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bddisasm/bdshemu/include/bdshemu_common.h

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/*
* Copyright (c) 2020 Bitdefender
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef BDSHEMU_COMMON_H_
#define BDSHEMU_COMMON_H_
#if defined(_MSC_VER)
#include <sal.h>
#else
#define _Analysis_assume_(x)
#endif
// The SHELLBMP and STACKBMP are two bitmaps which hold the state of each shellcode byte and each stack byte.
// Inside SHELLBMP, we store whether a shellcode byte has been fetched for execution or not, and whether it was
// modified or not.
// Inside STACKBMP, we store whether a stack byte is part of a previously saved RIP value or not.
#define STACKBMP(ctx) ((ctx)->Intbuf)
#define STACKBMP_SIZE(ctx) ((ctx)->StackSize)
#define SHELLBMP(ctx) (!((ctx)->Options & SHEMU_OPT_DIRECT_MAPPED_SHELL) ? (ctx)->Intbuf + (ctx)->StackSize : ND_NULL)
#define SHELLBMP_SIZE(ctx) (!((ctx)->Options & SHEMU_OPT_DIRECT_MAPPED_SHELL) ? (ctx)->ShellcodeSize : 0)
#define MAX(a, b) ((a) < (b) ? (b) : (a))
#define MIN(a, b) ((a) > (b) ? (b) : (a))
// Flags used for the shellcode. These are set inside SHELLBMP. Each byte at index X inside SHELLBMP indicates the state
// of the shellcode byte at index X.
#define SHELL_BYTE_DIRTY (0x01) // The location inside the shellcode has been written.
#define SHELL_BYTE_FETCHED (0x02) // The location inside the shellcode has been fetched for execution.
#define SHELL_BYTE_IBYTES (0x04) // The location inside the shellcode represents executed instruction
// bytes. Does not include the first instruction byte, which is marked
// using the SHELL_BYTE_FETCHED flag.
// Flags used for the stack. These are set inside STACKBMP. Each byte at index X inside STACKBMP indicates the state
// of the stack byte at index X.
#define STACK_BYTE_RIP (0x01) // The location inside the stack contains a RIP portion.
// Flags used for the GPR tracking mechanism. Each byte X inside the GPR tracker array indicates the state of said GPR.
#define GPR_TRACK_READ (0x01) // The GPR has been read, by any instruction (including RMW).
#define GPR_TRACK_DIRTY (0x02) // The GPR has been modified.
#define GET_BITS(val, start, stop) (((val) >> (start)) & ((1ULL << ((stop) - (start) + 1)) - 1))
#define ShemuShellBmpStateSet(Context, Start, Count, Flags) \
ShemuBmpStateUpdate(SHELLBMP(Context), SHELLBMP_SIZE(Context), Start, Count, Flags, ND_FALSE)
#define ShemuShellBmpStateClear(Context, Start, Count, Flags) \
ShemuBmpStateUpdate(SHELLBMP(Context), SHELLBMP_SIZE(Context), Start, Count, Flags, ND_TRUE)
#define ShemuShellBmpStateCheck(Context, Start, Count, Flags) \
ShemuBmpStateCheck(SHELLBMP(Context), SHELLBMP_SIZE(Context), Start, Count, Flags)
#define ShemuStackBmpStateSet(Contxt, Start, Count, Flags) \
ShemuBmpStateUpdate(STACKBMP(Context), STACKBMP_SIZE(Context), Start, Count, Flags, ND_FALSE)
#define ShemuStackBmpStateClear(Context, Start, Count, Flags) \
ShemuBmpStateUpdate(STACKBMP(Context), STACKBMP_SIZE(Context), Start, Count, Flags, ND_TRUE)
#define ShemuStackBmpStateCheck(Context, Start, Count, Flags) \
ShemuBmpStateCheck(STACKBMP(Context), STACKBMP_SIZE(Context), Start, Count, Flags)
void
shemu_printf(
SHEMU_CONTEXT *Context,
char *formatstring,
...
);
void *
shemu_memcpy(
void *Dest,
const void *Source,
ND_SIZET Size
);
void
ShemuHexlify(
ND_UINT8 *Value,
ND_UINT64 ValueSize,
char *Hex,
ND_UINT64 HexSize
);
void
ShemuBmpStateUpdate(
ND_UINT8 *Bitmap,
ND_UINT64 Size,
ND_UINT64 Start,
ND_UINT64 Count,
ND_UINT8 Flags,
ND_BOOL Clear
);
ND_BOOL
ShemuBmpStateCheck(
ND_UINT8 *Bitmap,
ND_UINT64 Size,
ND_UINT64 Start,
ND_UINT64 Count,
ND_UINT8 Flags
);
ND_BOOL
ShemuIsShellcodePtr(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size
);
ND_BOOL
ShemuIsStackPtr(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size
);
ND_BOOL
ShemuIsIcachePtr(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size
);
SHEMU_STATUS
ShemuMemLoad(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size,
ND_UINT8 *Value
);
SHEMU_STATUS
ShemuMemStore(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size,
ND_UINT8 *Value
);
SHEMU_STATUS
ShemuMemFetch(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size,
ND_UINT8 *Bytes
);
void
ShemuFlushIcache(
SHEMU_CONTEXT *Context
);
void
ShemuDisplayMemValue(
SHEMU_CONTEXT *Context,
ND_UINT64 Gla,
ND_UINT64 Size,
ND_UINT8 *Value,
ND_BOOL Load
);
#endif // BDSHEMU_COMMON_H_