return &sbinop{s, opfirst} }
func last(s, arg string) agg { return &sbinop{s, oplast} }
func prefix(s, arg string) agg { return &sbinop{s, opprefix} }
func join(s, arg string) agg { return &sbinop{s, opjoin(arg)} }
func smin(s, arg string) agg { return &sbinop{s, opsmin} }
func smax(s, arg string) agg { return &sbinop{s, opsmax} }
type sbinop struct {
s string
f func(a, b string) string
}
func (o *sbinop) String() string { return o.s }
func (o *sbinop) merge(s string) { o.s = o.f(o.s, s) }
func opfirst(a, b string) string { return a }
func oplast(a, b string) string { return b }
func opprefix(a, b string) string {
for i := range a {
if i >= len(b) || a[i] != b[i] {
return a[:i]
}
}
return a
}
func opjoin(sep string) func(a, b string) string {
return func(a, b string) string {
return a + sep + b // TODO(kr): too slow? maybe strings.Join?
}
}
func opsmin(a, b string) string {
if strings.Compare(a, b) <= 0 {
return a
}
return b
}
func opsmax(a, b string) string {
if strings.Compare(a, b) >= 0 {
return a
}
return b
}
type sampler struct {
n int
s string
}
func sample(s, arg string) agg { return &sampler{1, s} }
func (p *sampler) String() string { return p.s }
func (p *sampler) merge(s string) {
p.n++
if rand.Intn(p.n) == 0 {
p.s = s
}
}
type constant string
func constf(init, arg string) agg { return constant(arg) }
func (c constant) String() string { return string(c) }
func (c constant) merge(string) {}

5
vendor/github.com/kr/text/colwriter/Readme generated vendored Normal file
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Package colwriter provides a write filter that formats
input lines in multiple columns.
The package is a straightforward translation from
/src/cmd/draw/mc.c in Plan 9 from User Space.

147
vendor/github.com/kr/text/colwriter/column.go generated vendored Normal file
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// Package colwriter provides a write filter that formats
// input lines in multiple columns.
//
// The package is a straightforward translation from
// /src/cmd/draw/mc.c in Plan 9 from User Space.
package colwriter
import (
"bytes"
"io"
"unicode/utf8"
)
const (
tab = 4
)
const (
// Print each input line ending in a colon ':' separately.
BreakOnColon uint = 1 << iota
)
// A Writer is a filter that arranges input lines in as many columns as will
// fit in its width. Tab '\t' chars in the input are translated to sequences
// of spaces ending at multiples of 4 positions.
//
// If BreakOnColon is set, each input line ending in a colon ':' is written
// separately.
//
// The Writer assumes that all Unicode code points have the same width; this
// may not be true in some fonts.
type Writer struct {
w io.Writer
buf []byte
width int
flag uint
}
// NewWriter allocates and initializes a new Writer writing to w.
// Parameter width controls the total number of characters on each line
// across all columns.
func NewWriter(w io.Writer, width int, flag uint) *Writer {
return &Writer{
w: w,
width: width,
flag: flag,
}
}
// Write writes p to the writer w. The only errors returned are ones
// encountered while writing to the underlying output stream.
func (w *Writer) Write(p []byte) (n int, err error) {
var linelen int
var lastWasColon bool
for i, c := range p {
w.buf = append(w.buf, c)
linelen++
if c == '\t' {
w.buf[len(w.buf)-1] = ' '
for linelen%tab != 0 {
w.buf = append(w.buf, ' ')
linelen++
}
}
if w.flag&BreakOnColon != 0 && c == ':' {
lastWasColon = true
} else if lastWasColon {
if c == '\n' {
pos := bytes.LastIndex(w.buf[:len(w.buf)-1], []byte{'\n'})
if pos < 0 {
pos = 0
}
line := w.buf[pos:]
w.buf = w.buf[:pos]
if err = w.columnate(); err != nil {
if len(line) < i {
return i - len(line), err
}
return 0, err
}
if n, err := w.w.Write(line); err != nil {
if r := len(line) - n; r < i {
return i - r, err
}
return 0, err
}
}
lastWasColon = false
}
if c == '\n' {
linelen = 0
}
}
return len(p), nil
}
// Flush should be called after the last call to Write to ensure that any data
// buffered in the Writer is written to output.
func (w *Writer) Flush() error {
return w.columnate()
}
func (w *Writer) columnate() error {
words := bytes.Split(w.buf, []byte{'\n'})
w.buf = nil
if len(words[len(words)-1]) == 0 {
words = words[:len(words)-1]
}
maxwidth := 0
for _, wd := range words {
if n := utf8.RuneCount(wd); n > maxwidth {
maxwidth = n
}
}
maxwidth++ // space char
wordsPerLine := w.width / maxwidth
if wordsPerLine <= 0 {
wordsPerLine = 1
}
nlines := (len(words) + wordsPerLine - 1) / wordsPerLine
for i := 0; i < nlines; i++ {
col := 0
endcol := 0
for j := i; j < len(words); j += nlines {
endcol += maxwidth
_, err := w.w.Write(words[j])
if err != nil {
return err
}
col += utf8.RuneCount(words[j])
if j+nlines < len(words) {
for col < endcol {
_, err := w.w.Write([]byte{' '})
if err != nil {
return err
}
col++
}
}
}
_, err := w.w.Write([]byte{'\n'})
if err != nil {
return err
}
}
return nil
}

90
vendor/github.com/kr/text/colwriter/column_test.go generated vendored Normal file
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package colwriter
import (
"bytes"
"testing"
)
var src = `
.git
.gitignore
.godir
Procfile:
README.md
api.go
apps.go
auth.go
darwin.go
data.go
dyno.go:
env.go
git.go
help.go
hkdist
linux.go
ls.go
main.go
plugin.go
run.go
scale.go
ssh.go
tail.go
term
unix.go
update.go
version.go
windows.go
`[1:]
var tests = []struct {
wid int
flag uint
src string
want string
}{
{80, 0, "", ""},
{80, 0, src, `
.git README.md darwin.go git.go ls.go scale.go unix.go
.gitignore api.go data.go help.go main.go ssh.go update.go
.godir apps.go dyno.go: hkdist plugin.go tail.go version.go
Procfile: auth.go env.go linux.go run.go term windows.go
`[1:]},
{80, BreakOnColon, src, `
.git .gitignore .godir
Procfile:
README.md api.go apps.go auth.go darwin.go data.go
dyno.go:
env.go hkdist main.go scale.go term version.go
git.go linux.go plugin.go ssh.go unix.go windows.go
help.go ls.go run.go tail.go update.go
`[1:]},
{20, 0, `
Hello
Γειά σου
안녕
今日は
`[1:], `
Hello 안녕
Γειά σου 今日は
`[1:]},
}
func TestWriter(t *testing.T) {
for _, test := range tests {
b := new(bytes.Buffer)
w := NewWriter(b, test.wid, test.flag)
if _, err := w.Write([]byte(test.src)); err != nil {
t.Error(err)
}
if err := w.Flush(); err != nil {
t.Error(err)
}
if g := b.String(); test.want != g {
t.Log("\n" + test.want)
t.Log("\n" + g)
t.Errorf("%q != %q", test.want, g)
}
}
}

3
vendor/github.com/kr/text/doc.go generated vendored Normal file
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// Package text provides rudimentary functions for manipulating text in
// paragraphs.
package text

74
vendor/github.com/kr/text/indent.go generated vendored Normal file
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package text
import (
"io"
)
// Indent inserts prefix at the beginning of each non-empty line of s. The
// end-of-line marker is NL.
func Indent(s, prefix string) string {
return string(IndentBytes([]byte(s), []byte(prefix)))
}
// IndentBytes inserts prefix at the beginning of each non-empty line of b.
// The end-of-line marker is NL.
func IndentBytes(b, prefix []byte) []byte {
var res []byte
bol := true
for _, c := range b {
if bol && c != '\n' {
res = append(res, prefix...)
}
res = append(res, c)
bol = c == '\n'
}
return res
}
// Writer indents each line of its input.
type indentWriter struct {
w io.Writer
bol bool
pre [][]byte
sel int
off int
}
// NewIndentWriter makes a new write filter that indents the input
// lines. Each line is prefixed in order with the corresponding
// element of pre. If there are more lines than elements, the last
// element of pre is repeated for each subsequent line.
func NewIndentWriter(w io.Writer, pre ...[]byte) io.Writer {
return &indentWriter{
w: w,
pre: pre,
bol: true,
}
}
// The only errors returned are from the underlying indentWriter.
func (w *indentWriter) Write(p []byte) (n int, err error) {
for _, c := range p {
if w.bol {
var i int
i, err = w.w.Write(w.pre[w.sel][w.off:])
w.off += i
if err != nil {
return n, err
}
}
_, err = w.w.Write([]byte{c})
if err != nil {
return n, err
}
n++
w.bol = c == '\n'
if w.bol {
w.off = 0
if w.sel < len(w.pre)-1 {
w.sel++
}
}
}
return n, nil
}

119
vendor/github.com/kr/text/indent_test.go generated vendored Normal file
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package text
import (
"bytes"
"testing"
)
type T struct {
inp, exp, pre string
}
var tests = []T{
{
"The quick brown fox\njumps over the lazy\ndog.\nBut not quickly.\n",
"xxxThe quick brown fox\nxxxjumps over the lazy\nxxxdog.\nxxxBut not quickly.\n",
"xxx",
},
{
"The quick brown fox\njumps over the lazy\ndog.\n\nBut not quickly.",
"xxxThe quick brown fox\nxxxjumps over the lazy\nxxxdog.\n\nxxxBut not quickly.",
"xxx",
},
}
func TestIndent(t *testing.T) {
for _, test := range tests {
got := Indent(test.inp, test.pre)
if got != test.exp {
t.Errorf("mismatch %q != %q", got, test.exp)
}
}
}
type IndentWriterTest struct {
inp, exp string
pre []string
}
var ts = []IndentWriterTest{
{
`
The quick brown fox
jumps over the lazy
dog.
But not quickly.
`[1:],
`
xxxThe quick brown fox
xxxjumps over the lazy
xxxdog.
xxxBut not quickly.
`[1:],
[]string{"xxx"},
},
{
`
The quick brown fox
jumps over the lazy
dog.
But not quickly.
`[1:],
`
xxaThe quick brown fox
xxxjumps over the lazy
xxxdog.
xxxBut not quickly.
`[1:],
[]string{"xxa", "xxx"},
},
{
`
The quick brown fox
jumps over the lazy
dog.
But not quickly.
`[1:],
`
xxaThe quick brown fox
xxbjumps over the lazy
xxcdog.
xxxBut not quickly.
`[1:],
[]string{"xxa", "xxb", "xxc", "xxx"},
},
{
`
The quick brown fox
jumps over the lazy
dog.
But not quickly.`[1:],
`
xxaThe quick brown fox
xxxjumps over the lazy
xxxdog.
xxx
xxxBut not quickly.`[1:],
[]string{"xxa", "xxx"},
},
}
func TestIndentWriter(t *testing.T) {
for _, test := range ts {
b := new(bytes.Buffer)
pre := make([][]byte, len(test.pre))
for i := range test.pre {
pre[i] = []byte(test.pre[i])
}
w := NewIndentWriter(b, pre...)
if _, err := w.Write([]byte(test.inp)); err != nil {
t.Error(err)
}
if got := b.String(); got != test.exp {
t.Errorf("mismatch %q != %q", got, test.exp)
t.Log(got)
t.Log(test.exp)
}
}
}

9
vendor/github.com/kr/text/mc/Readme generated vendored Normal file
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Command mc prints in multiple columns.
Usage: mc [-] [-N] [file...]
Mc splits the input into as many columns as will fit in N
print positions. If the output is a tty, the default N is
the number of characters in a terminal line; otherwise the
default N is 80. Under option - each input line ending in
a colon ':' is printed separately.

62
vendor/github.com/kr/text/mc/mc.go generated vendored Normal file
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// Command mc prints in multiple columns.
//
// Usage: mc [-] [-N] [file...]
//
// Mc splits the input into as many columns as will fit in N
// print positions. If the output is a tty, the default N is
// the number of characters in a terminal line; otherwise the
// default N is 80. Under option - each input line ending in
// a colon ':' is printed separately.
package main
import (
"github.com/kr/pty"
"github.com/kr/text/colwriter"
"io"
"log"
"os"
"strconv"
)
func main() {
var width int
var flag uint
args := os.Args[1:]
for len(args) > 0 && len(args[0]) > 0 && args[0][0] == '-' {
if len(args[0]) > 1 {
width, _ = strconv.Atoi(args[0][1:])
} else {
flag |= colwriter.BreakOnColon
}
args = args[1:]
}
if width < 1 {
_, width, _ = pty.Getsize(os.Stdout)
}
if width < 1 {
width = 80
}
w := colwriter.NewWriter(os.Stdout, width, flag)
if len(args) > 0 {
for _, s := range args {
if f, err := os.Open(s); err == nil {
copyin(w, f)
f.Close()
} else {
log.Println(err)
}
}
} else {
copyin(w, os.Stdin)
}
}
func copyin(w *colwriter.Writer, r io.Reader) {
if _, err := io.Copy(w, r); err != nil {
log.Println(err)
}
if err := w.Flush(); err != nil {
log.Println(err)
}
}

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vendor/github.com/kr/text/wrap.go generated vendored Normal file
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package text
import (
"bytes"
"math"
)
var (
nl = []byte{'\n'}
sp = []byte{' '}
)
const defaultPenalty = 1e5
// Wrap wraps s into a paragraph of lines of length lim, with minimal
// raggedness.
func Wrap(s string, lim int) string {
return string(WrapBytes([]byte(s), lim))
}
// WrapBytes wraps b into a paragraph of lines of length lim, with minimal
// raggedness.
func WrapBytes(b []byte, lim int) []byte {
words := bytes.Split(bytes.Replace(bytes.TrimSpace(b), nl, sp, -1), sp)
var lines [][]byte
for _, line := range WrapWords(words, 1, lim, defaultPenalty) {
lines = append(lines, bytes.Join(line, sp))
}
return bytes.Join(lines, nl)
}
// WrapWords is the low-level line-breaking algorithm, useful if you need more
// control over the details of the text wrapping process. For most uses, either
// Wrap or WrapBytes will be sufficient and more convenient.
//
// WrapWords splits a list of words into lines with minimal "raggedness",
// treating each byte as one unit, accounting for spc units between adjacent
// words on each line, and attempting to limit lines to lim units. Raggedness
// is the total error over all lines, where error is the square of the
// difference of the length of the line and lim. Too-long lines (which only
// happen when a single word is longer than lim units) have pen penalty units
// added to the error.
func WrapWords(words [][]byte, spc, lim, pen int) [][][]byte {
n := len(words)
length := make([][]int, n)
for i := 0; i < n; i++ {
length[i] = make([]int, n)
length[i][i] = len(words[i])
for j := i + 1; j < n; j++ {
length[i][j] = length[i][j-1] + spc + len(words[j])
}
}
nbrk := make([]int, n)
cost := make([]int, n)
for i := range cost {
cost[i] = math.MaxInt32
}
for i := n - 1; i >= 0; i-- {
if length[i][n-1] <= lim || i == n-1 {
cost[i] = 0
nbrk[i] = n
} else {
for j := i + 1; j < n; j++ {
d := lim - length[i][j-1]
c := d*d + cost[j]
if length[i][j-1] > lim {
c += pen // too-long lines get a worse penalty
}
if c < cost[i] {
cost[i] = c
nbrk[i] = j
}
}
}
}
var lines [][][]byte
i := 0
for i < n {
lines = append(lines, words[i:nbrk[i]])
i = nbrk[i]
}
return lines
}

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package text
import (
"bytes"
"testing"
)
var text = "The quick brown fox jumps over the lazy dog."
func TestWrap(t *testing.T) {
exp := [][]string{
{"The", "quick", "brown", "fox"},
{"jumps", "over", "the", "lazy", "dog."},
}
words := bytes.Split([]byte(text), sp)
got := WrapWords(words, 1, 24, defaultPenalty)
if len(exp) != len(got) {
t.Fail()
}
for i := range exp {
if len(exp[i]) != len(got[i]) {
t.Fail()
}
for j := range exp[i] {
if exp[i][j] != string(got[i][j]) {
t.Fatal(i, exp[i][j], got[i][j])
}
}
}
}
func TestWrapNarrow(t *testing.T) {
exp := "The\nquick\nbrown\nfox\njumps\nover\nthe\nlazy\ndog."
if Wrap(text, 5) != exp {
t.Fail()
}
}
func TestWrapOneLine(t *testing.T) {
exp := "The quick brown fox jumps over the lazy dog."
if Wrap(text, 500) != exp {
t.Fail()
}
}
func TestWrapBug1(t *testing.T) {
cases := []struct {
limit int
text string
want string
}{
{4, "aaaaa", "aaaaa"},
{4, "a aaaaa", "a\naaaaa"},
}
for _, test := range cases {
got := Wrap(test.text, test.limit)
if got != test.want {
t.Errorf("Wrap(%q, %d) = %q want %q", test.text, test.limit, got, test.want)
}
}
}

1
vendor/github.com/shiena/ansicolor generated vendored

@ -1 +0,0 @@
Subproject commit a422bbe96644373c5753384a59d678f7d261ff10

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vendor/github.com/shiena/ansicolor/.gitignore generated vendored Normal file
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# Created by http://www.gitignore.io
### Go ###
# Compiled Object files, Static and Dynamic libs (Shared Objects)
*.o
*.a
*.so
# Folders
_obj
_test
# Architecture specific extensions/prefixes
*.[568vq]
[568vq].out
*.cgo1.go
*.cgo2.c
_cgo_defun.c
_cgo_gotypes.go
_cgo_export.*
_testmain.go
*.exe
*.test

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vendor/github.com/shiena/ansicolor/LICENSE generated vendored Normal file
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The MIT License (MIT)
Copyright (c) [2014] [shiena]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[![GoDoc](https://godoc.org/github.com/shiena/ansicolor?status.svg)](https://godoc.org/github.com/shiena/ansicolor)
# ansicolor
Ansicolor library provides color console in Windows as ANSICON for Golang.
## Features
|Escape sequence|Text attributes|
|---------------|----|
|\x1b[0m|All attributes off(color at startup)|
|\x1b[1m|Bold on(enable foreground intensity)|
|\x1b[4m|Underline on|
|\x1b[5m|Blink on(enable background intensity)|
|\x1b[21m|Bold off(disable foreground intensity)|
|\x1b[24m|Underline off|
|\x1b[25m|Blink off(disable background intensity)|
|Escape sequence|Foreground colors|
|---------------|----|
|\x1b[30m|Black|
|\x1b[31m|Red|
|\x1b[32m|Green|
|\x1b[33m|Yellow|
|\x1b[34m|Blue|
|\x1b[35m|Magenta|
|\x1b[36m|Cyan|
|\x1b[37m|White|
|\x1b[39m|Default(foreground color at startup)|
|\x1b[90m|Light Gray|
|\x1b[91m|Light Red|
|\x1b[92m|Light Green|
|\x1b[93m|Light Yellow|
|\x1b[94m|Light Blue|
|\x1b[95m|Light Magenta|
|\x1b[96m|Light Cyan|
|\x1b[97m|Light White|
|Escape sequence|Background colors|
|---------------|----|
|\x1b[40m|Black|
|\x1b[41m|Red|
|\x1b[42m|Green|
|\x1b[43m|Yellow|
|\x1b[44m|Blue|
|\x1b[45m|Magenta|
|\x1b[46m|Cyan|
|\x1b[47m|White|
|\x1b[49m|Default(background color at startup)|
|\x1b[100m|Light Gray|
|\x1b[101m|Light Red|
|\x1b[102m|Light Green|
|\x1b[103m|Light Yellow|
|\x1b[104m|Light Blue|
|\x1b[105m|Light Magenta|
|\x1b[106m|Light Cyan|
|\x1b[107m|Light White|
## Example
```go
package main
import (
"fmt"
"os"
"github.com/shiena/ansicolor"
)
func main() {
w := ansicolor.NewAnsiColorWriter(os.Stdout)
text := "%sforeground %sbold%s %sbackground%s\n"
fmt.Fprintf(w, text, "\x1b[31m", "\x1b[1m", "\x1b[21m", "\x1b[41;32m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[32m", "\x1b[1m", "\x1b[21m", "\x1b[42;31m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[33m", "\x1b[1m", "\x1b[21m", "\x1b[43;34m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[34m", "\x1b[1m", "\x1b[21m", "\x1b[44;33m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[35m", "\x1b[1m", "\x1b[21m", "\x1b[45;36m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[36m", "\x1b[1m", "\x1b[21m", "\x1b[46;35m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[37m", "\x1b[1m", "\x1b[21m", "\x1b[47;30m", "\x1b[0m")
}
```
![screenshot](https://gist.githubusercontent.com/shiena/a1bada24b525314a7d5e/raw/c763aa7cda6e4fefaccf831e2617adc40b6151c7/main.png)
## See also:
- https://github.com/daviddengcn/go-colortext
- https://github.com/adoxa/ansicon
- https://github.com/aslakhellesoy/wac
- https://github.com/wsxiaoys/terminal
- https://github.com/mattn/go-colorable
## Contributing
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request

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// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// Package ansicolor provides color console in Windows as ANSICON.
package ansicolor
import "io"
type outputMode int
// DiscardNonColorEscSeq supports the divided color escape sequence.
// But non-color escape sequence is not output.
// Please use the OutputNonColorEscSeq If you want to output a non-color
// escape sequences such as ncurses. However, it does not support the divided
// color escape sequence.
const (
_ outputMode = iota
DiscardNonColorEscSeq
OutputNonColorEscSeq
)
// NewAnsiColorWriter creates and initializes a new ansiColorWriter
// using io.Writer w as its initial contents.
// In the console of Windows, which change the foreground and background
// colors of the text by the escape sequence.
// In the console of other systems, which writes to w all text.
func NewAnsiColorWriter(w io.Writer) io.Writer {
return NewModeAnsiColorWriter(w, DiscardNonColorEscSeq)
}
// NewModeAnsiColorWriter create and initializes a new ansiColorWriter
// by specifying the outputMode.
func NewModeAnsiColorWriter(w io.Writer, mode outputMode) io.Writer {
if _, ok := w.(*ansiColorWriter); !ok {
return &ansiColorWriter{
w: w,
mode: mode,
}
}
return w
}

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vendor/github.com/shiena/ansicolor/ansicolor/main.go generated vendored Normal file
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// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
/*
The ansicolor command colors a console text by ANSI escape sequence like wac.
$ go get github.com/shiena/ansicolor/ansicolor
See also:
https://github.com/aslakhellesoy/wac
*/
package main
import (
"io"
"os"
"github.com/shiena/ansicolor"
)
func main() {
w := ansicolor.NewAnsiColorWriter(os.Stdout)
io.Copy(w, os.Stdin)
}

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vendor/github.com/shiena/ansicolor/ansicolor_ansi.go generated vendored Normal file
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// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// +build !windows
package ansicolor
import "io"
type ansiColorWriter struct {
w io.Writer
mode outputMode
}
func (cw *ansiColorWriter) Write(p []byte) (int, error) {
return cw.w.Write(p)
}

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// Copyright 2015 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package ansicolor_test
import (
"bytes"
"testing"
"github.com/shiena/ansicolor"
)
func TestNewAnsiColor1(t *testing.T) {
inner := bytes.NewBufferString("")
w := ansicolor.NewAnsiColorWriter(inner)
if w == inner {
t.Errorf("Get %#v, want %#v", w, inner)
}
}
func TestNewAnsiColor2(t *testing.T) {
inner := bytes.NewBufferString("")
w1 := ansicolor.NewAnsiColorWriter(inner)
w2 := ansicolor.NewAnsiColorWriter(w1)
if w1 != w2 {
t.Errorf("Get %#v, want %#v", w1, w2)
}
}

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vendor/github.com/shiena/ansicolor/ansicolor_windows.go generated vendored Normal file
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// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// +build windows
package ansicolor
import (
"bytes"
"io"
"strings"
"syscall"
"unsafe"
)
type csiState int
const (
outsideCsiCode csiState = iota
firstCsiCode
secondCsiCode
)
type parseResult int
const (
noConsole parseResult = iota
changedColor
unknown
)
type ansiColorWriter struct {
w io.Writer
mode outputMode
state csiState
paramStartBuf bytes.Buffer
paramBuf bytes.Buffer
}
const (
firstCsiChar byte = '\x1b'
secondeCsiChar byte = '['
separatorChar byte = ';'
sgrCode byte = 'm'
)
const (
foregroundBlue = uint16(0x0001)
foregroundGreen = uint16(0x0002)
foregroundRed = uint16(0x0004)
foregroundIntensity = uint16(0x0008)
backgroundBlue = uint16(0x0010)
backgroundGreen = uint16(0x0020)
backgroundRed = uint16(0x0040)
backgroundIntensity = uint16(0x0080)
underscore = uint16(0x8000)
foregroundMask = foregroundBlue | foregroundGreen | foregroundRed | foregroundIntensity
backgroundMask = backgroundBlue | backgroundGreen | backgroundRed | backgroundIntensity
)
const (
ansiReset = "0"
ansiIntensityOn = "1"
ansiIntensityOff = "21"
ansiUnderlineOn = "4"
ansiUnderlineOff = "24"
ansiBlinkOn = "5"
ansiBlinkOff = "25"
ansiForegroundBlack = "30"
ansiForegroundRed = "31"
ansiForegroundGreen = "32"
ansiForegroundYellow = "33"
ansiForegroundBlue = "34"
ansiForegroundMagenta = "35"
ansiForegroundCyan = "36"
ansiForegroundWhite = "37"
ansiForegroundDefault = "39"
ansiBackgroundBlack = "40"
ansiBackgroundRed = "41"
ansiBackgroundGreen = "42"
ansiBackgroundYellow = "43"
ansiBackgroundBlue = "44"
ansiBackgroundMagenta = "45"
ansiBackgroundCyan = "46"
ansiBackgroundWhite = "47"
ansiBackgroundDefault = "49"
ansiLightForegroundGray = "90"
ansiLightForegroundRed = "91"
ansiLightForegroundGreen = "92"
ansiLightForegroundYellow = "93"
ansiLightForegroundBlue = "94"
ansiLightForegroundMagenta = "95"
ansiLightForegroundCyan = "96"
ansiLightForegroundWhite = "97"
ansiLightBackgroundGray = "100"
ansiLightBackgroundRed = "101"
ansiLightBackgroundGreen = "102"
ansiLightBackgroundYellow = "103"
ansiLightBackgroundBlue = "104"
ansiLightBackgroundMagenta = "105"
ansiLightBackgroundCyan = "106"
ansiLightBackgroundWhite = "107"
)
type drawType int
const (
foreground drawType = iota
background
)
type winColor struct {
code uint16
drawType drawType
}
var colorMap = map[string]winColor{
ansiForegroundBlack: {0, foreground},
ansiForegroundRed: {foregroundRed, foreground},
ansiForegroundGreen: {foregroundGreen, foreground},
ansiForegroundYellow: {foregroundRed | foregroundGreen, foreground},
ansiForegroundBlue: {foregroundBlue, foreground},
ansiForegroundMagenta: {foregroundRed | foregroundBlue, foreground},
ansiForegroundCyan: {foregroundGreen | foregroundBlue, foreground},
ansiForegroundWhite: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiForegroundDefault: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiBackgroundBlack: {0, background},
ansiBackgroundRed: {backgroundRed, background},
ansiBackgroundGreen: {backgroundGreen, background},
ansiBackgroundYellow: {backgroundRed | backgroundGreen, background},
ansiBackgroundBlue: {backgroundBlue, background},
ansiBackgroundMagenta: {backgroundRed | backgroundBlue, background},
ansiBackgroundCyan: {backgroundGreen | backgroundBlue, background},
ansiBackgroundWhite: {backgroundRed | backgroundGreen | backgroundBlue, background},
ansiBackgroundDefault: {0, background},
ansiLightForegroundGray: {foregroundIntensity, foreground},
ansiLightForegroundRed: {foregroundIntensity | foregroundRed, foreground},
ansiLightForegroundGreen: {foregroundIntensity | foregroundGreen, foreground},
ansiLightForegroundYellow: {foregroundIntensity | foregroundRed | foregroundGreen, foreground},
ansiLightForegroundBlue: {foregroundIntensity | foregroundBlue, foreground},
ansiLightForegroundMagenta: {foregroundIntensity | foregroundRed | foregroundBlue, foreground},
ansiLightForegroundCyan: {foregroundIntensity | foregroundGreen | foregroundBlue, foreground},
ansiLightForegroundWhite: {foregroundIntensity | foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiLightBackgroundGray: {backgroundIntensity, background},
ansiLightBackgroundRed: {backgroundIntensity | backgroundRed, background},
ansiLightBackgroundGreen: {backgroundIntensity | backgroundGreen, background},
ansiLightBackgroundYellow: {backgroundIntensity | backgroundRed | backgroundGreen, background},
ansiLightBackgroundBlue: {backgroundIntensity | backgroundBlue, background},
ansiLightBackgroundMagenta: {backgroundIntensity | backgroundRed | backgroundBlue, background},
ansiLightBackgroundCyan: {backgroundIntensity | backgroundGreen | backgroundBlue, background},
ansiLightBackgroundWhite: {backgroundIntensity | backgroundRed | backgroundGreen | backgroundBlue, background},
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
defaultAttr *textAttributes
)
func init() {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo != nil {
colorMap[ansiForegroundDefault] = winColor{
screenInfo.WAttributes & (foregroundRed | foregroundGreen | foregroundBlue),
foreground,
}
colorMap[ansiBackgroundDefault] = winColor{
screenInfo.WAttributes & (backgroundRed | backgroundGreen | backgroundBlue),
background,
}
defaultAttr = convertTextAttr(screenInfo.WAttributes)
}
}
type coord struct {
X, Y int16
}
type smallRect struct {
Left, Top, Right, Bottom int16
}
type consoleScreenBufferInfo struct {
DwSize coord
DwCursorPosition coord
WAttributes uint16
SrWindow smallRect
DwMaximumWindowSize coord
}
func getConsoleScreenBufferInfo(hConsoleOutput uintptr) *consoleScreenBufferInfo {
var csbi consoleScreenBufferInfo
ret, _, _ := procGetConsoleScreenBufferInfo.Call(
hConsoleOutput,
uintptr(unsafe.Pointer(&csbi)))
if ret == 0 {
return nil
}
return &csbi
}
func setConsoleTextAttribute(hConsoleOutput uintptr, wAttributes uint16) bool {
ret, _, _ := procSetConsoleTextAttribute.Call(
hConsoleOutput,
uintptr(wAttributes))
return ret != 0
}
type textAttributes struct {
foregroundColor uint16
backgroundColor uint16
foregroundIntensity uint16
backgroundIntensity uint16
underscore uint16
otherAttributes uint16
}
func convertTextAttr(winAttr uint16) *textAttributes {
fgColor := winAttr & (foregroundRed | foregroundGreen | foregroundBlue)
bgColor := winAttr & (backgroundRed | backgroundGreen | backgroundBlue)
fgIntensity := winAttr & foregroundIntensity
bgIntensity := winAttr & backgroundIntensity
underline := winAttr & underscore
otherAttributes := winAttr &^ (foregroundMask | backgroundMask | underscore)
return &textAttributes{fgColor, bgColor, fgIntensity, bgIntensity, underline, otherAttributes}
}
func convertWinAttr(textAttr *textAttributes) uint16 {
var winAttr uint16
winAttr |= textAttr.foregroundColor
winAttr |= textAttr.backgroundColor
winAttr |= textAttr.foregroundIntensity
winAttr |= textAttr.backgroundIntensity
winAttr |= textAttr.underscore
winAttr |= textAttr.otherAttributes
return winAttr
}
func changeColor(param []byte) parseResult {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo == nil {
return noConsole
}
winAttr := convertTextAttr(screenInfo.WAttributes)
strParam := string(param)
if len(strParam) <= 0 {
strParam = "0"
}
csiParam := strings.Split(strParam, string(separatorChar))
for _, p := range csiParam {
c, ok := colorMap[p]
switch {
case !ok:
switch p {
case ansiReset:
winAttr.foregroundColor = defaultAttr.foregroundColor
winAttr.backgroundColor = defaultAttr.backgroundColor
winAttr.foregroundIntensity = defaultAttr.foregroundIntensity
winAttr.backgroundIntensity = defaultAttr.backgroundIntensity
winAttr.underscore = 0
winAttr.otherAttributes = 0
case ansiIntensityOn:
winAttr.foregroundIntensity = foregroundIntensity
case ansiIntensityOff:
winAttr.foregroundIntensity = 0
case ansiUnderlineOn:
winAttr.underscore = underscore
case ansiUnderlineOff:
winAttr.underscore = 0
case ansiBlinkOn:
winAttr.backgroundIntensity = backgroundIntensity
case ansiBlinkOff:
winAttr.backgroundIntensity = 0
default:
// unknown code
}
case c.drawType == foreground:
winAttr.foregroundColor = c.code
case c.drawType == background:
winAttr.backgroundColor = c.code
}
}
winTextAttribute := convertWinAttr(winAttr)
setConsoleTextAttribute(uintptr(syscall.Stdout), winTextAttribute)
return changedColor
}
func parseEscapeSequence(command byte, param []byte) parseResult {
if defaultAttr == nil {
return noConsole
}
switch command {
case sgrCode:
return changeColor(param)
default:
return unknown
}
}
func (cw *ansiColorWriter) flushBuffer() (int, error) {
return cw.flushTo(cw.w)
}
func (cw *ansiColorWriter) resetBuffer() (int, error) {
return cw.flushTo(nil)
}
func (cw *ansiColorWriter) flushTo(w io.Writer) (int, error) {
var n1, n2 int
var err error
startBytes := cw.paramStartBuf.Bytes()
cw.paramStartBuf.Reset()
if w != nil {
n1, err = cw.w.Write(startBytes)
if err != nil {
return n1, err
}
} else {
n1 = len(startBytes)
}
paramBytes := cw.paramBuf.Bytes()
cw.paramBuf.Reset()
if w != nil {
n2, err = cw.w.Write(paramBytes)
if err != nil {
return n1 + n2, err
}
} else {
n2 = len(paramBytes)
}
return n1 + n2, nil
}
func isParameterChar(b byte) bool {
return ('0' <= b && b <= '9') || b == separatorChar
}
func (cw *ansiColorWriter) Write(p []byte) (int, error) {
r, nw, first, last := 0, 0, 0, 0
if cw.mode != DiscardNonColorEscSeq {
cw.state = outsideCsiCode
cw.resetBuffer()
}
var err error
for i, ch := range p {
switch cw.state {
case outsideCsiCode:
if ch == firstCsiChar {
cw.paramStartBuf.WriteByte(ch)
cw.state = firstCsiCode
}
case firstCsiCode:
switch ch {
case firstCsiChar:
cw.paramStartBuf.WriteByte(ch)
break
case secondeCsiChar:
cw.paramStartBuf.WriteByte(ch)
cw.state = secondCsiCode
last = i - 1
default:
cw.resetBuffer()
cw.state = outsideCsiCode
}
case secondCsiCode:
if isParameterChar(ch) {
cw.paramBuf.WriteByte(ch)
} else {
nw, err = cw.w.Write(p[first:last])
r += nw
if err != nil {
return r, err
}
first = i + 1
result := parseEscapeSequence(ch, cw.paramBuf.Bytes())
if result == noConsole || (cw.mode == OutputNonColorEscSeq && result == unknown) {
cw.paramBuf.WriteByte(ch)
nw, err := cw.flushBuffer()
if err != nil {
return r, err
}
r += nw
} else {
n, _ := cw.resetBuffer()
// Add one more to the size of the buffer for the last ch
r += n + 1
}
cw.state = outsideCsiCode
}
default:
cw.state = outsideCsiCode
}
}
if cw.mode != DiscardNonColorEscSeq || cw.state == outsideCsiCode {
nw, err = cw.w.Write(p[first:len(p)])
r += nw
}
return r, err
}

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// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// +build windows
package ansicolor_test
import (
"bytes"
"fmt"
"syscall"
"testing"
"github.com/shiena/ansicolor"
. "github.com/shiena/ansicolor"
)
func TestWritePlanText(t *testing.T) {
inner := bytes.NewBufferString("")
w := ansicolor.NewAnsiColorWriter(inner)
expected := "plain text"
fmt.Fprintf(w, expected)
actual := inner.String()
if actual != expected {
t.Errorf("Get %q, want %q", actual, expected)
}
}
func TestWriteParseText(t *testing.T) {
inner := bytes.NewBufferString("")
w := ansicolor.NewAnsiColorWriter(inner)
inputTail := "\x1b[0mtail text"
expectedTail := "tail text"
fmt.Fprintf(w, inputTail)
actualTail := inner.String()
inner.Reset()
if actualTail != expectedTail {
t.Errorf("Get %q, want %q", actualTail, expectedTail)
}
inputHead := "head text\x1b[0m"
expectedHead := "head text"
fmt.Fprintf(w, inputHead)
actualHead := inner.String()
inner.Reset()
if actualHead != expectedHead {
t.Errorf("Get %q, want %q", actualHead, expectedHead)
}
inputBothEnds := "both ends \x1b[0m text"
expectedBothEnds := "both ends text"
fmt.Fprintf(w, inputBothEnds)
actualBothEnds := inner.String()
inner.Reset()
if actualBothEnds != expectedBothEnds {
t.Errorf("Get %q, want %q", actualBothEnds, expectedBothEnds)
}
inputManyEsc := "\x1b\x1b\x1b\x1b[0m many esc"
expectedManyEsc := "\x1b\x1b\x1b many esc"
fmt.Fprintf(w, inputManyEsc)
actualManyEsc := inner.String()
inner.Reset()
if actualManyEsc != expectedManyEsc {
t.Errorf("Get %q, want %q", actualManyEsc, expectedManyEsc)
}
expectedSplit := "split text"
for _, ch := range "split \x1b[0m text" {
fmt.Fprintf(w, string(ch))
}
actualSplit := inner.String()
inner.Reset()
if actualSplit != expectedSplit {
t.Errorf("Get %q, want %q", actualSplit, expectedSplit)
}
}
type screenNotFoundError struct {
error
}
func writeAnsiColor(expectedText, colorCode string) (actualText string, actualAttributes uint16, err error) {
inner := bytes.NewBufferString("")
w := ansicolor.NewAnsiColorWriter(inner)
fmt.Fprintf(w, "\x1b[%sm%s", colorCode, expectedText)
actualText = inner.String()
screenInfo := GetConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo != nil {
actualAttributes = screenInfo.WAttributes
} else {
err = &screenNotFoundError{}
}
return
}
type testParam struct {
text string
attributes uint16
ansiColor string
}
func TestWriteAnsiColorText(t *testing.T) {
screenInfo := GetConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo == nil {
t.Fatal("Could not get ConsoleScreenBufferInfo")
}
defer ChangeColor(screenInfo.WAttributes)
defaultFgColor := screenInfo.WAttributes & uint16(0x0007)
defaultBgColor := screenInfo.WAttributes & uint16(0x0070)
defaultFgIntensity := screenInfo.WAttributes & uint16(0x0008)
defaultBgIntensity := screenInfo.WAttributes & uint16(0x0080)
fgParam := []testParam{
{"foreground black ", uint16(0x0000 | 0x0000), "30"},
{"foreground red ", uint16(0x0004 | 0x0000), "31"},
{"foreground green ", uint16(0x0002 | 0x0000), "32"},
{"foreground yellow ", uint16(0x0006 | 0x0000), "33"},
{"foreground blue ", uint16(0x0001 | 0x0000), "34"},
{"foreground magenta", uint16(0x0005 | 0x0000), "35"},
{"foreground cyan ", uint16(0x0003 | 0x0000), "36"},
{"foreground white ", uint16(0x0007 | 0x0000), "37"},
{"foreground default", defaultFgColor | 0x0000, "39"},
{"foreground light gray ", uint16(0x0000 | 0x0008 | 0x0000), "90"},
{"foreground light red ", uint16(0x0004 | 0x0008 | 0x0000), "91"},
{"foreground light green ", uint16(0x0002 | 0x0008 | 0x0000), "92"},
{"foreground light yellow ", uint16(0x0006 | 0x0008 | 0x0000), "93"},
{"foreground light blue ", uint16(0x0001 | 0x0008 | 0x0000), "94"},
{"foreground light magenta", uint16(0x0005 | 0x0008 | 0x0000), "95"},
{"foreground light cyan ", uint16(0x0003 | 0x0008 | 0x0000), "96"},
{"foreground light white ", uint16(0x0007 | 0x0008 | 0x0000), "97"},
}
bgParam := []testParam{
{"background black ", uint16(0x0007 | 0x0000), "40"},
{"background red ", uint16(0x0007 | 0x0040), "41"},
{"background green ", uint16(0x0007 | 0x0020), "42"},
{"background yellow ", uint16(0x0007 | 0x0060), "43"},
{"background blue ", uint16(0x0007 | 0x0010), "44"},
{"background magenta", uint16(0x0007 | 0x0050), "45"},
{"background cyan ", uint16(0x0007 | 0x0030), "46"},
{"background white ", uint16(0x0007 | 0x0070), "47"},
{"background default", uint16(0x0007) | defaultBgColor, "49"},
{"background light gray ", uint16(0x0007 | 0x0000 | 0x0080), "100"},
{"background light red ", uint16(0x0007 | 0x0040 | 0x0080), "101"},
{"background light green ", uint16(0x0007 | 0x0020 | 0x0080), "102"},
{"background light yellow ", uint16(0x0007 | 0x0060 | 0x0080), "103"},
{"background light blue ", uint16(0x0007 | 0x0010 | 0x0080), "104"},
{"background light magenta", uint16(0x0007 | 0x0050 | 0x0080), "105"},
{"background light cyan ", uint16(0x0007 | 0x0030 | 0x0080), "106"},
{"background light white ", uint16(0x0007 | 0x0070 | 0x0080), "107"},
}
resetParam := []testParam{
{"all reset", defaultFgColor | defaultBgColor | defaultFgIntensity | defaultBgIntensity, "0"},
{"all reset", defaultFgColor | defaultBgColor | defaultFgIntensity | defaultBgIntensity, ""},
}
boldParam := []testParam{
{"bold on", uint16(0x0007 | 0x0008), "1"},
{"bold off", uint16(0x0007), "21"},
}
underscoreParam := []testParam{
{"underscore on", uint16(0x0007 | 0x8000), "4"},
{"underscore off", uint16(0x0007), "24"},
}
blinkParam := []testParam{
{"blink on", uint16(0x0007 | 0x0080), "5"},
{"blink off", uint16(0x0007), "25"},
}
mixedParam := []testParam{
{"both black, bold, underline, blink", uint16(0x0000 | 0x0000 | 0x0008 | 0x8000 | 0x0080), "30;40;1;4;5"},
{"both red, bold, underline, blink", uint16(0x0004 | 0x0040 | 0x0008 | 0x8000 | 0x0080), "31;41;1;4;5"},
{"both green, bold, underline, blink", uint16(0x0002 | 0x0020 | 0x0008 | 0x8000 | 0x0080), "32;42;1;4;5"},
{"both yellow, bold, underline, blink", uint16(0x0006 | 0x0060 | 0x0008 | 0x8000 | 0x0080), "33;43;1;4;5"},
{"both blue, bold, underline, blink", uint16(0x0001 | 0x0010 | 0x0008 | 0x8000 | 0x0080), "34;44;1;4;5"},
{"both magenta, bold, underline, blink", uint16(0x0005 | 0x0050 | 0x0008 | 0x8000 | 0x0080), "35;45;1;4;5"},
{"both cyan, bold, underline, blink", uint16(0x0003 | 0x0030 | 0x0008 | 0x8000 | 0x0080), "36;46;1;4;5"},
{"both white, bold, underline, blink", uint16(0x0007 | 0x0070 | 0x0008 | 0x8000 | 0x0080), "37;47;1;4;5"},
{"both default, bold, underline, blink", uint16(defaultFgColor | defaultBgColor | 0x0008 | 0x8000 | 0x0080), "39;49;1;4;5"},
}
assertTextAttribute := func(expectedText string, expectedAttributes uint16, ansiColor string) {
actualText, actualAttributes, err := writeAnsiColor(expectedText, ansiColor)
if actualText != expectedText {
t.Errorf("Get %q, want %q", actualText, expectedText)
}
if err != nil {
t.Fatal("Could not get ConsoleScreenBufferInfo")
}
if actualAttributes != expectedAttributes {
t.Errorf("Text: %q, Get 0x%04x, want 0x%04x", expectedText, actualAttributes, expectedAttributes)
}
}
for _, v := range fgParam {
ResetColor()
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
for _, v := range bgParam {
ChangeColor(uint16(0x0070 | 0x0007))
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
for _, v := range resetParam {
ChangeColor(uint16(0x0000 | 0x0070 | 0x0008))
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
ResetColor()
for _, v := range boldParam {
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
ResetColor()
for _, v := range underscoreParam {
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
ResetColor()
for _, v := range blinkParam {
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
for _, v := range mixedParam {
ResetColor()
assertTextAttribute(v.text, v.attributes, v.ansiColor)
}
}
func TestIgnoreUnknownSequences(t *testing.T) {
inner := bytes.NewBufferString("")
w := ansicolor.NewModeAnsiColorWriter(inner, ansicolor.OutputNonColorEscSeq)
inputText := "\x1b[=decpath mode"
expectedTail := inputText
fmt.Fprintf(w, inputText)
actualTail := inner.String()
inner.Reset()
if actualTail != expectedTail {
t.Errorf("Get %q, want %q", actualTail, expectedTail)
}
inputText = "\x1b[=tailing esc and bracket\x1b["
expectedTail = inputText
fmt.Fprintf(w, inputText)
actualTail = inner.String()
inner.Reset()
if actualTail != expectedTail {
t.Errorf("Get %q, want %q", actualTail, expectedTail)
}
inputText = "\x1b[?tailing esc\x1b"
expectedTail = inputText
fmt.Fprintf(w, inputText)
actualTail = inner.String()
inner.Reset()
if actualTail != expectedTail {
t.Errorf("Get %q, want %q", actualTail, expectedTail)
}
inputText = "\x1b[1h;3punended color code invalid\x1b3"
expectedTail = inputText
fmt.Fprintf(w, inputText)
actualTail = inner.String()
inner.Reset()
if actualTail != expectedTail {
t.Errorf("Get %q, want %q", actualTail, expectedTail)
}
}

24
vendor/github.com/shiena/ansicolor/example_test.go generated vendored Normal file
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@ -0,0 +1,24 @@
// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package ansicolor_test
import (
"fmt"
"os"
"github.com/shiena/ansicolor"
)
func ExampleNewAnsiColorWriter() {
w := ansicolor.NewAnsiColorWriter(os.Stdout)
text := "%sforeground %sbold%s %sbackground%s\n"
fmt.Fprintf(w, text, "\x1b[31m", "\x1b[1m", "\x1b[21m", "\x1b[41;32m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[32m", "\x1b[1m", "\x1b[21m", "\x1b[42;31m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[33m", "\x1b[1m", "\x1b[21m", "\x1b[43;34m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[34m", "\x1b[1m", "\x1b[21m", "\x1b[44;33m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[35m", "\x1b[1m", "\x1b[21m", "\x1b[45;36m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[36m", "\x1b[1m", "\x1b[21m", "\x1b[46;35m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[37m", "\x1b[1m", "\x1b[21m", "\x1b[47;30m", "\x1b[0m")
}

19
vendor/github.com/shiena/ansicolor/export_test.go generated vendored Normal file
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@ -0,0 +1,19 @@
// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// +build windows
package ansicolor
import "syscall"
var GetConsoleScreenBufferInfo = getConsoleScreenBufferInfo
func ChangeColor(color uint16) {
setConsoleTextAttribute(uintptr(syscall.Stdout), color)
}
func ResetColor() {
ChangeColor(uint16(0x0007))
}

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@ -0,0 +1,676 @@
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Package cache provides interface and implementation of a cache algorithms.
package cache
import (
"sync"
"sync/atomic"
"unsafe"
"github.com/syndtr/goleveldb/leveldb/util"
)
// Cacher provides interface to implements a caching functionality.
// An implementation must be goroutine-safe.
type Cacher interface {
// Capacity returns cache capacity.
Capacity() int
// SetCapacity sets cache capacity.
SetCapacity(capacity int)
// Promote promotes the 'cache node'.
Promote(n *Node)
// Ban evicts the 'cache node' and prevent subsequent 'promote'.
Ban(n *Node)
// Evict evicts the 'cache node'.
Evict(n *Node)
// EvictNS evicts 'cache node' with the given namespace.
EvictNS(ns uint64)
// EvictAll evicts all 'cache node'.
EvictAll()
// Close closes the 'cache tree'
Close() error
}
// Value is a 'cacheable object'. It may implements util.Releaser, if
// so the the Release method will be called once object is released.
type Value interface{}
type CacheGetter struct {
Cache *Cache
NS uint64
}
func (g *CacheGetter) Get(key uint64, setFunc func() (size int, value Value)) *Handle {
return g.Cache.Get(g.NS, key, setFunc)
}
// The hash tables implementation is based on:
// "Dynamic-Sized Nonblocking Hash Tables", by Yujie Liu, Kunlong Zhang, and Michael Spear. ACM Symposium on Principles of Distributed Computing, Jul 2014.
const (
mInitialSize = 1 << 4
mOverflowThreshold = 1 << 5
mOverflowGrowThreshold = 1 << 7
)
type mBucket struct {
mu sync.Mutex
node []*Node
frozen bool
}
func (b *mBucket) freeze() []*Node {
b.mu.Lock()
defer b.mu.Unlock()
if !b.frozen {
b.frozen = true
}
return b.node
}
func (b *mBucket) get(r *Cache, h *mNode, hash uint32, ns, key uint64, noset bool) (done, added bool, n *Node) {
b.mu.Lock()
if b.frozen {
b.mu.Unlock()
return
}
// Scan the node.
for _, n := range b.node {
if n.hash == hash && n.ns == ns && n.key == key {
atomic.AddInt32(&n.ref, 1)
b.mu.Unlock()
return true, false, n
}
}
// Get only.
if noset {
b.mu.Unlock()
return true, false, nil
}
// Create node.
n = &Node{
r: r,
hash: hash,
ns: ns,
key: key,
ref: 1,
}
// Add node to bucket.
b.node = append(b.node, n)
bLen := len(b.node)
b.mu.Unlock()
// Update counter.
grow := atomic.AddInt32(&r.nodes, 1) >= h.growThreshold
if bLen > mOverflowThreshold {
grow = grow || atomic.AddInt32(&h.overflow, 1) >= mOverflowGrowThreshold
}
// Grow.
if grow && atomic.CompareAndSwapInt32(&h.resizeInProgess, 0, 1) {
nhLen := len(h.buckets) << 1
nh := &mNode{
buckets: make([]unsafe.Pointer, nhLen),
mask: uint32(nhLen) - 1,
pred: unsafe.Pointer(h),
growThreshold: int32(nhLen * mOverflowThreshold),
shrinkThreshold: int32(nhLen >> 1),
}
ok := atomic.CompareAndSwapPointer(&r.mHead, unsafe.Pointer(h), unsafe.Pointer(nh))
if !ok {
panic("BUG: failed swapping head")
}
go nh.initBuckets()
}
return true, true, n
}
func (b *mBucket) delete(r *Cache, h *mNode, hash uint32, ns, key uint64) (done, deleted bool) {
b.mu.Lock()
if b.frozen {
b.mu.Unlock()
return
}
// Scan the node.
var (
n *Node
bLen int
)
for i := range b.node {
n = b.node[i]
if n.ns == ns && n.key == key {
if atomic.LoadInt32(&n.ref) == 0 {
deleted = true
// Call releaser.
if n.value != nil {
if r, ok := n.value.(util.Releaser); ok {
r.Release()
}
n.value = nil
}
// Remove node from bucket.
b.node = append(b.node[:i], b.node[i+1:]...)
bLen = len(b.node)
}
break
}
}
b.mu.Unlock()
if deleted {
// Call OnDel.
for _, f := range n.onDel {
f()
}
// Update counter.
atomic.AddInt32(&r.size, int32(n.size)*-1)
shrink := atomic.AddInt32(&r.nodes, -1) < h.shrinkThreshold
if bLen >= mOverflowThreshold {
atomic.AddInt32(&h.overflow, -1)
}
// Shrink.
if shrink && len(h.buckets) > mInitialSize && atomic.CompareAndSwapInt32(&h.resizeInProgess, 0, 1) {
nhLen := len(h.buckets) >> 1
nh := &mNode{
buckets: make([]unsafe.Pointer, nhLen),
mask: uint32(nhLen) - 1,
pred: unsafe.Pointer(h),
growThreshold: int32(nhLen * mOverflowThreshold),
shrinkThreshold: int32(nhLen >> 1),
}
ok := atomic.CompareAndSwapPointer(&r.mHead, unsafe.Pointer(h), unsafe.Pointer(nh))
if !ok {
panic("BUG: failed swapping head")
}
go nh.initBuckets()
}
}
return true, deleted
}
type mNode struct {
buckets []unsafe.Pointer // []*mBucket
mask uint32
pred unsafe.Pointer // *mNode
resizeInProgess int32
overflow int32
growThreshold int32
shrinkThreshold int32
}
func (n *mNode) initBucket(i uint32) *mBucket {
if b := (*mBucket)(atomic.LoadPointer(&n.buckets[i])); b != nil {
return b
}
p := (*mNode)(atomic.LoadPointer(&n.pred))
if p != nil {
var node []*Node
if n.mask > p.mask {
// Grow.
pb := (*mBucket)(atomic.LoadPointer(&p.buckets[i&p.mask]))
if pb == nil {
pb = p.initBucket(i & p.mask)
}
m := pb.freeze()
// Split nodes.
for _, x := range m {
if x.hash&n.mask == i {
node = append(node, x)
}
}
} else {
// Shrink.
pb0 := (*mBucket)(atomic.LoadPointer(&p.buckets[i]))
if pb0 == nil {
pb0 = p.initBucket(i)
}
pb1 := (*mBucket)(atomic.LoadPointer(&p.buckets[i+uint32(len(n.buckets))]))
if pb1 == nil {
pb1 = p.initBucket(i + uint32(len(n.buckets)))
}
m0 := pb0.freeze()
m1 := pb1.freeze()
// Merge nodes.
node = make([]*Node, 0, len(m0)+len(m1))
node = append(node, m0...)
node = append(node, m1...)
}
b := &mBucket{node: node}
if atomic.CompareAndSwapPointer(&n.buckets[i], nil, unsafe.Pointer(b)) {
if len(node) > mOverflowThreshold {
atomic.AddInt32(&n.overflow, int32(len(node)-mOverflowThreshold))
}
return b
}
}
return (*mBucket)(atomic.LoadPointer(&n.buckets[i]))
}
func (n *mNode) initBuckets() {
for i := range n.buckets {
n.initBucket(uint32(i))
}
atomic.StorePointer(&n.pred, nil)
}
// Cache is a 'cache map'.
type Cache struct {
mu sync.RWMutex
mHead unsafe.Pointer // *mNode
nodes int32
size int32
cacher Cacher
closed bool
}
// NewCache creates a new 'cache map'. The cacher is optional and
// may be nil.
func NewCache(cacher Cacher) *Cache {
h := &mNode{
buckets: make([]unsafe.Pointer, mInitialSize),
mask: mInitialSize - 1,
growThreshold: int32(mInitialSize * mOverflowThreshold),
shrinkThreshold: 0,
}
for i := range h.buckets {
h.buckets[i] = unsafe.Pointer(&mBucket{})
}
r := &Cache{
mHead: unsafe.Pointer(h),
cacher: cacher,
}
return r
}
func (r *Cache) getBucket(hash uint32) (*mNode, *mBucket) {
h := (*mNode)(atomic.LoadPointer(&r.mHead))
i := hash & h.mask
b := (*mBucket)(atomic.LoadPointer(&h.buckets[i]))
if b == nil {
b = h.initBucket(i)
}
return h, b
}
func (r *Cache) delete(n *Node) bool {
for {
h, b := r.getBucket(n.hash)
done, deleted := b.delete(r, h, n.hash, n.ns, n.key)
if done {
return deleted
}
}
return false
}
// Nodes returns number of 'cache node' in the map.
func (r *Cache) Nodes() int {
return int(atomic.LoadInt32(&r.nodes))
}
// Size returns sums of 'cache node' size in the map.
func (r *Cache) Size() int {
return int(atomic.LoadInt32(&r.size))
}
// Capacity returns cache capacity.
func (r *Cache) Capacity() int {
if r.cacher == nil {
return 0
}
return r.cacher.Capacity()
}
// SetCapacity sets cache capacity.
func (r *Cache) SetCapacity(capacity int) {
if r.cacher != nil {
r.cacher.SetCapacity(capacity)
}
}
// Get gets 'cache node' with the given namespace and key.
// If cache node is not found and setFunc is not nil, Get will atomically creates
// the 'cache node' by calling setFunc. Otherwise Get will returns nil.
//
// The returned 'cache handle' should be released after use by calling Release
// method.
func (r *Cache) Get(ns, key uint64, setFunc func() (size int, value Value)) *Handle {
r.mu.RLock()
defer r.mu.RUnlock()
if r.closed {
return nil
}
hash := murmur32(ns, key, 0xf00)
for {
h, b := r.getBucket(hash)
done, _, n := b.get(r, h, hash, ns, key, setFunc == nil)
if done {
if n != nil {
n.mu.Lock()
if n.value == nil {
if setFunc == nil {
n.mu.Unlock()
n.unref()
return nil
}
n.size, n.value = setFunc()
if n.value == nil {
n.size = 0
n.mu.Unlock()
n.unref()
return nil
}
atomic.AddInt32(&r.size, int32(n.size))
}
n.mu.Unlock()
if r.cacher != nil {
r.cacher.Promote(n)
}
return &Handle{unsafe.Pointer(n)}
}
break
}
}
return nil
}
// Delete removes and ban 'cache node' with the given namespace and key.
// A banned 'cache node' will never inserted into the 'cache tree'. Ban
// only attributed to the particular 'cache node', so when a 'cache node'
// is recreated it will not be banned.
//
// If onDel is not nil, then it will be executed if such 'cache node'
// doesn't exist or once the 'cache node' is released.
//
// Delete return true is such 'cache node' exist.
func (r *Cache) Delete(ns, key uint64, onDel func()) bool {
r.mu.RLock()
defer r.mu.RUnlock()
if r.closed {
return false
}
hash := murmur32(ns, key, 0xf00)
for {
h, b := r.getBucket(hash)
done, _, n := b.get(r, h, hash, ns, key, true)
if done {
if n != nil {
if onDel != nil {
n.mu.Lock()
n.onDel = append(n.onDel, onDel)
n.mu.Unlock()
}
if r.cacher != nil {
r.cacher.Ban(n)
}
n.unref()
return true
}
break
}
}
if onDel != nil {
onDel()
}
return false
}
// Evict evicts 'cache node' with the given namespace and key. This will
// simply call Cacher.Evict.
//
// Evict return true is such 'cache node' exist.
func (r *Cache) Evict(ns, key uint64) bool {
r.mu.RLock()
defer r.mu.RUnlock()
if r.closed {
return false
}
hash := murmur32(ns, key, 0xf00)
for {
h, b := r.getBucket(hash)
done, _, n := b.get(r, h, hash, ns, key, true)
if done {
if n != nil {
if r.cacher != nil {
r.cacher.Evict(n)
}
n.unref()
return true
}
break
}
}
return false
}
// EvictNS evicts 'cache node' with the given namespace. This will
// simply call Cacher.EvictNS.
func (r *Cache) EvictNS(ns uint64) {
r.mu.RLock()
defer r.mu.RUnlock()
if r.closed {
return
}
if r.cacher != nil {
r.cacher.EvictNS(ns)
}
}
// EvictAll evicts all 'cache node'. This will simply call Cacher.EvictAll.
func (r *Cache) EvictAll() {
r.mu.RLock()
defer r.mu.RUnlock()
if r.closed {
return
}
if r.cacher != nil {
r.cacher.EvictAll()
}
}
// Close closes the 'cache map' and releases all 'cache node'.
func (r *Cache) Close() error {
r.mu.Lock()
if !r.closed {
r.closed = true
if r.cacher != nil {
if err := r.cacher.Close(); err != nil {
return err
}
}
h := (*mNode)(r.mHead)
h.initBuckets()
for i := range h.buckets {
b := (*mBucket)(h.buckets[i])
for _, n := range b.node {
// Call releaser.
if n.value != nil {
if r, ok := n.value.(util.Releaser); ok {
r.Release()
}
n.value = nil
}
// Call OnDel.
for _, f := range n.onDel {
f()
}
}
}
}
r.mu.Unlock()
return nil
}
// Node is a 'cache node'.
type Node struct {
r *Cache
hash uint32
ns, key uint64
mu sync.Mutex
size int
value Value
ref int32
onDel []func()
CacheData unsafe.Pointer
}
// NS returns this 'cache node' namespace.
func (n *Node) NS() uint64 {
return n.ns
}
// Key returns this 'cache node' key.
func (n *Node) Key() uint64 {
return n.key
}
// Size returns this 'cache node' size.
func (n *Node) Size() int {
return n.size
}
// Value returns this 'cache node' value.
func (n *Node) Value() Value {
return n.value
}
// Ref returns this 'cache node' ref counter.
func (n *Node) Ref() int32 {
return atomic.LoadInt32(&n.ref)
}
// GetHandle returns an handle for this 'cache node'.
func (n *Node) GetHandle() *Handle {
if atomic.AddInt32(&n.ref, 1) <= 1 {
panic("BUG: Node.GetHandle on zero ref")
}
return &Handle{unsafe.Pointer(n)}
}
func (n *Node) unref() {
if atomic.AddInt32(&n.ref, -1) == 0 {
n.r.delete(n)
}
}
func (n *Node) unrefLocked() {
if atomic.AddInt32(&n.ref, -1) == 0 {
n.r.mu.RLock()
if !n.r.closed {
n.r.delete(n)
}
n.r.mu.RUnlock()
}
}
type Handle struct {
n unsafe.Pointer // *Node
}
func (h *Handle) Value() Value {
n := (*Node)(atomic.LoadPointer(&h.n))
if n != nil {
return n.value
}
return nil
}
func (h *Handle) Release() {
nPtr := atomic.LoadPointer(&h.n)
if nPtr != nil && atomic.CompareAndSwapPointer(&h.n, nPtr, nil) {
n := (*Node)(nPtr)
n.unrefLocked()
}
}
func murmur32(ns, key uint64, seed uint32) uint32 {
const (
m = uint32(0x5bd1e995)
r = 24
)
k1 := uint32(ns >> 32)
k2 := uint32(ns)
k3 := uint32(key >> 32)
k4 := uint32(key)
k1 *= m
k1 ^= k1 >> r
k1 *= m
k2 *= m
k2 ^= k2 >> r
k2 *= m
k3 *= m
k3 ^= k3 >> r
k3 *= m
k4 *= m
k4 ^= k4 >> r
k4 *= m
h := seed
h *= m
h ^= k1
h *= m
h ^= k2
h *= m
h ^= k3
h *= m
h ^= k4
h ^= h >> 13
h *= m
h ^= h >> 15
return h
}

195
vendor/github.com/syndtr/goleveldb/leveldb/cache/lru.go generated vendored Normal file
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@ -0,0 +1,195 @@
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package cache
import (
"sync"
"unsafe"
)
type lruNode struct {
n *Node
h *Handle
ban bool
next, prev *lruNode
}
func (n *lruNode) insert(at *lruNode) {
x := at.next
at.next = n
n.prev = at
n.next = x
x.prev = n
}
func (n *lruNode) remove() {
if n.prev != nil {
n.prev.next = n.next
n.next.prev = n.prev
n.prev = nil
n.next = nil
} else {
panic("BUG: removing removed node")
}
}
type lru struct {
mu sync.Mutex
capacity int
used int
recent lruNode
}
func (r *lru) reset() {
r.recent.next = &r.recent
r.recent.prev = &r.recent
r.used = 0
}
func (r *lru) Capacity() int {
r.mu.Lock()
defer r.mu.Unlock()
return r.capacity
}
func (r *lru) SetCapacity(capacity int) {
var evicted []*lruNode
r.mu.Lock()
r.capacity = capacity
for r.used > r.capacity {
rn := r.recent.prev
if rn == nil {
panic("BUG: invalid LRU used or capacity counter")
}
rn.remove()
rn.n.CacheData = nil
r.used -= rn.n.Size()
evicted = append(evicted, rn)
}
r.mu.Unlock()
for _, rn := range evicted {
rn.h.Release()
}
}
func (r *lru) Promote(n *Node) {
var evicted []*lruNode
r.mu.Lock()
if n.CacheData == nil {
if n.Size() <= r.capacity {
rn := &lruNode{n: n, h: n.GetHandle()}
rn.insert(&r.recent)
n.CacheData = unsafe.Pointer(rn)
r.used += n.Size()
for r.used > r.capacity {
rn := r.recent.prev
if rn == nil {
panic("BUG: invalid LRU used or capacity counter")
}
rn.remove()
rn.n.CacheData = nil
r.used -= rn.n.Size()
evicted = append(evicted, rn)
}
}
} else {
rn := (*lruNode)(n.CacheData)
if !rn.ban {
rn.remove()
rn.insert(&r.recent)
}
}
r.mu.Unlock()
for _, rn := range evicted {
rn.h.Release()
}
}
func (r *lru) Ban(n *Node) {
r.mu.Lock()
if n.CacheData == nil {
n.CacheData = unsafe.Pointer(&lruNode{n: n, ban: true})
} else {
rn := (*lruNode)(n.CacheData)
if !rn.ban {
rn.remove()
rn.ban = true
r.used -= rn.n.Size()
r.mu.Unlock()
rn.h.Release()
rn.h = nil
return
}
}
r.mu.Unlock()
}
func (r *lru) Evict(n *Node) {
r.mu.Lock()
rn := (*lruNode)(n.CacheData)
if rn == nil || rn.ban {
r.mu.Unlock()
return
}
n.CacheData = nil
r.mu.Unlock()
rn.h.Release()
}
func (r *lru) EvictNS(ns uint64) {
var evicted []*lruNode
r.mu.Lock()
for e := r.recent.prev; e != &r.recent; {
rn := e
e = e.prev
if rn.n.NS() == ns {
rn.remove()
rn.n.CacheData = nil
r.used -= rn.n.Size()
evicted = append(evicted, rn)
}
}
r.mu.Unlock()
for _, rn := range evicted {
rn.h.Release()
}
}
func (r *lru) EvictAll() {
r.mu.Lock()
back := r.recent.prev
for rn := back; rn != &r.recent; rn = rn.prev {
rn.n.CacheData = nil
}
r.reset()
r.mu.Unlock()
for rn := back; rn != &r.recent; rn = rn.prev {
rn.h.Release()
}
}
func (r *lru) Close() error {
return nil
}
// NewLRU create a new LRU-cache.
func NewLRU(capacity int) Cacher {
r := &lru{capacity: capacity}
r.reset()
return r
}