3e63d1dd37
Apply diff anaconda-20.25.16-1..anaconda-21.48.21-1
627 lines
24 KiB
Python
627 lines
24 KiB
Python
# Keyboard selection and configuration spoke class
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#
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# Copyright (C) 2011-2012 Red Hat, Inc.
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#
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# This copyrighted material is made available to anyone wishing to use,
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# modify, copy, or redistribute it subject to the terms and conditions of
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# the GNU General Public License v.2, or (at your option) any later version.
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# This program is distributed in the hope that it will be useful, but WITHOUT
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# ANY WARRANTY expressed or implied, including the implied warranties of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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# Public License for more details. You should have received a copy of the
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# GNU General Public License along with this program; if not, write to the
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# Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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# 02110-1301, USA. Any Red Hat trademarks that are incorporated in the
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# source code or documentation are not subject to the GNU General Public
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# License and may only be used or replicated with the express permission of
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# Red Hat, Inc.
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#
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# Red Hat Author(s): Chris Lumens <clumens@redhat.com>
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# Vratislav Podzimek <vpodzime@redhat.com>
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#
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from gi.repository import Gkbd, Gdk, Gtk
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from pyanaconda.ui.gui import GUIObject
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from pyanaconda.ui.gui.spokes import NormalSpoke
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from pyanaconda.ui.categories.localization import LocalizationCategory
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from pyanaconda.ui.gui.utils import gtk_call_once, escape_markup, gtk_batch_map, timed_action
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from pyanaconda.ui.gui.utils import override_cell_property
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from pyanaconda.ui.gui.xkl_wrapper import XklWrapper, XklWrapperError
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from pyanaconda import keyboard
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from pyanaconda import flags
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from pyanaconda.i18n import _, N_, CN_
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from pyanaconda.constants import DEFAULT_KEYBOARD, THREAD_KEYBOARD_INIT, THREAD_ADD_LAYOUTS_INIT
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from pyanaconda.ui.communication import hubQ
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from pyanaconda.iutil import strip_accents
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from pyanaconda.threads import threadMgr, AnacondaThread
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from pyanaconda.iutil import have_word_match
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import locale as locale_mod
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import logging
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log = logging.getLogger("anaconda")
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__all__ = ["KeyboardSpoke"]
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# %s will be replaced by key combination like Alt+Shift
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LAYOUT_SWITCHING_INFO = N_("%s to switch layouts.")
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ADD_LAYOUTS_INITIALIZE_THREAD = "AnaAddLayoutsInitializeThread"
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def _show_layout(column, renderer, model, itr, wrapper):
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return wrapper.get_layout_variant_description(model[itr][0])
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def _show_description(column, renderer, model, itr, wrapper):
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value = wrapper.get_switch_opt_description(model[itr][0])
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if model[itr][1]:
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value = "<b>%s</b>" % escape_markup(value)
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return value
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class AddLayoutDialog(GUIObject):
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builderObjects = ["addLayoutDialog", "newLayoutStore",
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"newLayoutStoreFilter", "newLayoutStoreSort"]
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mainWidgetName = "addLayoutDialog"
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uiFile = "spokes/keyboard.glade"
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def __init__(self, *args):
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GUIObject.__init__(self, *args)
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self._xkl_wrapper = XklWrapper.get_instance()
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self._chosen_layouts = []
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def matches_entry(self, model, itr, user_data=None):
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entry_text = self._entry.get_text()
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if not entry_text:
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# everything matches empty string
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return True
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value = model[itr][0]
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eng_value = self._xkl_wrapper.get_layout_variant_description(value, xlated=False)
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xlated_value = self._xkl_wrapper.get_layout_variant_description(value)
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translit_value = strip_accents(xlated_value).lower()
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entry_text = unicode(entry_text, "utf-8").lower()
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return have_word_match(entry_text, eng_value) or have_word_match(entry_text, xlated_value) \
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or have_word_match(entry_text, translit_value)
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def compare_layouts(self, model, itr1, itr2, user_data=None):
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"""
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We want to sort layouts by their show strings not their names.
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This function is an instance of GtkTreeIterCompareFunc().
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"""
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value1 = model[itr1][0]
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value2 = model[itr2][0]
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show_str1 = self._xkl_wrapper.get_layout_variant_description(value1)
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show_str2 = self._xkl_wrapper.get_layout_variant_description(value2)
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return locale_mod.strcoll(show_str1, show_str2)
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def refresh(self):
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selected = self._newLayoutSelection.count_selected_rows()
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self._confirmAddButton.set_sensitive(selected)
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self._entry.grab_focus()
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def initialize(self):
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# We want to store layouts' names but show layouts as
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# 'language (description)'.
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self._entry = self.builder.get_object("addLayoutEntry")
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layoutColumn = self.builder.get_object("newLayoutColumn")
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layoutRenderer = self.builder.get_object("newLayoutRenderer")
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override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout,
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self._xkl_wrapper)
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self._treeModelFilter = self.builder.get_object("newLayoutStoreFilter")
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self._treeModelFilter.set_visible_func(self.matches_entry, None)
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self._treeModelSort = self.builder.get_object("newLayoutStoreSort")
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self._treeModelSort.set_default_sort_func(self.compare_layouts, None)
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self._confirmAddButton = self.builder.get_object("confirmAddButton")
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self._newLayoutSelection = self.builder.get_object("newLayoutSelection")
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self._store = self.builder.get_object("newLayoutStore")
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threadMgr.add(AnacondaThread(name=THREAD_ADD_LAYOUTS_INIT,
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target=self._initialize))
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def _initialize(self):
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gtk_batch_map(self._addLayout, self._xkl_wrapper.get_available_layouts(),
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args=(self._store,), batch_size=20)
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def wait_initialize(self):
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threadMgr.wait(THREAD_ADD_LAYOUTS_INIT)
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def run(self):
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self.window.show()
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rc = self.window.run()
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self.window.hide()
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return rc
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@property
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def chosen_layouts(self):
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return self._chosen_layouts
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def on_confirm_add_clicked(self, *args):
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treeview = self.builder.get_object("newLayoutView")
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selection = treeview.get_selection()
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(store, pathlist) = selection.get_selected_rows()
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self._chosen_layouts = []
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for path in pathlist:
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itr = store.get_iter(path)
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self._chosen_layouts.append(store[itr][0])
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def on_add_layout_selection_changed(self, selection):
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selected = selection.count_selected_rows()
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self._confirmAddButton.set_sensitive(selected)
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@timed_action()
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def on_entry_changed(self, *args):
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self._treeModelFilter.refilter()
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def on_entry_icon_clicked(self, *args):
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self._entry.set_text("")
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def on_layout_view_button_press(self, widget, event, *args):
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if event.type == Gdk.EventType._2BUTTON_PRESS and \
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self._confirmAddButton.get_sensitive():
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# double-click should close the dialog if something is selected
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# (i.e. the Add button is sensitive)
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# @see on_add_layout_selection_changed
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self._confirmAddButton.emit("clicked")
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# let the other actions happen as well
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return False
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def _addLayout(self, name, store):
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store.append([name])
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class ConfigureSwitchingDialog(GUIObject):
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"""Class representing a dialog for layout switching configuration"""
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builderObjects = ["switchingDialog", "switchingOptsStore",
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"switchingOptsSort",]
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mainWidgetName = "switchingDialog"
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uiFile = "spokes/keyboard.glade"
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def __init__(self, *args):
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GUIObject.__init__(self, *args)
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self._xkl_wrapper = XklWrapper.get_instance()
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self._switchingOptsStore = self.builder.get_object("switchingOptsStore")
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def initialize(self):
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# we want to display "Alt + Shift" rather than "grp:alt_shift_toggle"
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descColumn = self.builder.get_object("descColumn")
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descRenderer = self.builder.get_object("descRenderer")
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override_cell_property(descColumn, descRenderer, "markup", _show_description,
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self._xkl_wrapper)
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self._switchingOptsSort = self.builder.get_object("switchingOptsSort")
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self._switchingOptsSort.set_default_sort_func(self._compare_options, None)
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for opt in self._xkl_wrapper.get_switching_options():
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self._add_option(opt)
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def refresh(self):
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itr = self._switchingOptsStore.get_iter_first()
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while itr:
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option = self._switchingOptsStore[itr][0]
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if option in self.data.keyboard.switch_options:
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self._switchingOptsStore.set_value(itr, 1, True)
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else:
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self._switchingOptsStore.set_value(itr, 1, False)
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itr = self._switchingOptsStore.iter_next(itr)
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def run(self):
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rc = self.window.run()
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self.window.hide()
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return rc
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def _add_option(self, option):
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"""Add option to the list as unchecked"""
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self._switchingOptsStore.append([option, False])
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def _compare_options(self, model, itr1, itr2, user_data=None):
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"""
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We want to sort options by their show strings not their names.
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This function is an instance of GtkTreeIterCompareFunc().
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"""
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value1 = model[itr1][0]
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value2 = model[itr2][0]
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show_str1 = self._xkl_wrapper.get_switch_opt_description(value1)
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show_str2 = self._xkl_wrapper.get_switch_opt_description(value2)
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if show_str1 < show_str2:
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return -1
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elif show_str1 == show_str2:
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return 0
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else:
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return 1
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@property
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def checked_options(self):
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"""Property returning all checked options from the list"""
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ret = [row[0] for row in self._switchingOptsSort if row[1] and row[0]]
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return ret
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def on_use_option_toggled(self, renderer, path, *args):
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itr = self._switchingOptsSort.get_iter(path)
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# Get itr for the *store*.
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itr = self._switchingOptsSort.convert_iter_to_child_iter(itr)
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old_value = self._switchingOptsStore[itr][1]
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self._switchingOptsStore.set_value(itr, 1, not old_value)
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class KeyboardSpoke(NormalSpoke):
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builderObjects = ["addedLayoutStore", "keyboardWindow",
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"layoutTestBuffer"]
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mainWidgetName = "keyboardWindow"
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uiFile = "spokes/keyboard.glade"
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helpFile = "KeyboardSpoke.xml"
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category = LocalizationCategory
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icon = "input-keyboard-symbolic"
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title = CN_("GUI|Spoke", "_KEYBOARD")
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def __init__(self, *args):
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NormalSpoke.__init__(self, *args)
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self._remove_last_attempt = False
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self._confirmed = False
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self._xkl_wrapper = XklWrapper.get_instance()
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self._add_dialog = None
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self._ready = False
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self._upButton = self.builder.get_object("upButton")
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self._downButton = self.builder.get_object("downButton")
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self._removeButton = self.builder.get_object("removeLayoutButton")
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self._previewButton = self.builder.get_object("previewButton")
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def apply(self):
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# the user has confirmed (seen) the configuration
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self._confirmed = True
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# Clear and repopulate self.data with actual values
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self.data.keyboard.x_layouts = list()
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self.data.keyboard.seen = True
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for row in self._store:
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self.data.keyboard.x_layouts.append(row[0])
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@property
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def completed(self):
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if flags.flags.automatedInstall and not self.data.keyboard.seen:
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return False
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elif not self._confirmed and \
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self._xkl_wrapper.get_current_layout() != self.data.keyboard.x_layouts[0] and \
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not flags.flags.usevnc:
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# the currently activated layout is a different one from the
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# installed system's default. Ignore VNC, since VNC keymaps are
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# weird and more on the client side.
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return False
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else:
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return True
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@property
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def status(self):
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# We don't need to check that self._store is empty, because that isn't allowed.
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descriptions = (self._xkl_wrapper.get_layout_variant_description(row[0])
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for row in self._store)
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return ", ".join(descriptions)
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@property
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def ready(self):
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return self._ready and threadMgr.get(ADD_LAYOUTS_INITIALIZE_THREAD) is None
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def initialize(self):
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NormalSpoke.initialize(self)
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self._add_dialog = AddLayoutDialog(self.data)
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self._add_dialog.initialize()
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if flags.can_touch_runtime_system("hide runtime keyboard configuration "
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"warning", touch_live=True):
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self.builder.get_object("warningBox").hide()
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# We want to store layouts' names but show layouts as
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# 'language (description)'.
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layoutColumn = self.builder.get_object("layoutColumn")
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layoutRenderer = self.builder.get_object("layoutRenderer")
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override_cell_property(layoutColumn, layoutRenderer, "text", _show_layout,
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self._xkl_wrapper)
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self._store = self.builder.get_object("addedLayoutStore")
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self._add_data_layouts()
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self._selection = self.builder.get_object("layoutSelection")
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self._switching_dialog = ConfigureSwitchingDialog(self.data)
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self._switching_dialog.initialize()
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self._layoutSwitchLabel = self.builder.get_object("layoutSwitchLabel")
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if not flags.can_touch_runtime_system("test X layouts", touch_live=True):
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# Disable area for testing layouts as we cannot make
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# it work without modifying runtime system
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widgets = [self.builder.get_object("testingLabel"),
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self.builder.get_object("testingWindow"),
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self.builder.get_object("layoutSwitchLabel")]
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# Use testingLabel's text to explain why this part is not
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# sensitive.
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widgets[0].set_text(_("Testing layouts configuration not "
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"available."))
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for widget in widgets:
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widget.set_sensitive(False)
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hubQ.send_not_ready(self.__class__.__name__)
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hubQ.send_message(self.__class__.__name__,
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_("Getting list of layouts..."))
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threadMgr.add(AnacondaThread(name=THREAD_KEYBOARD_INIT,
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target=self._wait_ready))
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def _wait_ready(self):
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self._add_dialog.wait_initialize()
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self._ready = True
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hubQ.send_ready(self.__class__.__name__, False)
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def refresh(self):
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NormalSpoke.refresh(self)
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# Clear out the layout testing box every time the spoke is loaded. It
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# doesn't make sense to leave temporary data laying around.
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buf = self.builder.get_object("layoutTestBuffer")
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buf.set_text("")
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# Clear and repopulate addedLayoutStore with values from self.data
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self._store.clear()
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self._add_data_layouts()
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# Start with no buttons enabled, since nothing is selected.
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self._upButton.set_sensitive(False)
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self._downButton.set_sensitive(False)
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self._removeButton.set_sensitive(False)
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self._previewButton.set_sensitive(False)
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self._refresh_switching_info()
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def _addLayout(self, store, name):
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# first try to add the layout
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if flags.can_touch_runtime_system("add runtime X layout", touch_live=True):
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self._xkl_wrapper.add_layout(name)
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# valid layout, append it to the store
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store.append([name])
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def _removeLayout(self, store, itr):
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"""
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Remove the layout specified by store iterator from the store and
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X runtime configuration.
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"""
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if flags.can_touch_runtime_system("remove runtime X layout", touch_live=True):
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self._xkl_wrapper.remove_layout(store[itr][0])
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store.remove(itr)
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def _refresh_switching_info(self):
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if self.data.keyboard.switch_options:
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first_option = self.data.keyboard.switch_options[0]
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desc = self._xkl_wrapper.get_switch_opt_description(first_option)
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self._layoutSwitchLabel.set_text(_(LAYOUT_SWITCHING_INFO) % desc)
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else:
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self._layoutSwitchLabel.set_text(_("Layout switching not "
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"configured."))
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# Signal handlers.
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def on_add_clicked(self, button):
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self._add_dialog.refresh()
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with self.main_window.enlightbox(self._add_dialog.window):
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response = self._add_dialog.run()
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if response == 1:
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duplicates = set()
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for row in self._store:
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item = row[0]
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if item in self._add_dialog.chosen_layouts:
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duplicates.add(item)
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for layout in self._add_dialog.chosen_layouts:
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if layout not in duplicates:
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self._addLayout(self._store, layout)
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if self._remove_last_attempt:
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itr = self._store.get_iter_first()
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if not self._store[itr][0] in self._add_dialog.chosen_layouts:
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self._removeLayout(self._store, itr)
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self._remove_last_attempt = False
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# Update the selection information
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self._selection.emit("changed")
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def on_remove_clicked(self, button):
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if not self._selection.count_selected_rows():
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return
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(store, itr) = self._selection.get_selected()
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itr2 = store.get_iter_first()
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#if the first item is selected, try to select the next one
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if store[itr][0] == store[itr2][0]:
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itr2 = store.iter_next(itr2)
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if itr2: #next one existing
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self._selection.select_iter(itr2)
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self._removeLayout(store, itr)
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# Re-emit the selection changed signal now that the backing store is updated
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# in order to update the first/last/only-based button sensitivities
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self._selection.emit("changed")
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return
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#nothing left, run AddLayout dialog to replace the current layout
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#add it to GLib.idle to make sure the underlaying gui is correctly
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#redrawn
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self._remove_last_attempt = True
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add_button = self.builder.get_object("addLayoutButton")
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gtk_call_once(self.on_add_clicked, add_button)
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return
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#the selected item is not the first, select the previous one
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#XXX: there is no model.iter_previous() so we have to find it this way
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itr3 = store.iter_next(itr2) #look-ahead iterator
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while itr3 and (store[itr3][0] != store[itr][0]):
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itr2 = store.iter_next(itr2)
|
|
itr3 = store.iter_next(itr3)
|
|
|
|
self._removeLayout(store, itr)
|
|
self._selection.select_iter(itr2)
|
|
|
|
def on_up_clicked(self, button):
|
|
if not self._selection.count_selected_rows():
|
|
return
|
|
|
|
(store, cur) = self._selection.get_selected()
|
|
prev = store.iter_previous(cur)
|
|
if not prev:
|
|
return
|
|
|
|
store.swap(cur, prev)
|
|
if flags.can_touch_runtime_system("reorder runtime X layouts", touch_live=True):
|
|
self._flush_layouts_to_X()
|
|
|
|
if not store.iter_previous(cur):
|
|
#layout is first in the list (set as default), activate it
|
|
self._xkl_wrapper.activate_default_layout()
|
|
|
|
self._selection.emit("changed")
|
|
|
|
def on_down_clicked(self, button):
|
|
if not self._selection.count_selected_rows():
|
|
return
|
|
|
|
(store, cur) = self._selection.get_selected()
|
|
|
|
#if default layout (first in the list) changes we need to activate it
|
|
activate_default = not store.iter_previous(cur)
|
|
|
|
nxt = store.iter_next(cur)
|
|
if not nxt:
|
|
return
|
|
|
|
store.swap(cur, nxt)
|
|
if flags.can_touch_runtime_system("reorder runtime X layouts", touch_live=True):
|
|
self._flush_layouts_to_X()
|
|
|
|
if activate_default:
|
|
self._xkl_wrapper.activate_default_layout()
|
|
|
|
self._selection.emit("changed")
|
|
|
|
def on_preview_clicked(self, button):
|
|
(store, cur) = self._selection.get_selected()
|
|
layout_row = store[cur]
|
|
if not layout_row:
|
|
return
|
|
|
|
layout, variant = keyboard.parse_layout_variant(layout_row[0])
|
|
|
|
if variant:
|
|
lay_var_spec = "%s\t%s" % (layout, variant)
|
|
else:
|
|
lay_var_spec = layout
|
|
|
|
dialog = Gkbd.KeyboardDrawing.dialog_new()
|
|
Gkbd.KeyboardDrawing.dialog_set_layout(dialog, self._xkl_wrapper.configreg,
|
|
lay_var_spec)
|
|
dialog.set_size_request(750, 350)
|
|
dialog.set_position(Gtk.WindowPosition.CENTER_ALWAYS)
|
|
with self.main_window.enlightbox(dialog):
|
|
dialog.show_all()
|
|
dialog.run()
|
|
|
|
def on_selection_changed(self, selection, *args):
|
|
# We don't have to worry about multiple rows being selected in this
|
|
# function, because that's disabled by the widget.
|
|
if not selection.count_selected_rows():
|
|
self._upButton.set_sensitive(False)
|
|
self._downButton.set_sensitive(False)
|
|
self._removeButton.set_sensitive(False)
|
|
self._previewButton.set_sensitive(False)
|
|
return
|
|
|
|
(store, selected) = selection.get_selected_rows()
|
|
|
|
# If something's selected, always enable the remove and preview buttons.
|
|
self._removeButton.set_sensitive(True)
|
|
self._previewButton.set_sensitive(True)
|
|
|
|
# If only one row is available, disable both the Up and Down button
|
|
if len(store) == 1:
|
|
self._upButton.set_sensitive(False)
|
|
self._downButton.set_sensitive(False)
|
|
else:
|
|
# Disable the Up button if the top row's selected, and disable the
|
|
# Down button if the bottom row's selected.
|
|
if selected[0].get_indices() == [0]:
|
|
self._upButton.set_sensitive(False)
|
|
self._downButton.set_sensitive(True)
|
|
elif selected[0].get_indices() == [len(store)-1]:
|
|
self._upButton.set_sensitive(True)
|
|
self._downButton.set_sensitive(False)
|
|
else:
|
|
self._upButton.set_sensitive(True)
|
|
self._downButton.set_sensitive(True)
|
|
|
|
def on_options_clicked(self, *args):
|
|
self._switching_dialog.refresh()
|
|
|
|
with self.main_window.enlightbox(self._switching_dialog.window):
|
|
response = self._switching_dialog.run()
|
|
|
|
if response != 1:
|
|
# Cancel clicked, dialog destroyed
|
|
return
|
|
|
|
# OK clicked, set and save switching options.
|
|
new_options = self._switching_dialog.checked_options
|
|
self._xkl_wrapper.set_switching_options(new_options)
|
|
self.data.keyboard.switch_options = new_options
|
|
|
|
# Refresh switching info label.
|
|
self._refresh_switching_info()
|
|
|
|
def _add_data_layouts(self):
|
|
if not self.data.keyboard.x_layouts:
|
|
# nothing specified, just add the default
|
|
self._addLayout(self._store, DEFAULT_KEYBOARD)
|
|
return
|
|
|
|
valid_layouts = []
|
|
for layout in self.data.keyboard.x_layouts:
|
|
try:
|
|
self._addLayout(self._store, layout)
|
|
valid_layouts += layout
|
|
except XklWrapperError:
|
|
log.error("Failed to add layout '%s'", layout)
|
|
|
|
if not valid_layouts:
|
|
log.error("No valid layout given, falling back to default %s", DEFAULT_KEYBOARD)
|
|
self._addLayout(self._store, DEFAULT_KEYBOARD)
|
|
self.data.keyboard.x_layouts = [DEFAULT_KEYBOARD]
|
|
|
|
def _flush_layouts_to_X(self):
|
|
layouts_list = list()
|
|
|
|
for row in self._store:
|
|
layouts_list.append(row[0])
|
|
|
|
self._xkl_wrapper.replace_layouts(layouts_list)
|