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<tr><td colspan="5" class="shortcuts">
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<a href="#AnacondaSpokeWindow.synopsis" class="shortcut">Top</a>
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<a href="#AnacondaSpokeWindow.description" class="shortcut">Description</a>
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<a href="#AnacondaSpokeWindow.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#AnacondaSpokeWindow.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
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<a href="#AnacondaSpokeWindow.properties" class="shortcut">Properties</a>
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<a href="#AnacondaSpokeWindow.signals" class="shortcut">Signals</a>
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<div class="refentry">
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<a name="AnacondaSpokeWindow"></a><div class="titlepage"></div>
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<div class="refnamediv"><table width="100%"><tr>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="AnacondaSpokeWindow.top_of_page"></a>AnacondaSpokeWindow</span></h2>
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<p>AnacondaSpokeWindow — Window for displaying single spokes</p>
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</td>
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<td valign="top" align="right"></td>
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</tr></table></div>
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<div class="refsynopsisdiv">
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<a name="AnacondaSpokeWindow.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis">struct <a class="link" href="AnacondaSpokeWindow.html#AnacondaSpokeWindow-struct" title="struct AnacondaSpokeWindow">AnacondaSpokeWindow</a>;
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struct <a class="link" href="AnacondaSpokeWindow.html#AnacondaSpokeWindowClass" title="struct AnacondaSpokeWindowClass">AnacondaSpokeWindowClass</a>;
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<span class="returnvalue">GtkWidget</span> * <a class="link" href="AnacondaSpokeWindow.html#anaconda-spoke-window-new" title="anaconda_spoke_window_new ()">anaconda_spoke_window_new</a> ();
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</pre>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="synopsis">
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GObject
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+----GInitiallyUnowned
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+----GtkWidget
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+----GtkContainer
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+----GtkBin
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+----GtkWindow
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+----<a class="link" href="AnacondaBaseWindow.html" title="AnacondaBaseWindow">AnacondaBaseWindow</a>
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+----AnacondaSpokeWindow
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</pre>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
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<p>
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AnacondaSpokeWindow implements
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AtkImplementorIface and GtkBuildable.</p>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.properties"></a><h2>Properties</h2>
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<pre class="synopsis">
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"<a class="link" href="AnacondaSpokeWindow.html#AnacondaSpokeWindow--button-label" title='The "button-label" property'>button-label</a>" <span class="type">gchar</span>* : Read / Write
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</pre>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.signals"></a><h2>Signals</h2>
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<pre class="synopsis">
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"<a class="link" href="AnacondaSpokeWindow.html#AnacondaSpokeWindow-button-clicked" title='The "button-clicked" signal'>button-clicked</a>" : <code class="literal">Action</code>
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</pre>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.description"></a><h2>Description</h2>
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<p>
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A <a class="link" href="AnacondaSpokeWindow.html" title="AnacondaSpokeWindow"><span class="type">AnacondaSpokeWindow</span></a> is a top-level window that displays a single spoke
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on the entire screen. Examples include the keyboard and language
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configuration screens off the first hub.
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</p>
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<p>
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The window consists of two areas:
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</p>
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<p>
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>A navigation area in the top of the screen, inherited from <a class="link" href="AnacondaBaseWindow.html" title="AnacondaBaseWindow"><span class="type">AnacondaBaseWindow</span></a>
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and augmented with a button in the upper left corner.</p></li></ul></div>
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<p>
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</p>
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<p>
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>An action area in the rest of the screen, taking up a majority of the
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space. This is where widgets will be added and the user will do things.</p></li></ul></div>
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<p>
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</p>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="AnacondaSpokeWindow-struct"></a><h3>struct AnacondaSpokeWindow</h3>
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<pre class="programlisting">struct AnacondaSpokeWindow;</pre>
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<p>
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The AnacondaSpokeWindow struct contains only private fields and should not
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be directly accessed.
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</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="AnacondaSpokeWindowClass"></a><h3>struct AnacondaSpokeWindowClass</h3>
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<pre class="programlisting">struct AnacondaSpokeWindowClass {
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AnacondaBaseWindowClass parent_class;
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void (* button_clicked) (AnacondaSpokeWindow *window);
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};
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</pre>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><a class="link" href="AnacondaBaseWindow.html#AnacondaBaseWindowClass" title="struct AnacondaBaseWindowClass"><span class="type">AnacondaBaseWindowClass</span></a> <em class="structfield"><code><a name="AnacondaSpokeWindowClass.parent-class"></a>parent_class</code></em>;</span></p></td>
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<td>The object class structure needs to be the first element in
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the widget class structure in order for the class mechanism
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to work correctly. This allows an AnacondaSpokeWindowClass
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pointer to be cast to an <a class="link" href="AnacondaBaseWindow.html" title="AnacondaBaseWindow"><span class="type">AnacondaBaseWindow</span></a> pointer.</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="structfield"><code><a name="AnacondaSpokeWindowClass.button-clicked"></a>button_clicked</code></em> ()</span></p></td>
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<td>Function pointer called when the <a class="link" href="AnacondaSpokeWindow.html#AnacondaSpokeWindow-button-clicked" title='The "button-clicked" signal'><span class="type">"button-clicked"</span></a>
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signal is emitted.</td>
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</tr>
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</tbody>
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</table></div>
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</div>
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<hr>
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<div class="refsect2">
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<a name="anaconda-spoke-window-new"></a><h3>anaconda_spoke_window_new ()</h3>
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<pre class="programlisting"><span class="returnvalue">GtkWidget</span> * anaconda_spoke_window_new ();</pre>
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<p>
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Creates a new <a class="link" href="AnacondaSpokeWindow.html" title="AnacondaSpokeWindow"><span class="type">AnacondaSpokeWindow</span></a>, which is a window designed for
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displaying a single spoke, such as the keyboard or network configuration
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screens.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody><tr>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>A new <a class="link" href="AnacondaSpokeWindow.html" title="AnacondaSpokeWindow"><span class="type">AnacondaSpokeWindow</span></a>.</td>
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</tr></tbody>
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</table></div>
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</div>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.property-details"></a><h2>Property Details</h2>
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<div class="refsect2">
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<a name="AnacondaSpokeWindow--button-label"></a><h3>The <code class="literal">"button-label"</code> property</h3>
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<pre class="programlisting"> "button-label" <span class="type">gchar</span>* : Read / Write</pre>
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<p>
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The :button-label string is the text used to label the button displayed
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in the upper lefthand of the window. By default, this is a back button
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but could be anything else appropriate.
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</p>
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<p>Default value: "_Done"</p>
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<p class="since">Since 1.0</p>
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</div>
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</div>
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<div class="refsect1">
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<a name="AnacondaSpokeWindow.signal-details"></a><h2>Signal Details</h2>
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<div class="refsect2">
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<a name="AnacondaSpokeWindow-button-clicked"></a><h3>The <code class="literal">"button-clicked"</code> signal</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="AnacondaSpokeWindow.html" title="AnacondaSpokeWindow"><span class="type">AnacondaSpokeWindow</span></a> *window,
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<span class="type">gpointer</span> user_data) : <code class="literal">Action</code></pre>
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<p>
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Emitted when the button in the upper left corner has been activated
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(pressed and released). This is commonly the button that takes the user
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back to the hub, but could do other things.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>window</code></em> :</span></p></td>
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<td>the window that received the signal</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
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<td>user data set when the signal handler was connected.</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.0</p>
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</div>
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</div>
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</div>
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