# Base classes for the Anaconda TUI framework. # # Copyright (C) 2012 Red Hat, Inc. # # This copyrighted material is made available to anyone wishing to use, # modify, copy, or redistribute it subject to the terms and conditions of # the GNU General Public License v.2, or (at your option) any later version. # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY expressed or implied, including the implied warranties of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General # Public License for more details. You should have received a copy of the # GNU General Public License along with this program; if not, write to the # Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA # 02110-1301, USA. Any Red Hat trademarks that are incorporated in the # source code or documentation are not subject to the GNU General Public # License and may only be used or replicated with the express permission of # Red Hat, Inc. # # Red Hat Author(s): Martin Sivak # __all__ = ["App", "UIScreen", "Widget"] import sys import Queue import getpass import threading from pyanaconda.threads import threadMgr, AnacondaThread from pyanaconda.ui.communication import hubQ from pyanaconda import constants from pyanaconda.i18n import _, N_ RAW_INPUT_LOCK = threading.Lock() def send_exception(queue, ex): queue.put((hubQ.HUB_CODE_EXCEPTION, [ex])) class ExitMainLoop(Exception): """This exception ends the outermost mainloop. Used internally when dialogs close.""" pass class ExitAllMainLoops(ExitMainLoop): """This exception ends the whole App mainloop structure. App.run() returns False after the exception is processed.""" pass class App(object): """This is the main class for TUI screen handling. It is responsible for mainloop control and keeping track of the screen stack. Screens are organized in stack structure so it is possible to return to caller when dialog or sub-screen closes. It supports four window transitions: - show new screen replacing the current one (linear progression) - show new screen keeping the current one in stack (hub & spoke) - show new screen and wait for it to end (dialog) - close current window and return to the next one in stack """ START_MAINLOOP = True STOP_MAINLOOP = False NOP = None def __init__(self, title, yes_or_no_question = None, width = 80, queue = None, quit_message = None): """ :param title: application title for whenever we need to display app name :type title: unicode :param yes_or_no_question: UIScreen object class used for Quit dialog :type yes_or_no_question: class UIScreen accepting additional message arg :param width: screen width for rendering purposes :type width: int """ self._header = title self._redraw = True self._spacer = "\n".join(2*[width*"="]) self._width = width self.quit_question = yes_or_no_question self.quit_message = quit_message or N_(u"Do you really want to quit?") # async control queue if queue: self.queue = queue else: self.queue = Queue.Queue() # ensure unique thread names self._in_thread_counter = 0 # event handlers # key: event id # value: list of tuples (callback, data) self._handlers = {} # screen stack contains triplets # UIScreen to show # arguments for it's show method # value indicating whether new mainloop is needed # - None = do nothing # - True = execute new loop # - False = already running loop, exit when window closes self._screens = [] def register_event_handler(self, event, callback, data = None): """This method registers a callback which will be called when message "event" is encountered during process_events. The callback has to accept two arguments: - the received message in the form of (type, [arguments]) - the data registered with the handler :param event: the id of the event we want to react on :type event: number|string :param callback: the callback function :type callback: func(event_message, data) :param data: optional data to pass to callback :type data: anything """ if not event in self._handlers: self._handlers[event] = [] self._handlers[event].append((callback, data)) def _thread_input(self, queue, prompt, hidden): """This method is responsible for interruptible user input. It is expected to be used in a thread started on demand by the App class and returns the input via the communication Queue. :param queue: communication queue to be used :type queue: Queue.Queue instance :param prompt: prompt to be displayed :type prompt: str :param hidden: whether typed characters should be echoed or not :type hidden: bool """ if hidden: data = getpass.getpass(prompt) else: sys.stdout.write(prompt) sys.stdout.flush() # XXX: only one raw_input can run at a time, don't schedule another # one as it would cause weird behaviour and block other packages' # raw_inputs if not RAW_INPUT_LOCK.acquire(False): # raw_input is already running return else: # lock acquired, we can run raw_input data = raw_input() RAW_INPUT_LOCK.release() queue.put((hubQ.HUB_CODE_INPUT, [data])) def switch_screen(self, ui, args = None): """Schedules a screen to replace the current one. :param ui: screen to show :type ui: instance of UIScreen :param args: optional argument to pass to ui's refresh method (can be used to select what item should be displayed or so) :type args: anything """ # (oldscr, oldattr, oldloop) oldloop = self._screens.pop()[2] # we have to keep the oldloop value so we stop # dialog's mainloop if it ever uses switch_screen self._screens.append((ui, args, oldloop)) self.redraw() def switch_screen_with_return(self, ui, args = None): """Schedules a screen to show, but keeps the current one in stack to return to, when the new one is closed. :param ui: screen to show :type ui: UIScreen instance :param args: optional argument, please see switch_screen for details :type args: anything """ self._screens.append((ui, args, self.NOP)) self.redraw() def switch_screen_modal(self, ui, args = None): """Starts a new screen right away, so the caller can collect data back. When the new screen is closed, the caller is redisplayed. This method does not return until the new screen is closed. :param ui: screen to show :type ui: UIScreen instance :param args: optional argument, please see switch_screen for details :type args: anything """ # set the third item to True so new loop gets started self._screens.append((ui, args, self.START_MAINLOOP)) self._do_redraw() def schedule_screen(self, ui, args = None): """Add screen to the bottom of the stack. This is mostly usefull at the beginning to prepare the first screen hierarchy to display. :param ui: screen to show :type ui: UIScreen instance :param args: optional argument, please see switch_screen for details :type args: anything """ self._screens.insert(0, (ui, args, self.NOP)) def close_screen(self, scr = None): """Close the currently displayed screen and exit it's main loop if necessary. Next screen from the stack is then displayed. :param scr: if an UIScreen instance is passed it is checked to be the screen we are trying to close. :type scr: UIScreen instance """ oldscr, _oldattr, oldloop = self._screens.pop() if scr is not None: assert oldscr == scr # this cannot happen, if we are closing the window, # the loop must have been running or not be there at all assert oldloop != self.START_MAINLOOP # we are in modal window, end it's loop if oldloop == self.STOP_MAINLOOP: raise ExitMainLoop() if self._screens: self.redraw() else: raise ExitMainLoop() def _do_redraw(self): """Draws the current screen and returns True if user input is requested. If modal screen is requested, starts a new loop and initiates redraw after it ends. :return: this method returns True if user input processing is requested :rtype: bool """ # there is nothing to display, exit if not self._screens: raise ExitMainLoop() # get the screen from the top of the stack screen, args, newloop = self._screens[-1] # new mainloop is requested if newloop == self.START_MAINLOOP: # change the record to indicate mainloop is running self._screens.pop() self._screens.append((screen, args, self.STOP_MAINLOOP)) # start the mainloop self._mainloop() # after the mainloop ends, set the redraw flag # and skip the input processing once, to redisplay the screen first self.redraw() input_needed = False elif self._redraw: # get the widget tree from the screen and show it in the screen try: input_needed = screen.refresh(args) screen.window.show_all() self._redraw = False except ExitMainLoop: raise except Exception: send_exception(self.queue, sys.exc_info()) return False else: # this can happen only in case there was invalid input and prompt # should be shown again input_needed = True return input_needed def run(self): """This methods starts the application. Do not use self.mainloop() directly as run() handles all the required exceptions needed to keep nested mainloops working.""" try: self._mainloop() return True except ExitAllMainLoops: return False def _mainloop(self): """Single mainloop. Do not use directly, start the application using run().""" # ask for redraw by default self._redraw = True # inital state last_screen = None error_counter = 0 # run until there is nothing else to display while self._screens: # process asynchronous events self.process_events() # if redraw is needed, separate the content on the screen from the # stuff we are about to display now if self._redraw: print self._spacer try: # draw the screen if redraw is needed or the screen changed # (unlikely to happen separately, but just be sure) if self._redraw or last_screen != self._screens[-1][0]: # we have fresh screen, reset error counter error_counter = 0 if not self._do_redraw(): # if no input processing is requested, go for another cycle continue last_screen = self._screens[-1][0] # get the screen's prompt try: prompt = last_screen.prompt(self._screens[-1][1]) except ExitMainLoop: raise except Exception: send_exception(self.queue, sys.exc_info()) continue # None means prompt handled the input by itself # ask for redraw and continue if prompt is None: self.redraw() continue # get the input from user c = self.raw_input(prompt) # process the input, if it wasn't processed (valid) # increment the error counter if not self.input(self._screens[-1][1], c): error_counter += 1 else: # input was successfully processed, but no other screen was # scheduled, just redraw the screen to display current state self.redraw() # redraw the screen after 5 bad inputs if error_counter >= 5: self.redraw() # propagate higher to end all loops # not really needed here, but we might need # more processing in the future except ExitAllMainLoops: raise # end just this loop except ExitMainLoop: break def process_events(self, return_at = None): """This method processes incoming async messages and returns when a specific message is encountered or when the queue is empty. If return_at message was specified, the received message is returned. If the message does not fit return_at, but handlers are defined then it processes all handlers for this message """ while return_at or not self.queue.empty(): event = self.queue.get() if event[0] == return_at: return event elif event[0] in self._handlers: for handler, data in self._handlers[event[0]]: try: handler(event, data) except ExitMainLoop: raise except Exception: send_exception(self.queue, sys.exc_info()) def raw_input(self, prompt, hidden=False): """This method reads one input from user. Its basic form has only one line, but we might need to override it for more complex apps or testing.""" thread_name = "%s%d" % (constants.THREAD_INPUT_BASENAME, self._in_thread_counter) self._in_thread_counter += 1 input_thread = AnacondaThread(name=thread_name, target=self._thread_input, args=(self.queue, prompt, hidden)) input_thread.daemon = True threadMgr.add(input_thread) event = self.process_events(return_at=hubQ.HUB_CODE_INPUT) return event[1][0] # return the user input def input(self, args, key): """Method called internally to process unhandled input key presses. Also handles the main quit and close commands. :param args: optional argument passed from switch_screen calls :type args: anything :param key: the string entered by user :type key: unicode :return: True if key was processed, False if it was not recognized :rtype: True|False """ # delegate the handling to active screen first if self._screens: try: key = self._screens[-1][0].input(args, key) if key is None: return True except ExitMainLoop: raise except Exception: send_exception(self.queue, sys.exc_info()) return False # global refresh command # TRANSLATORS: 'r' to refresh if self._screens and (key == _('r')): self._do_redraw() return True # global close command # TRANSLATORS: 'c' to continue if self._screens and (key == _('c')): self.close_screen() return True # global quit command # TRANSLATORS: 'q' to quit elif self._screens and (key == _('q')): if self.quit_question: d = self.quit_question(self, _(self.quit_message)) self.switch_screen_modal(d) if d.answer: raise ExitAllMainLoops() return True return False def redraw(self): """Set the redraw flag so the screen is refreshed as soon as possible.""" self._redraw = True @property def header(self): return self._header @property def width(self): """Return the total width of screen space we have available.""" return self._width class UIScreen(object): """Base class representing one TUI Screen. Shares some API with anaconda's GUI to make it easy for devs to create similar UI with the familiar API.""" # title line of the screen title = u"Screen.." def __init__(self, app, screen_height = 25): """ :param app: reference to application main class :type app: instance of class App :param screen_height: height of the screen (useful for printing long widgets) :type screen_height: int """ self._app = app self._screen_height = screen_height # list that holds the content to be printed out self._window = [] # index of the page (subset of screen) shown during show_all # indexing starts with 0 self._page = 0 def setup(self, environment): """ Do additional setup right before this screen is used. :param environment: environment (see pyanaconda.constants) the UI is running in :type environment: either FIRSTBOOT_ENVIRON or ANACONDA_ENVIRON :return: whether this screen should be scheduled or not :rtype: bool """ return True def refresh(self, args = None): """Method which prepares the content desired on the screen to self._window. :param args: optional argument passed from switch_screen calls :type args: anything :return: has to return True if input processing is requested, otherwise the screen will get printed and the main loop will continue :rtype: True|False """ self._window = [self.title, u""] return True @property def window(self): """Return reference to the window instance. In TUI, just return self.""" return self def _print_long_widget(self, widget): """Prints a long widget (possibly longer than the screen height) with user interaction (when needed). :param widget: possibly long widget to print :type widget: Widget instance """ pos = 0 lines = widget.get_lines() num_lines = len(lines) if num_lines < self._screen_height - 2: # widget plus prompt are shorter than screen height, just print the widget print u"\n".join(lines) return # long widget, print it in steps and prompt user to continue last_line = num_lines - 1 while pos <= last_line: if pos + self._screen_height - 2 > last_line: # enough space to print the rest of the widget plus regular # prompt (2 lines) for line in lines[pos:]: print line pos += self._screen_height - 1 else: # print part with a prompt to continue for line in lines[pos:(pos + self._screen_height - 2)]: print line self._app.raw_input(_("Press ENTER to continue")) pos += self._screen_height - 1 def show_all(self): """Prepares all elements of self._window for output and then prints them on the screen.""" for w in self._window: if hasattr(w, "render"): # pylint: disable-msg=E1101 w.render(self.app.width) if isinstance(w, Widget): self._print_long_widget(w) else: # not a widget, just print its unicode representation print unicode(w) show = show_all def hide(self): """This does nothing in TUI, it is here to make API similar.""" pass def input(self, args, key): """Method called to process input. If the input is not handled here, return it. :param key: input string to process :type key: unicode :param args: optional argument passed from switch_screen calls :type args: anything :return: return True or INPUT_PROCESSED (None) if key was handled, INPUT_DISCARDED (False) if the screen should not process input on the App and key if you want it to. :rtype: True|False|None|unicode """ return key def prompt(self, args = None): """Return the text to be shown as prompt or handle the prompt and return None. :param args: optional argument passed from switch_screen calls :type args: anything :return: returns text to be shown next to the prompt for input or None to skip further input processing :rtype: unicode|None """ return _(u" Please make your choice from above ['q' to quit | 'c' to continue |\n 'r' to refresh]: ") @property def app(self): """The reference to this Screen's assigned App instance.""" return self._app def close(self): """Close the current screen.""" self.app.close_screen(self) class Widget(object): def __init__(self, max_width = None, default = None): """Initializes base Widgets buffer. :param max_width: server as a hint about screen size to write method with default arguments :type max_width: int :param default: string containing the default content to fill the buffer with :type default: string """ self._buffer = [] if default: self._buffer = [[c for c in l] for l in default.split("\n")] self._max_width = max_width self._cursor = (0, 0) # row, col @property def height(self): """The current height of the internal buffer.""" return len(self._buffer) @property def width(self): """The current width of the internal buffer (id of the first empty column).""" return reduce(lambda acc,l: max(acc, len(l)), self._buffer, 0) def clear(self): """Clears this widgets buffer and resets cursor.""" self._buffer = list() self._cursor = (0, 0) @property def content(self): """This has to return list (rows) of lists (columns) with one character elements.""" return self._buffer def render(self, width): """This method has to redraw the widget's self._buffer. :param width: the width of buffer requested by the caller :type width: int This method will commonly call render of child widgets and then draw and write methods to copy their contents to self._buffer """ self.clear() def get_lines(self): """Get lines to write out in order to show this widget. :return: lines representing this widget :rtype: list(unicode) """ return [unicode(u"".join(line)) for line in self._buffer] def setxy(self, row, col): """Sets cursor position. :param row: row id, starts with 0 at the top of the screen :type row: int :param col: column id, starts with 0 on the left side of the screen :type col: int """ self._cursor = (row, col) @property def cursor(self): return self._cursor def setend(self): """Sets the cursor to first column in new line at the end.""" self._cursor = (self.height, 0) def draw(self, w, row = None, col = None, block = False): """This method copies w widget's content to this widget's buffer at row, col position. :param w: widget to take content from :type w: class Widget :param row: row number to start at (default is at the cursor position) :type row: int :param col: column number to start at (default is at the cursor position) :type col: int :param block: when printing newline, start at column col (True) or at column 0 (False) :type block: boolean """ # if the starting row is not present, start at the cursor position if row is None: row = self._cursor[0] # if the starting column is not present, start at the cursor position if col is None: col = self._cursor[1] # fill up rows to accomodate for w.height if self.height < row + w.height: for _i in range(row + w.height - self.height): self._buffer.append(list()) # append columns to accomodate for w.width for l in range(row, row + w.height): l_len = len(self._buffer[l]) w_len = len(w.content[l - row]) if l_len < col + w_len: self._buffer[l] += ((col + w_len - l_len) * list(u" ")) self._buffer[l][col:col + w_len] = w.content[l - row][:] # move the cursor to new spot if block: self._cursor = (row + w.height, col) else: self._cursor = (row + w.height, 0) def write(self, text, row = None, col = None, width = None, block = False): """This method emulates typing machine writing to this widget's buffer. :param text: text to type :type text: unicode :param row: row number to start at (default is at the cursor position) :type row: int :param col: column number to start at (default is at the cursor position) :type col: int :param width: wrap at "col" + "width" column (default is at self._max_width) :type width: int :param block: when printing newline, start at column col (True) or at column 0 (False) :type block: boolean """ if not text: return try: text = text.decode("utf-8") except UnicodeDecodeError as e: raise ValueError("Unable to decode string %s" % str(e.object).decode("utf-8", "replace")) if row is None: row = self._cursor[0] if col is None: col = self._cursor[1] if width is None and self._max_width: width = self._max_width - col x = row y = col # emulate typing machine for c in text: # process newline if c == "\n": x += 1 if block: y = col else: y = 0 continue # if the line is not in buffer, create it if x >= len(self._buffer): for _i in range(x - len(self._buffer) + 1): self._buffer.append(list()) # if the line's length is not enough, fill it with spaces if y >= len(self._buffer[x]): self._buffer[x] += ((y - len(self._buffer[x]) + 1) * list(u" ")) # "type" character self._buffer[x][y] = c # shift to the next char y += 1 if not width is None and y >= col + width: x += 1 if block: y = col else: y = 0 self._cursor = (x, y) if __name__ == "__main__": class HelloWorld(UIScreen): def show(self, args = None): print """Hello World\nquit by typing 'quit'""" return True a = App("Hello World") s = HelloWorld(a, None) a.schedule_screen(s) a.run()