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bddisasm/inc/bdshemu.h

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/*
* Copyright (c) 2020 Bitdefender
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef BDSHEMU_H
#define BDSHEMU_H
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#include "bddisasm.h"
#include "bdshemu_x86.h"
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//
// Print function. Used to log emulation traces.
//
typedef void
(*ShemuPrint)(
char *Data, // Data to be printed.
void *Context // Optional, caller-defined, context.
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);
//
// Access memory function. Simply return true if the access was handled, or false if it wasn't.
// If the function is not provided in SHEMU_CONTEXT, or if it returns false, the emulation will be terminated.
// Note that the integrator is free to handle external memory access as it pleases.
// Loads could always yield the same value (0), a random value or they could return actual memory values.
// Stores could be discarded, or they could be buffered in a store-buffer like structure.
// Note that by using the ShemuContext, the integrator knows whether the access is user or supervisor (the Ring field
// inside ShemuContext), and he knows whether it is 16/32/64 bit mode (Mode field inside ShemuContext).
//
typedef ND_BOOL
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(*ShemuMemAccess)(
void *ShemuContext, // Shemu emulation context.
ND_UINT64 Gla, // Linear address to be accessed.
ND_SIZET Size, // Number of bytes to access.
ND_UINT8 *Buffer, // Contains the read content (if Store is false), or the value to be stored at Gla.
ND_BOOL Store // If false, read content at Gla. Otherwise, write content at Gla.
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);
typedef enum _SHEMU_ARCH_TYPE
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{
SHEMU_ARCH_TYPE_NONE = 0,
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// X86 includes both IA-32 and x86-64.
// All SHEMU flags are supported.
SHEMU_ARCH_TYPE_X86,
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} SHEMU_ARCH_TYPE;
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typedef struct _SHEMU_X86_CTX
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{
// Current instruction. Doesn't have to be provided; it always contains the currently emulated instruction.
// When #ShemuEmulate returns, this will contain the last emulated instruction. In case of an emulation failure,
// it can be inspected, to gather more info about what went wrong.
INSTRUX Instruction;
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// General purpose registers state. On input, the initial state. Will be updated after each emulated instruction.
SHEMU_X86_GPR_REGS Registers;
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// Segment registers state. On input, the initial state. May be updated after some instructions.
SHEMU_X86_SEG_REGS Segments;
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// MMX register state. 8 x 8 bytes = 64 bytes for the MMX registers. Can be provided on input, if needed.
ND_UINT64 MmxRegisters[ND_MAX_MMX_REGS];
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// SSE registers state. 32 x 64 bytes = 2048 bytes for the SSE registers. Can be provided on input, if needed.
ND_UINT8 SseRegisters[ND_MAX_SSE_REGS][ND_MAX_REGISTER_SIZE];
// General purpose registers write bitmap. After the first write, a register will be marked dirty in here.
// Should be 0 on input.
ND_UINT8 GprTracker[ND_MAX_GPR_REGS];
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// Operating mode (ND_CODE_16, ND_CODE_32 or ND_CODE_64). Must be provided as input.
ND_UINT8 Mode;
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// Operating ring (0, 1, 2, 3). Must be provided as input.
ND_UINT8 Ring;
} SHEMU_X86_CTX;
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#define SHEMU_ICACHE_SIZE 0x100
typedef struct SHEMU_ICACHE
{
// Instruction cache.
ND_UINT8 Icache[SHEMU_ICACHE_SIZE];
// The first address that is cached.
ND_UINT64 Address;
// Number of valid bytes inside the cache. Maximum SHEMU_ICACHE_SIZE.
ND_UINT64 Size;
} SHEMU_ICACHE;
typedef struct SHEMU_LOOP_TRACK
{
// The address of the loop instruction. The loop instruction can be any taken conditional or unconditional
// branch that goes backwards.
ND_UINT64 Address;
// The target of the loop instructions (the first instruction of the loop).
ND_UINT64 Target;
// The current iteration number.
ND_UINT64 Iteration;
// ND_TRUE whether tracking is active, and we are inside a loop.
ND_BOOL Active;
} SHEMU_LOOP_TRACK;
//
// Emulation context. All of these fields must be provided as input, although most of them can be 0.
//
typedef struct _SHEMU_CONTEXT
{
union
{
// Used when ArchType is SHEMU_ARCH_TYPE_X86.
SHEMU_X86_CTX X86;
} Arch;
// Indicates architecture mode. Must be provided as input.
SHEMU_ARCH_TYPE ArchType;
// Instruction cache. Note that this caches instruction bytes, not decoded instructions.
SHEMU_ICACHE Icache;
// Tracks emulated loops.
SHEMU_LOOP_TRACK LoopTrack;
// The suspicious code to be emulated. Must be provided as input, as follows:
// - This buffer must be allocated by the caller, and it must be writeable. It should NOT point to process memory,
// as it will be modified by shemu in case of self-modifying code.
// - However, if the SHEMU_OPT_DIRECT_MAPPED_SHELL option is used, this field can point directly to process memory,
// but the AccessShellcode callback must also be provided. In this case, the buffer will NOT be modified by
// shemu.
ND_UINT8 *Shellcode;
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// Virtual stack. RSP will point somewhere inside. Must be allocated as input, and it can be initialized with
// actual stack contents. Can also be 0-filled.
// This buffer must be allocated by the caller, and it must be writeable. It should not point to process memory,
// as it will be modified by shemu.
ND_UINT8 *Stack;
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// Internal use. Must be at least the size of the shell + stack. Needs not be initialized, but must be allocated
// and accessible on input.
ND_UINT8 *Intbuf;
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// Shellcode base address (the address the shellcode would see). Must be provided as input.
ND_UINT64 ShellcodeBase;
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// Stack base address (the stack the shellcode would see). Must be provided as input.
ND_UINT64 StackBase;
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// Shellcode size. Must be provided as input. Usually just a page in size, but can be larger.
ND_UINT64 ShellcodeSize;
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// Stack size. Must be provided as input. Minimum two pages.
ND_UINT64 StackSize;
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// Internal buffer size. Must be provided as input. Must be at least the size of the shell + stack.
ND_UINT64 IntbufSize;
// Number of consecutive NOPs encountered at the beginning of the code. Should be 0 on input.
ND_UINT64 NopCount;
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// Number of '00 00' (ADD [rax], al) instructions encountered. Should be 0 on input.
ND_UINT64 NullCount;
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// The length of the string constructed on the stack, if any. Should be 0 on input.
ND_UINT64 StrLength;
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// Number of external memory access (outside stack/shellcode). Should be 0 on input.
ND_UINT64 ExtMemAccess;
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// Number of emulated instructions. Should be 0 on input. Once InstructionsCount reaches MaxInstructionsCount,
// emulation will stop.
ND_UINT64 InstructionsCount;
// Number of distinct addresses executed. Will be less than or equal to InstructionsCount. In case of an infinite
// loop (JMP $), this field will be 1, but the InstructionsCount will be infinite. In case of two overlapping
// instructions, this field will be incremented twice (for example, JMP $+1).
ND_UINT64 UniqueCount;
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// Max number of instructions that should be emulated. Once this limit has been reached, emulation will stop.
// Lower values will mean faster processing, but less chances of detection. Higher values mean low performance,
// but very high chances of yielding useful results. Must be provided as input.
ND_UINT64 MaxInstructionsCount;
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// Base address of the Thread Information Block (the TIB the shellcode would normally see). Must be provided as
// input.
ND_UINT64 TibBase;
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// Shellcode Flags (see SHEMU_FLAG_*). Should be 0 on input. Will be non-zero on output if a shellcode indicator
// has been met (check SHEMU_FLAG_* values for shellcode indicators).
// Note that this field should always be checked for detection. No matter the return value of the emulator,
// if this field is non-zero, a potential shellcode has been detected. This is valid even if
// SHEMU_OPT_STOP_ON_EXPLOIT is set: this option only guarantees that emulation will not continue once a shellcode
// has been encountered, but it does not guarantee that SHEMU_ABORT_SHELLCODE_DETECTED will be returned.
ND_UINT64 Flags;
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// Emulation options. See SHEMU_OPT_* for possible options. Must be provided as input.
ND_UINT64 Options;
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// Percent of NOPs (out of total instructions emulated) that trigger NOP sled detection. Must be provided as input.
// Defaults to SHEMU_DEFAULT_NOP_THRESHOLD.
ND_UINT32 NopThreshold;
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// Stack string length threshold. Stack-constructed strings must be at least this long to trigger stack string
// detection. Must be provided as input. Defaults to SHEMU_DEFAULT_STR_THRESHOLD.
ND_UINT32 StrThreshold;
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// Number of external mem accesses threshold. No more than this number of external accesses will be issued. Must
// be provided as input. Defaults to SHEMU_DEFAULT_MEM_THRESHOLD.
ND_UINT32 MemThreshold;
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// Optional auxiliary data, provided by the integrator. Can be NULL, or can point to integrator specific data.
// Shemu will not use this data in any way, but callbacks that receive a SHEMU_CONTEXT pointer (such as
// #AccessMemory) can use it to reference integrator private information.
void *AuxData;
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// If provided, will be used for tracing. Can be NULL.
ShemuPrint Log;
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// If provided, will try to access additional memory. Can be NULL.
ShemuMemAccess AccessMemory;
// Must be provided if the the SHEMU_OPT_DIRECT_MAPPED_SHELL option is used. This callback will be used to proxy
// all accesses made to the shellcode memory, including fetches, loads & stores. The AccessMemory callback is
// used only for accesses to memory that are not part of the Shellcode or the Stack.
ShemuMemAccess AccessShellcode;
// Optional context to be passed to Log. Can be NULL.
void *LogContext;
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} SHEMU_CONTEXT, *PSHEMU_CONTEXT;
typedef unsigned int SHEMU_STATUS;
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//
// Emulation abort reasons.
//
#define SHEMU_SUCCESS 0 // Successfully emulated up to MaxInstructions.
#define SHEMU_ABORT_GLA_OUTSIDE 1 // A load or store outside the shellcode or the stack.
#define SHEMU_ABORT_RIP_OUTSIDE 2 // A part of the instruction lies outside the shellcode.
#define SHEMU_ABORT_INSTRUX_NOT_SUPPORTED 3 // An unsupported instruction was encountered.
#define SHEMU_ABORT_OPERAND_NOT_SUPPORTED 4 // An unsupported operand was encountered.
#define SHEMU_ABORT_ADDRESSING_NOT_SUPPORTED 5 // An unsupported addressing scheme used (ie, VSIB).
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#define SHEMU_ABORT_REGISTER_NOT_SUPPORTED 6 // An unsupported register was used (ie, DR).
#define SHEMU_ABORT_INVALID_PARAMETER 7 // An invalid parameter was supplied.
#define SHEMU_ABORT_NO_PRIVILEGE 9 // A privileged instruction outside kernel mode.
#define SHEMU_ABORT_CANT_EMULATE 10 // A valid, but only partially handled instruction.
#define SHEMU_ABORT_INVALID_SELECTOR 11 // An invalid selector is loaded.
#define SHEMU_ABORT_UNDEFINED 12 // Valid encoding, but undefined cominbation of bits.
#define SHEMU_ABORT_UNPREDICTABLE 13 // Instruction behavior is unpredictable.
#define SHEMU_ABORT_MISALIGNED_PC 14 // PC is not aligned to a word.
#define SHEMU_ABORT_FETCH_ERROR 15 // Could not fetch instruction bytes.
#define SHEMU_ABORT_DECODE_ERROR 16 // Could not decode the instruction.
#define SHEMU_ABORT_SHELLCODE_DETECTED 0xFFFFFFFF // Shellcode criteria met (see the shellcode flags).
// Note that this status may be returned if and only if
// the SHEMU_OPT_STOP_ON_EXPLOIT is used.
typedef enum SHEMU_FLAG_ID
{
shemuFlagIdNopSled,
shemuFlagIdLoadRip,
shemuFlagIdWriteSelf,
shemuFlagIdTebAccessPeb,
shemuFlagIdSyscall,
shemuFlagIdStackStr,
shemuFlagIdTebAccessWow32,
shemuFlagIdHeavensGate,
shemuFlagIdStackPivot,
shemuFlagIdSudAccess,
// Kernel specific flags.
shemuFlagIdKpcrAccess = 32,
shemuFlagIdSwapgs,
shemuFlagIdSyscallMsrRead,
shemuFlagIdSyscallMsrWrite,
shemuFlagIdSidt,
} SHEMU_FLAG_ID;
#define SHEMU_FLAG(id) (1ull << (id))
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//
// Shellcode flags.
//
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// General and user-mode flags.
// Long sequence of NOP instructions. Generally present before the actual shellcode. This flag will only be set if:
// 1. Minimum MaxInstructions / 2 instructions have been emulated;
// 2. Minimum NopThreshold fraction (percent) of the emulated instructions are NOPs;
// 3. No other abort condition is met during emulation.
#define SHEMU_FLAG_NOP_SLED SHEMU_FLAG(shemuFlagIdNopSled)
// The code loads RIP (CALL/POP, FNSTENV/POP, etc.). Almost always used by shellcodes in order to determine their
// position in memory. This flag will be set when the value of the instruction pointer is loaded into a general
// purpose register by any means. Techniques covered include, but are not limited to:
// 1. CALL + POP reg;
// 2. FP instruction + FNSTENV + loading the saved RIP from the saved FPU state.
// Loading the RIP via RIP relative addressing on x64 does not set this flag.
#define SHEMU_FLAG_LOAD_RIP SHEMU_FLAG(shemuFlagIdLoadRip)
// The code writes itself (decryption, unpacking, etc.). Commonly seen if the shellcode decrypts itself in memory.
// This flag will only be set if previously written data is executed. This flag will not be set if, for example,
// chunks of data are written within the shellcode but never executed.
#define SHEMU_FLAG_WRITE_SELF SHEMU_FLAG(shemuFlagIdWriteSelf)
// The code accesses the PEB field inside TEB. This is achieved via "FS:[0x30]" or "GS:[0x60]" accesses. Inside
// bdshemu, accesses to the linear address inside TEB is detected no mater how obfuscated - for example, the
// following instructions will all set this flag:
// 1. MOV eax, gs:[0x30]
// 2. MOV eax, 0x30; MOV eax, fs:[eax]
// 3. MOV eax, 0; MOV eax, fs:[eax+0x30]
#define SHEMU_FLAG_TIB_ACCESS SHEMU_FLAG(shemuFlagIdTebAccessPeb)
#define SHEMU_FLAG_TIB_ACCESS_PEB SHEMU_FLAG_TIB_ACCESS
// The code does a direct syscall/sysenter/int 0x2e|0x80. This should never happen outside the legitimate ntdll
// module. However, payloads may issue direct system calls in order to avoid detection, or to simply avoid fixing
// imports manually.
// Note that this flag will be set when the SYSCALL, SYSENTER, INT 0x2E or INT 0x80 is executed, but only if
// the EAX register contains a value that resembles a valid system call (< 0x1000).
#define SHEMU_FLAG_SYSCALL SHEMU_FLAG(shemuFlagIdSyscall)
// The code constructs & uses strings on the stack. The flag will be set only if:
// 1. The length of the string constructed on the stack is at least StrThreshold bytes long (default 8);
// 2. The constructed string is referenced by loading its address anywhere (including a register or memory).
#define SHEMU_FLAG_STACK_STR SHEMU_FLAG(shemuFlagIdStackStr)
// The code accesses the Wow32Reserved field inside TIB. This is generally used to issue system calls from Wow64.
#define SHEMU_FLAG_TIB_ACCESS_WOW32 SHEMU_FLAG(shemuFlagIdTebAccessWow32)
// The code uses Heaven's gate to switch into 64 bit mode. This can be abused by shellcodes in order to avoid
// detection by switching from legacy 32 bit mode to 64 bit mode.
#define SHEMU_FLAG_HEAVENS_GATE SHEMU_FLAG(shemuFlagIdHeavensGate)
// The code switches the stack using XCHG esp, *. This is commonly executed by a shellcode once it receives
// control after a stack pivot. By itself, this flag is FP prone, and should generally not be used alone.
// This flag will only be set if several conditions are met:
// 1. The XCHG instruction is used to load a new value in the RSP register
// 2. The new value is naturally aligned (8 bytes in 64-bit mode, 4 bytes in 32-bit mode)
// 3. The new value points either inside the shellcode or the stack area, and at least 64 bytes are valid
#define SHEMU_FLAG_STACK_PIVOT SHEMU_FLAG(shemuFlagIdStackPivot)
// The code accesses the KUSER_SHARED_DATA page. Commonly used by shellcodes which wish to issue direct system
// cals or to access various data located inside the SharedUserData page. Only accesses to the following fields
// will set this flag:
// 1. KdDebuggerEnabled (offset 0x2D4)
// 2. SystemCall (offset 0x308)
// 3. Cookie (offset 0x300)
#define SHEMU_FLAG_SUD_ACCESS SHEMU_FLAG(shemuFlagIdSudAccess)
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// Kernel specific flags.
// KPCR current thread access via gs:[0x188]/fs:[0x124]. Commonly used by kernel shellcodes in order to get the
// currently exeucting thread.
#define SHEMU_FLAG_KPCR_ACCESS SHEMU_FLAG(shemuFlagIdKpcrAccess)
// SWAPGS was executed. Shellcodes may use this if they intercept a low-level event such as the SYSCALL.
#define SHEMU_FLAG_SWAPGS SHEMU_FLAG(shemuFlagIdSwapgs)
// A SYSCALL/SYSENTER MSR was read. Commonly used to locate the nt image in order to manually fix imports.
#define SHEMU_FLAG_SYSCALL_MSR_READ SHEMU_FLAG(shemuFlagIdSyscallMsrRead)
// A SYSCALL/SYSENTER MSR was written. Commonly used to intercept events such as SYSCALLs.
#define SHEMU_FLAG_SYSCALL_MSR_WRITE SHEMU_FLAG(shemuFlagIdSyscallMsrWrite)
// SIDT was executed. Commonly used to locate the nt image in order to manually fix imports.
#define SHEMU_FLAG_SIDT SHEMU_FLAG(shemuFlagIdSidt)
//
// Emulation thresholds.
//
// Percent of emulated instructions that must be NOP to consider a NOP sled is present.
#define SHEMU_DEFAULT_NOP_THRESHOLD 75
// Consecutive printable characters on stack to consider a stack string access.
#define SHEMU_DEFAULT_STR_THRESHOLD 8
// Will not emulate more than this number of external memory accesses. Once this threshold is exceeded, any external
// access will abort the emulation.
#define SHEMU_DEFAULT_MEM_THRESHOLD 0
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//
// Emulation options.
//
// Trace each emulated instruction.
#define SHEMU_OPT_TRACE_EMULATION 0x0000000000000001
// When shellcode indications are confirmed, stop emulation. Note that this flag only guarantees that emulation
// will stop once we set any flag, but it does not guarantee that SHEMU_ABORT_SHELLCODE_DETECTED will be returned,
// as an emulation error may take place at any moment. Always check the Flags field of the SHEMU_CONTEXT structure
// to determine whether a detection took place or not.
#define SHEMU_OPT_STOP_ON_EXPLOIT 0x0000000000000002
// When a shellcode self-modifies, the modification will not be committed. Use this when emulating an already
// decoded shellcode, where emulating the decryption again will in fact scramble the shellcode and make it useless.
#define SHEMU_OPT_BYPASS_SELF_WRITES 0x0000000000000004
// Trace each memory access.
#define SHEMU_OPT_TRACE_MEMORY 0x0000000000000008
// Trace each identified dynamically constructed string.
#define SHEMU_OPT_TRACE_STRINGS 0x0000000000000010
// Shellcode is directly mapped, and it is not read in a dedicated buffer. No stores can be done to it. This
// allows for arbitrarly sized shellcodes to be emulated without the need to allocate separate memory & do
// copied of the target shellcode. Internally, pieces of the shellcode may still be cached.
// The size of IntBuf must be equal only to the size of the stack plus one page, and no extra memory
// needs to be allocated for the shellcode. When using this flag, the following features will not be available:
// 1. UniqueCount - it will simply indicate the total number of instructions emulated, NOT the number of unique
// instructions emulated
// 2. WRITE_SELF - self-write detection will be disabled
// Other features will work normally, as they don't require state tracking inside the IntBuf.
// When using this option, the SHEMU_OPT_BYPASS_SELF_WRITES is forced as well.
#define SHEMU_OPT_DIRECT_MAPPED_SHELL 0x0000000000000020
// Trace each identified loop.
#define SHEMU_OPT_TRACE_LOOPS 0x0000000000000080
// Indicates that AES instructions are supported, and therefore, the AES intrinsics can be used to emulate
// AES decryption.
#define SHEMU_OPT_SUPPORT_AES 0x0000000100000000
// Emulate with APX support enabled. If not provided, APX and REX2 prefixed instructions will cause emulation to
// stop.
#define SHEMU_OPT_SUPPORT_APX 0x0000000200000000
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//
// At least this amount must be allocated for internal use.
//
#define SHEMU_INTERNAL_BUFFER_SIZE(ctx) ((ctx)->ShellcodeSize + (ctx)->StackSize)
#ifdef __cplusplus
extern "C" {
#endif
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//
// API
//
SHEMU_STATUS
ShemuX86Emulate(
SHEMU_CONTEXT *Context
);
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SHEMU_STATUS
ShemuEmulate(
SHEMU_CONTEXT *Context
);
#ifdef __cplusplus
}
#endif
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#endif // BDSHEMU_H