
Apply result of "git diff anaconda-18.37.11-1..anaconda-20.25.16-1" and resolve conflicts.
235 lines
9.6 KiB
C
235 lines
9.6 KiB
C
/*
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* Copyright (C) 2011-2013 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Chris Lumens <clumens@redhat.com>
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*/
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#include "BaseWindow.h"
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#include "StandaloneWindow.h"
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#include "intl.h"
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#include <gdk/gdkkeysyms.h>
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/**
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* SECTION: StandaloneWindow
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* @title: AnacondaStandaloneWindow
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* @short_description: Window for displaying standalone spokes
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*
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* A #AnacondaStandaloneWindow is a top-level window that displays a standalone
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* spoke. A standalone spoke is like a normal spoke, but is not entered via a
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* hub. Instead, it is displayed by itself. Examples include the welcome and
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* network configuration screens at the beginning of installation.
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*
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* The window consist of three areas:
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*
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* - A navigation area in the top of the screen, inherited from #AnacondaBaseWindow.
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*
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* - A button box at the bottom of the screen, with Quit and Continue buttons.
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* The Continue button may not be enabled until required information is
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* entered by the user.
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*
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* - An action area in the middle of the screen, taking up a majority of the
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* space. This is where widgets will be added and the user will do things.
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*/
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enum {
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SIGNAL_QUIT_CLICKED,
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SIGNAL_CONTINUE_CLICKED,
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LAST_SIGNAL
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};
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#define QUIT_TEXT N_("_Quit")
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#define CONTINUE_TEXT N_("_Continue")
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static guint window_signals[LAST_SIGNAL] = { 0 };
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struct _AnacondaStandaloneWindowPrivate {
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GtkWidget *button_box;
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GtkWidget *continue_button, *quit_button;
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};
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static void anaconda_standalone_window_quit_clicked(GtkButton *button,
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AnacondaStandaloneWindow *win);
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static void anaconda_standalone_window_continue_clicked(GtkButton *button,
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AnacondaStandaloneWindow *win);
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static void anaconda_standalone_window_realize(GtkWidget *widget,
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AnacondaStandaloneWindow *win);
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G_DEFINE_TYPE(AnacondaStandaloneWindow, anaconda_standalone_window, ANACONDA_TYPE_BASE_WINDOW)
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static void anaconda_standalone_window_class_init(AnacondaStandaloneWindowClass *klass) {
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GObjectClass *object_class = G_OBJECT_CLASS(klass);
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klass->quit_clicked = NULL;
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klass->continue_clicked = NULL;
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/**
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* AnacondaStandaloneWindow::quit-clicked:
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* @window: the window that received the signal
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*
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* Emitted when the quit button has been activated (pressed and released).
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*
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* Since: 1.0
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*/
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window_signals[SIGNAL_QUIT_CLICKED] = g_signal_new("quit-clicked",
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G_TYPE_FROM_CLASS(object_class),
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G_SIGNAL_RUN_FIRST | G_SIGNAL_ACTION,
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G_STRUCT_OFFSET(AnacondaStandaloneWindowClass, quit_clicked),
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* AnacondaStandaloneWindow::continue-clicked:
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* @window: the window that received the signal
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*
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* Emitted when the continue button has been activated (pressed and released).
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*
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* Since: 1.0
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*/
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window_signals[SIGNAL_CONTINUE_CLICKED] = g_signal_new("continue-clicked",
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G_TYPE_FROM_CLASS(object_class),
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G_SIGNAL_RUN_FIRST | G_SIGNAL_ACTION,
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G_STRUCT_OFFSET(AnacondaStandaloneWindowClass, continue_clicked),
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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g_type_class_add_private(object_class, sizeof(AnacondaStandaloneWindowPrivate));
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}
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/**
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* anaconda_standalone_window_new:
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*
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* Creates a new #AnacondaStandaloneWindow, which is a window designed for
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* displaying a standalone spoke, such as the welcome screen or network
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* configuration.
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*
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* Returns: A new #AnacondaStandaloneWindow.
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*/
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GtkWidget *anaconda_standalone_window_new() {
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return g_object_new(ANACONDA_TYPE_STANDALONE_WINDOW, NULL);
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}
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static void anaconda_standalone_window_init(AnacondaStandaloneWindow *win) {
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GtkWidget *main_box = anaconda_base_window_get_main_box(ANACONDA_BASE_WINDOW(win));
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win->priv = G_TYPE_INSTANCE_GET_PRIVATE(win,
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ANACONDA_TYPE_STANDALONE_WINDOW,
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AnacondaStandaloneWindowPrivate);
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/* Create the buttons. */
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win->priv->quit_button = gtk_button_new_with_mnemonic(_(QUIT_TEXT));
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win->priv->continue_button = gtk_button_new_with_mnemonic(_(CONTINUE_TEXT));
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/* Hook up some signals for those buttons. The signal handlers here will
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* just raise our own custom signals for the whole window.
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*/
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g_signal_connect(win->priv->quit_button, "clicked",
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G_CALLBACK(anaconda_standalone_window_quit_clicked), win);
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g_signal_connect(win->priv->continue_button, "clicked",
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G_CALLBACK(anaconda_standalone_window_continue_clicked), win);
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/* Create the button box and pack the buttons into it. */
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win->priv->button_box = gtk_button_box_new(GTK_ORIENTATION_HORIZONTAL);
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gtk_widget_set_margin_left(win->priv->button_box, 6);
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gtk_widget_set_margin_right(win->priv->button_box, 6);
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gtk_widget_set_margin_bottom(win->priv->button_box, 6);
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gtk_button_box_set_layout(GTK_BUTTON_BOX(win->priv->button_box), GTK_BUTTONBOX_EDGE);
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gtk_container_add(GTK_CONTAINER(win->priv->button_box), win->priv->quit_button);
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gtk_container_add(GTK_CONTAINER(win->priv->button_box), win->priv->continue_button);
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gtk_box_pack_start(GTK_BOX(main_box), win->priv->button_box, FALSE, TRUE, 0);
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/* It would be handy for F12 to continue to work like it did in the old
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* UI, by skipping you to the next screen.
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*/
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g_signal_connect(win, "realize", G_CALLBACK(anaconda_standalone_window_realize), win);
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}
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static void anaconda_standalone_window_realize(GtkWidget *widget,
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AnacondaStandaloneWindow *win) {
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GtkAccelGroup *accel_group = gtk_accel_group_new();
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gtk_window_add_accel_group(GTK_WINDOW(win), accel_group);
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gtk_widget_add_accelerator(win->priv->continue_button,
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"clicked",
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accel_group,
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GDK_KEY_F12,
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0,
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0);
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}
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static void anaconda_standalone_window_quit_clicked(GtkButton *button,
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AnacondaStandaloneWindow *win) {
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g_signal_emit(win, window_signals[SIGNAL_QUIT_CLICKED], 0);
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}
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static void anaconda_standalone_window_continue_clicked(GtkButton *button,
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AnacondaStandaloneWindow *win) {
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g_signal_emit(win, window_signals[SIGNAL_CONTINUE_CLICKED], 0);
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}
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/**
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* anaconda_standalone_window_get_may_continue:
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* @win: a #AnacondaStandaloneWindow
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*
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* Returns whether or not the continue button is sensitive (thus, whether the
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* user may continue forward from this window).
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*
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* Returns: Whether the continue button on @win is sensitive.
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*
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* Since: 1.0
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*/
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gboolean anaconda_standalone_window_get_may_continue(AnacondaStandaloneWindow *win) {
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return gtk_widget_get_sensitive(win->priv->continue_button);
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}
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/**
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* anaconda_standalone_window_set_may_continue:
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* @win: a #AnacondaStandaloneWindow
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* @may_continue: %TRUE if this window's continue button should be sensitive.
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*
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* Specifies whether the user may continue forward from this window. If so,
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* the continue button will be made sensitive. Windows default to continuable
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* so you must set it as false if you want. The reason the user may not be
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* able to continue is if there is required information the user must enter
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* when no reasonable default may be given.
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*
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* Since: 1.0
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*/
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void anaconda_standalone_window_set_may_continue(AnacondaStandaloneWindow *win,
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gboolean may_continue) {
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gtk_widget_set_sensitive(win->priv->continue_button, may_continue);
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}
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/**
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* anaconda_standalone_window_retranslate:
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* @win: a #AnacondaStaldaloneWindow
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* @lang: target language
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*
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* Reload translations for this widget as needed. Generally, this is not
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* needed. However when changing the language during installation, we need
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* to be able to make sure the screen gets retranslated. This function is
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* kind of ugly but avoids having to destroy and reload the screen.
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*
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* Since: 1.0
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*/
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void anaconda_standalone_window_retranslate(AnacondaStandaloneWindow *win, const char *lang) {
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anaconda_base_window_retranslate(ANACONDA_BASE_WINDOW(win), lang);
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gtk_button_set_label(GTK_BUTTON(win->priv->quit_button), _(QUIT_TEXT));
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gtk_button_set_label(GTK_BUTTON(win->priv->continue_button), _(CONTINUE_TEXT));
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}
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