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Merge pull request #778 from ffilozov/ch10_fix3
Fixing off-by-one dice target, and adding more precision to the outcome.
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@ -492,7 +492,7 @@ The number used as a variable in such a scenario is called a _nonce_. The nonce
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To make a challenge out of this algorithm, let's set a target: find a phrase that produces a hexadecimal hash that starts with a zero. Fortunately, this isn't difficult! <<sha256_example_generator_output>> shows that the phrase "I am Satoshi Nakamoto13" produces the hash +0ebc56d59a34f5082aaef3d66b37a661696c2b618e62432727216ba9531041a5+, which fits our criteria. It took 13 attempts to find it. In terms of probabilities, if the output of the hash function is evenly distributed we would expect to find a result with a 0 as the hexadecimal prefix once every 16 hashes (one out of 16 hexadecimal digits 0 through F). In numerical terms, that means finding a hash value that is less than +0x1000000000000000000000000000000000000000000000000000000000000000+. We call this threshold the _target_ and the goal is to find a hash that is numerically less than the target. If we decrease the target, the task of finding a hash that is less than the target becomes more and more difficult.
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To give a simple analogy, imagine a game where players throw a pair of dice repeatedly, trying to throw less than a specified target. In the first round, the target is 12. Unless you throw double-six, you win. In the next round the target is 11. Players must throw 10 or less to win, again an easy task. Let's say a few rounds later the target is down to 5. Now, more than half the dice throws will exceed the target and therefore be invalid. It takes exponentially more dice throws to win, the lower the target gets. Eventually, when the target is 2 (the minimum possible), only one throw out of every 36, or 2% of them, will produce a winning result.
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To give a simple analogy, imagine a game where players throw a pair of dice repeatedly, trying to throw less than a specified target. In the first round, the target is 12. Unless you throw double-six, you win. In the next round the target is 11. Players must throw 10 or less to win, again an easy task. Let's say a few rounds later the target is down to 5. Now, more than half the dice throws will exceed the target and therefore be invalid. It takes exponentially more dice throws to win, the lower the target gets. Eventually, when the target is 3 (the minimum possible), only one throw out of every 36, or 2.7% of them, will produce a winning result.
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From the perspective of an observer who knows that the target of the dice game is 2, if someone has succeeded in casting a winning throw it can be assumed that they attempted, on average, 36 throws. In other words, one can estimate the amount of work it takes to succeed from the difficulty imposed by the target. When the algorithm is based on a deterministic function such as SHA256, the input itself constitutes _proof_ that a certain amount of _work_ was done to produce a result below the target. Hence, _Proof-of-Work_.
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