qubes-installer-qubes-os/anaconda/pyanaconda/ui/gui/hubs/__init__.py
2013-01-24 01:45:53 +01:00

358 lines
15 KiB
Python

# Base classes for Hubs.
#
# Copyright (C) 2011-2012 Red Hat, Inc.
#
# This copyrighted material is made available to anyone wishing to use,
# modify, copy, or redistribute it subject to the terms and conditions of
# the GNU General Public License v.2, or (at your option) any later version.
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY expressed or implied, including the implied warranties of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details. You should have received a copy of the
# GNU General Public License along with this program; if not, write to the
# Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301, USA. Any Red Hat trademarks that are incorporated in the
# source code or documentation are not subject to the GNU General Public
# License and may only be used or replicated with the express permission of
# Red Hat, Inc.
#
# Red Hat Author(s): Chris Lumens <clumens@redhat.com>
#
import gettext
_ = lambda x: gettext.ldgettext("anaconda", x)
# pylint: disable-msg=E0611
from gi.repository import GLib
from pyanaconda.flags import flags
from pyanaconda.product import distributionText
from pyanaconda.ui import common
from pyanaconda.ui.gui import GUIObject
from pyanaconda.ui.gui.categories import collect_categories
from pyanaconda.ui.gui.spokes import StandaloneSpoke, collect_spokes
import logging
log = logging.getLogger("anaconda")
class Hub(GUIObject, common.Hub):
"""A Hub is an overview UI screen. A Hub consists of one or more grids of
configuration options that the user may choose from. Each grid is
provided by a SpokeCategory, and each option is provided by a Spoke.
When the user dives down into a Spoke and is finished interacting with
it, they are returned to the Hub.
Some Spokes are required. The user must interact with all required
Spokes before they are allowed to proceed to the next stage of
installation.
From a layout perspective, a Hub is the entirety of the screen, though
the screen itself can be roughly divided into thirds. The top third is
some basic navigation information (where you are, what you're
installing). The middle third is the grid of Spokes. The bottom third
is an action area providing additional buttons (quit, continue) or
progress information (during package installation).
Installation may consist of multiple chained Hubs, or Hubs with
additional standalone screens either before or after them.
"""
def __init__(self, data, storage, payload, instclass):
"""Create a new Hub instance.
The arguments this base class accepts defines the API that Hubs
have to work with. A Hub does not get free reign over everything
in the anaconda class, as that would be a big mess. Instead, a
Hub may count on the following:
ksdata -- An instance of a pykickstart Handler object. The
Hub uses this to populate its UI with defaults
and to pass results back after it has run.
storage -- An instance of storage.Storage. This is useful for
determining what storage devices are present and how
they are configured.
payload -- An instance of a packaging.Payload subclass. This
is useful for displaying and selecting packages to
install, and in carrying out the actual installation.
instclass -- An instance of a BaseInstallClass subclass. This
is useful for determining distribution-specific
installation information like default package
selections and default partitioning.
"""
GUIObject.__init__(self, data)
common.Hub.__init__(self, data, storage, payload, instclass)
self._autoContinue = False
self._incompleteSpokes = []
self._inSpoke = False
self._notReadySpokes = []
self._spokes = {}
self._checker = None
def _runSpoke(self, action):
from gi.repository import Gtk
action.refresh()
action.window.set_beta(self.window.get_beta())
action.window.set_property("distribution", distributionText().upper())
action.window.set_transient_for(self.window)
action.window.show_all()
# Start a recursive main loop for this spoke, which will prevent
# signals from going to the underlying (but still displayed) Hub and
# prevent the user from switching away. It's up to the spoke's back
# button handler to kill its own layer of main loop.
Gtk.main()
action.window.set_transient_for(None)
if not action.skipTo or (action.skipTo and action.applyOnSkip):
action.apply()
action.execute()
def _createBox(self):
from gi.repository import Gtk, AnacondaWidgets
from pyanaconda.ui.gui.utils import setViewportBackground
# Collect all the categories this hub displays, then collect all the
# spokes belonging to all those categories.
categories = sorted(filter(lambda c: c.displayOnHub == self.__class__, collect_categories()),
key=lambda c: c.title)
box = Gtk.VBox(False, 6)
for c in categories:
obj = c()
selectors = []
for spokeClass in sorted(collect_spokes(obj.__class__.__name__), key=lambda s: s.title):
# Create the new spoke and populate its UI with whatever data.
# From here on, this Spoke will always exist.
spoke = spokeClass(self.data, self.storage, self.payload, self.instclass)
# If a spoke is not showable, it is unreachable in the UI. We
# might as well get rid of it.
#
# NOTE: Any kind of spoke can be unshowable.
if not spoke.showable:
del(spoke)
continue
# This allows being able to jump between two spokes without
# having to directly involve the hub.
self._spokes[spokeClass.__name__] = spoke
# If a spoke is indirect, it is reachable but not directly from
# a hub. This is for things like the custom partitioning spoke,
# which you can only get to after going through the initial
# storage configuration spoke.
#
# NOTE: This only makes sense for NormalSpokes. Other kinds
# of spokes do not involve a hub.
if spoke.indirect:
spoke.initialize()
continue
spoke.selector = AnacondaWidgets.SpokeSelector(_(spoke.title), spoke.icon)
# Set all selectors to insensitive before initialize runs. The call to
# _updateCompleteness later will take care of setting it straight.
spoke.selector.set_sensitive(False)
spoke.initialize()
if not spoke.ready:
self._notReadySpokes.append(spoke)
# Set some default values on the associated selector that
# affect its display on the hub.
self._updateCompleteness(spoke)
spoke.selector.connect("button-press-event", self._on_spoke_clicked, spoke)
spoke.selector.connect("key-release-event", self._on_spoke_clicked, spoke)
# If this is a kickstart install, attempt to execute any provided ksdata now.
if flags.automatedInstall and spoke.ready:
spoke.execute()
selectors.append(spoke.selector)
if not selectors:
continue
label = Gtk.Label("<span font-desc=\"Sans 14\">%s</span>" % _(obj.title))
label.set_use_markup(True)
label.set_halign(Gtk.Align.START)
label.set_margin_bottom(12)
box.pack_start(label, False, True, 0)
grid = obj.grid(selectors)
grid.set_margin_left(12)
box.pack_start(grid, False, True, 0)
spokeArea = self.window.get_spoke_area()
viewport = Gtk.Viewport()
viewport.add(box)
spokeArea.add(viewport)
setViewportBackground(viewport)
def _updateCompleteness(self, spoke):
spoke.selector.set_sensitive(spoke.ready)
spoke.selector.set_property("status", spoke.status)
spoke.selector.set_tooltip_markup(spoke.status)
spoke.selector.set_incomplete(not spoke.completed)
self._handleCompleteness(spoke)
def _handleCompleteness(self, spoke):
# Add the spoke to the incomplete list if it's now incomplete, and make
# sure it's not on the list if it's now complete. Then show the box if
# it's needed and hide it if it's not.
if spoke.completed:
if spoke in self._incompleteSpokes:
self._incompleteSpokes.remove(spoke)
else:
if spoke not in self._incompleteSpokes:
self._incompleteSpokes.append(spoke)
self.clear_info()
if len(self._incompleteSpokes) == 0:
if self._checker and not self._checker.check():
self.set_warning(self._checker.error_message)
self.window.show_all()
else:
if flags.automatedInstall:
msg = _("When all items marked with this icon are complete, installation will automatically continue.")
else:
msg = _("Please complete items marked with this icon before continuing to the next step.")
self.set_warning(msg)
self.window.show_all()
self._updateContinueButton()
@property
def continuePossible(self):
return len(self._incompleteSpokes) == 0 and len(self._notReadySpokes) == 0 and getattr(self._checker, "success", True)
def _updateContinueButton(self):
self.continueButton.set_sensitive(self.continuePossible)
def _update_spokes(self):
from pyanaconda.ui.gui import communication
import Queue
q = communication.hubQ
# Grab all messages that may have appeared since last time this method ran.
while True:
try:
(code, args) = q.get(False)
except Queue.Empty:
break
# The first argument to all codes is the name of the spoke we are
# acting on. If no such spoke exists, throw the message away.
spoke = self._spokes.get(args[0], None)
if not spoke:
q.task_done()
continue
if code == communication.HUB_CODE_NOT_READY:
self._updateCompleteness(spoke)
if spoke not in self._notReadySpokes:
self._notReadySpokes.append(spoke)
self._updateContinueButton()
log.info("spoke is not ready: %s" % spoke)
elif code == communication.HUB_CODE_READY:
self._updateCompleteness(spoke)
if spoke in self._notReadySpokes:
self._notReadySpokes.remove(spoke)
self._updateContinueButton()
log.info("spoke is ready: %s" % spoke)
# If this is a real kickstart install (the kind with an input ks file)
# and all spokes are now completed, we should skip ahead to the next
# hub automatically. Take into account the possibility the user is
# viewing a spoke right now, though.
if flags.automatedInstall:
# Spokes that were not initially ready got the execute call in
# _createBox skipped. Now that it's become ready, do it. Note
# that we also provide a way to skip this processing (see comments
# communication.py) to prevent getting caught in a loop.
if not args[1]:
spoke.execute()
if self.continuePossible:
if self._inSpoke:
self._autoContinue = True
elif q.empty():
self.continueButton.emit("clicked")
elif code == communication.HUB_CODE_MESSAGE:
spoke.selector.set_property("status", args[1])
log.info("setting %s status to: %s" % (spoke, args[1]))
q.task_done()
return True
def refresh(self):
GUIObject.refresh(self)
self._createBox()
self._update_spoke_id = GLib.timeout_add_seconds(1, self._update_spokes)
### SIGNAL HANDLERS
def register_event_cb(self, event, cb):
if event == "continue" and hasattr(self, "continueButton"):
self.continueButton.connect("clicked", lambda *args: cb())
elif event == "quit" and hasattr(self, "quitButton"):
self.quitButton.connect("clicked", lambda *args: cb())
def _on_spoke_clicked(self, selector, event, spoke):
from gi.repository import Gdk
# This handler only runs for these two kinds of events, and only for
# activate-type keys (space, enter) in the latter event's case.
if event and not event.type in [Gdk.EventType.BUTTON_PRESS, Gdk.EventType.KEY_RELEASE]:
return
if event and event.type == Gdk.EventType.KEY_RELEASE and \
event.keyval not in [Gdk.KEY_space, Gdk.KEY_Return, Gdk.KEY_ISO_Enter, Gdk.KEY_KP_Enter, Gdk.KEY_KP_Space]:
return
if selector:
selector.grab_focus()
self._inSpoke = True
self._runSpoke(spoke)
self._inSpoke = False
# Now update the selector with the current status and completeness.
if not spoke.indirect:
self._updateCompleteness(spoke)
# And then if that spoke wants us to jump straight to another one,
# handle that now.
if spoke.skipTo and spoke.skipTo in self._spokes:
dest = spoke.skipTo
# Clear out the skipTo setting so we don't cycle endlessly.
spoke.skipTo = None
self._on_spoke_clicked(self._spokes[dest].selector, None, self._spokes[dest])
# On automated kickstart installs, our desired behavior is to display
# the hub while background processes work, then skip to the progress
# hub immediately after everything's done. However, this allows for
# the possibility that the user will be on a hub when everything
# finishes. We need to wait until they're done, and then continue.
if self._autoContinue:
self.continueButton.emit("clicked")