3e63d1dd37
Apply diff anaconda-20.25.16-1..anaconda-21.48.21-1
144 lines
5.3 KiB
C
144 lines
5.3 KiB
C
/*
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* Copyright (C) 2011-2014 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Chris Lumens <clumens@redhat.com>
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*/
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#include "BaseWindow.h"
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#include "SpokeWindow.h"
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#include "intl.h"
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#include "widgets-common.h"
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#include <atk/atk.h>
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#include <gdk/gdkkeysyms.h>
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/**
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* SECTION: SpokeWindow
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* @title: AnacondaSpokeWindow
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* @short_description: Window for displaying single spokes
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*
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* A #AnacondaSpokeWindow is a widget that displays a single spoke on the
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* screen. Examples include the keyboard and language configuration screens
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* off the first hub.
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*
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* The AnacondaSpokeWindow consists of two areas:
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*
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* - A navigation area in the top of the screen, inherited from #AnacondaBaseWindow
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* and augmented with a button in the upper left corner.
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*
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* - An action area in the rest of the screen, taking up a majority of the
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* space. This is where widgets will be added and the user will do things.
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*/
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#define DEFAULT_BUTTON_LABEL _("_Done")
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enum {
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SIGNAL_BUTTON_CLICKED,
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LAST_SIGNAL
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};
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static guint window_signals[LAST_SIGNAL] = { 0 };
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struct _AnacondaSpokeWindowPrivate {
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GtkWidget *button;
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};
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G_DEFINE_TYPE(AnacondaSpokeWindow, anaconda_spoke_window, ANACONDA_TYPE_BASE_WINDOW)
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static void anaconda_spoke_window_button_clicked(GtkButton *button,
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AnacondaSpokeWindow *win);
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static void anaconda_spoke_window_class_init(AnacondaSpokeWindowClass *klass) {
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GObjectClass *object_class = G_OBJECT_CLASS(klass);
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klass->button_clicked = NULL;
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/**
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* AnacondaSpokeWindow::button-clicked:
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* @window: the window that received the signal
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*
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* Emitted when the button in the upper left corner has been activated
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* (pressed and released). This is commonly the button that takes the user
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* back to the hub, but could do other things. Note that we do not want
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* to trap people in spokes, so there should always be a way back to the
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* hub via this signal, even if it involves canceling some operation or
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* resetting things.
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*
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* Since: 1.0
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*/
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window_signals[SIGNAL_BUTTON_CLICKED] = g_signal_new("button-clicked",
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G_TYPE_FROM_CLASS(object_class),
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G_SIGNAL_RUN_FIRST | G_SIGNAL_ACTION,
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G_STRUCT_OFFSET(AnacondaSpokeWindowClass, button_clicked),
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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g_type_class_add_private(object_class, sizeof(AnacondaSpokeWindowPrivate));
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}
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/**
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* anaconda_spoke_window_new:
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*
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* Creates a new #AnacondaSpokeWindow, which is a window designed for
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* displaying a single spoke, such as the keyboard or network configuration
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* screens.
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*
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* Returns: A new #AnacondaSpokeWindow.
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*/
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GtkWidget *anaconda_spoke_window_new() {
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return g_object_new(ANACONDA_TYPE_SPOKE_WINDOW, NULL);
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}
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static void anaconda_spoke_window_init(AnacondaSpokeWindow *win) {
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AtkObject *atk;
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GtkWidget *nav_area;
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GtkStyleContext *context;
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win->priv = G_TYPE_INSTANCE_GET_PRIVATE(win,
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ANACONDA_TYPE_SPOKE_WINDOW,
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AnacondaSpokeWindowPrivate);
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/* Create the button. */
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win->priv->button = gtk_button_new_with_mnemonic(DEFAULT_BUTTON_LABEL);
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gtk_widget_set_halign(win->priv->button, GTK_ALIGN_START);
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gtk_widget_set_vexpand(win->priv->button, FALSE);
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gtk_widget_set_valign(win->priv->button, GTK_ALIGN_END);
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gtk_widget_set_margin_bottom(win->priv->button, 6);
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atk = gtk_widget_get_accessible(win->priv->button);
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atk_object_set_name(atk, DEFAULT_BUTTON_LABEL);
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/* Set 'Done' button to blue 'suggested-action' style class */
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context = gtk_widget_get_style_context(win->priv->button);
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gtk_style_context_add_class(context, "suggested-action");
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/* Hook up some signals for that button. The signal handlers here will
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* just raise our own custom signals for the whole window.
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*/
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g_signal_connect(win->priv->button, "clicked",
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G_CALLBACK(anaconda_spoke_window_button_clicked), win);
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/* And then put the button into the navigation area. */
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nav_area = anaconda_base_window_get_nav_area(ANACONDA_BASE_WINDOW(win));
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gtk_grid_attach(GTK_GRID(nav_area), win->priv->button, 0, 1, 1, 2);
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}
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static void anaconda_spoke_window_button_clicked(GtkButton *button,
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AnacondaSpokeWindow *win) {
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g_signal_emit(win, window_signals[SIGNAL_BUTTON_CLICKED], 0);
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}
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