# Base classes for the Anaconda TUI framework. # # Copyright (C) 2012 Red Hat, Inc. # # This copyrighted material is made available to anyone wishing to use, # modify, copy, or redistribute it subject to the terms and conditions of # the GNU General Public License v.2, or (at your option) any later version. # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY expressed or implied, including the implied warranties of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General # Public License for more details. You should have received a copy of the # GNU General Public License along with this program; if not, write to the # Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA # 02110-1301, USA. Any Red Hat trademarks that are incorporated in the # source code or documentation are not subject to the GNU General Public # License and may only be used or replicated with the express permission of # Red Hat, Inc. # # Red Hat Author(s): Martin Sivak # __all__ = ["App", "UIScreen", "Widget"] import readline import gettext _ = lambda x: gettext.ldgettext("anaconda", x) class ExitAllMainLoops(Exception): """This exception ends the whole App mainloop structure. App.run() quits after it is processed.""" pass class ExitMainLoop(Exception): """This exception ends the outermost mainloop. Used internally when dialogs close.""" pass class App(object): """This is the main class for TUI screen handling. It is responsible for mainloop control and keeping track of the screen stack. Screens are organized in stack structure so it is possible to return to caller when dialog or sub-screen closes. It supports four window transitions: - show new screen replacing the current one (linear progression) - show new screen keeping the current one in stack (hub & spoke) - show new screen and wait for it to end (dialog) - close current window and return to the next one in stack """ START_MAINLOOP = True STOP_MAINLOOP = False NOP = None def __init__(self, title, yes_or_no_question = None, width = 80): """ :param title: application title for whenever we need to display app name :type title: unicode :param yes_or_no_question: UIScreen object class used for Quit dialog :type yes_or_no_question: class UIScreen accepting additional message arg :param width: screen width for rendering purposes :type width: int """ self._header = title self._spacer = "\n".join(2*[width*"="]) self._width = width self.quit_question = yes_or_no_question # screen stack contains triplets # UIScreen to show # arguments for it's show method # value indicating whether new mainloop is needed # - None = do nothing # - True = execute new loop # - False = already running loop, exit when window closes self._screens = [] def switch_screen(self, ui, args = None): """Schedules a screen to replace the current one. :param ui: screen to show :type ui: instance of UIScreen :param args: optional argument to pass to ui's refresh method (can be used to select what item should be displayed or so) :type args: anything """ oldscr, oldattr, oldloop = self._screens.pop() # we have to keep the oldloop value so we stop # dialog's mainloop if it ever uses switch_screen self._screens.append((ui, args, oldloop)) self.redraw() def switch_screen_with_return(self, ui, args = None): """Schedules a screen to show, but keeps the current one in stack to return to, when the new one is closed. :param ui: screen to show :type ui: UIScreen instance :param args: optional argument, please see switch_screen for details :type args: anything """ self._screens.append((ui, args, self.NOP)) self.redraw() def switch_screen_modal(self, ui, args = None): """Starts a new screen right away, so the caller can collect data back. When the new screen is closed, the caller is redisplayed. This method does not return until the new screen is closed. :param ui: screen to show :type ui: UIScreen instance :param args: optional argument, please see switch_screen for details :type args: anything """ # set the third item to True so new loop gets started self._screens.append((ui, args, self.START_MAINLOOP)) self._do_redraw() def schedule_screen(self, ui, args = None): """Add screen to the bottom of the stack. This is mostly usefull at the beginning to prepare the first screen hierarchy to display. :param ui: screen to show :type ui: UIScreen instance :param args: optional argument, please see switch_screen for details :type args: anything """ self._screens.insert(0, (ui, args, self.NOP)) def close_screen(self, scr = None): """Close the currently displayed screen and exit it's main loop if necessary. Next screen from the stack is then displayed. :param scr: if an UIScreen instance is passed it is checked to be the screen we are trying to close. :type scr: UIScreen instance """ oldscr, oldattr, oldloop = self._screens.pop() if scr is not None: assert oldscr == scr # this cannot happen, if we are closing the window, # the loop must have been running or not be there at all assert oldloop != self.START_MAINLOOP # we are in modal window, end it's loop if oldloop == self.STOP_MAINLOOP: raise ExitMainLoop() if self._screens: self.redraw() else: raise ExitMainLoop() def _do_redraw(self): """Draws the current screen and returns True if user input is requested. If modal screen is requested, starts a new loop and initiates redraw after it ends. :return: this method returns True if user input processing is requested :rtype: bool """ # there is nothing to display, exit if not self._screens: raise ExitMainLoop() # get the screen from the top of the stack screen, args, newloop = self._screens[-1] # new mainloop is requested if newloop == self.START_MAINLOOP: # change the record to indicate mainloop is running self._screens.pop() self._screens.append((screen, args, self.STOP_MAINLOOP)) # start the mainloop self._mainloop() # after the mainloop ends, set the redraw flag # and skip the input processing once, to redisplay the screen first self.redraw() input_needed = False else: # get the widget tree from the screen and show it in the screen input_needed = screen.refresh(args) screen.window.show_all() self._redraw = False return input_needed def run(self): """This methods starts the application. Do not use self.mainloop() directly as run() handles all the required exceptions needed to keep nested mainloops working.""" try: self._mainloop() except ExitAllMainLoops: pass def _mainloop(self): """Single mainloop. Do not use directly, start the application using run().""" # ask for redraw by default self._redraw = True # inital state last_screen = None error_counter = 0 # run until there is nothing else to display while self._screens: # if redraw is needed, separate the content on the screen from the # stuff we are about to display now if self._redraw: print self._spacer try: # draw the screen if redraw is needed or the screen changed # (unlikely to happen separately, but just be sure) if self._redraw or last_screen != self._screens[-1]: # we have fresh screen, reset error counter error_counter = 0 if not self._do_redraw(): # if no input processing is requested, go for another cycle continue last_screen = self._screens[-1][0] # get the screen's prompt prompt = last_screen.prompt(self._screens[-1][1]) # None means prompt handled the input by itself # ask for redraw and continue if prompt is None: self.redraw() continue # get the input from user c = self.raw_input(prompt) # process the input, if it wasn't processed (valid) # increment the error counter if not self.input(self._screens[-1][1], c): error_counter += 1 # redraw the screen after 5 bad inputs if error_counter >= 5: self.redraw() # end just this loop except ExitMainLoop: break # propagate higher to end all loops # not really needed here, but we might need # more processing in the future except ExitAllMainLoops: raise def raw_input(self, prompt): """This method reads one input from user. Its basic form has only one line, but we might need to override it for more complex apps or testing.""" return raw_input(prompt) def input(self, args, key): """Method called internally to process unhandled input key presses. Also handles the main quit and close commands. :param args: optional argument passed from switch_screen calls :type args: anything :param key: the string entered by user :type key: unicode :return: True if key was processed, False if it was not recognized :rtype: True|False """ # delegate the handling to active screen first if self._screens: key = self._screens[-1][0].input(args, key) if key is None: return True # global close command if self._screens and (key == _('c')): self.close_screen() return True # global quit command elif self._screens and (key == _('q')): if self.quit_question: d = self.quit_question(self, _(u"Do you really want to quit?")) self.switch_screen_modal(d) if d.answer: raise ExitAllMainLoops() return True return False def redraw(self): """Set the redraw flag so the screen is refreshed as soon as possible.""" self._redraw = True @property def header(self): return self._header @property def width(self): """Return the total width of screen space we have available.""" return self._width class UIScreen(object): """Base class representing one TUI Screen. Shares some API with anaconda's GUI to make it easy for devs to create similar UI with the familiar API.""" # title line of the screen title = u"Screen.." def __init__(self, app): """ :param app: reference to application main class :type app: instance of class App """ self._app = app # list that holds the content to be printed out self._window = [] def refresh(self, args = None): """Method which prepares the content desired on the screen to self._window. :param args: optional argument passed from switch_screen calls :type args: anything :return: has to return True if input processing is requested, otherwise the screen will get printed and the main loop will continue :rtype: True|False """ self._window = [self.title, u""] return True @property def window(self): """Return reference to the window instance. In TUI, just return self.""" return self def show_all(self): """Prepares all elements of self._window for output and then prints them on the screen.""" for w in self._window: if hasattr(w, "render"): w.render(self.app.width) print unicode(w) show = show_all def hide(self): """This does nothing in TUI, it is here to make API similar.""" pass def input(self, args, key): """Method called to process input. If the input is not handled here, return it. :param key: input string to process :type key: unicode :param args: optional argument passed from switch_screen calls :type args: anything :return: return True or None if key was handled, False if the screen should not process input on the App and key if you want it to. :rtype: True|False|None|unicode """ return key def prompt(self, args = None): """Return the text to be shown as prompt or handle the prompt and return None. :param args: optional argument passed from switch_screen calls :type args: anything :return: returns text to be shown next to the prompt for input or None to skip further input processing :rtype: unicode|None """ return _(u" Please make your choice from above ['q' to quit | 'c' to continue]: ") @property def app(self): """The reference to this Screen's assigned App instance.""" return self._app def close(self): """Close the current screen.""" self.app.close_screen(self) class Widget(object): def __init__(self, max_width = None, default = None): """Initializes base Widgets buffer. :param max_width: server as a hint about screen size to write method with default arguments :type max_width: int :param default: string containing the default content to fill the buffer with :type default: string """ self._buffer = [] if default: self._buffer = [[c for c in l] for l in default.split("\n")] self._max_width = max_width self._cursor = (0, 0) # row, col @property def height(self): """The current height of the internal buffer.""" return len(self._buffer) @property def width(self): """The current width of the internal buffer (id of the first empty column).""" return reduce(lambda acc,l: max(acc, len(l)), self._buffer, 0) def clear(self): """Clears this widgets buffer and resets cursor.""" self._buffer = list() self._cursor = (0, 0) @property def content(self): """This has to return list (rows) of lists (columns) with one character elements.""" return self._buffer def render(self, width = None): """This method has to redraw the widget's self._buffer. :param width: the width of buffer requested by the caller :type width: int This method will commonly call render of child widgets and then draw and write methods to copy their contents to self._buffer """ self.clear() def __unicode__(self): """Method to render the screen when printing as unicode string.""" return u"\n".join([u"".join(l) for l in self._buffer]) def setxy(self, row, col): """Sets cursor position. :param row: row id, starts with 0 at the top of the screen :type row: int :param col: column id, starts with 0 on the left side of the screen :type col: int """ self._cursor = (row, col) @property def cursor(self): return self._cursor def setend(self): """Sets the cursor to first column in new line at the end.""" self._cursor = (self.height, 0) def draw(self, w, row = None, col = None, block = False): """This method copies w widget's content to this widget's buffer at row, col position. :param w: widget to take content from :type w: class Widget :param row: row number to start at (default is at the cursor position) :type row: int :param col: column number to start at (default is at the cursor position) :type col: int :param block: when printing newline, start at column col (True) or at column 0 (False) :type block: boolean """ # if the starting row is not present, start at the cursor position if row is None: row = self._cursor[0] # if the starting column is not present, start at the cursor position if col is None: col = self._cursor[1] # fill up rows to accomodate for w.height if self.height < row + w.height: for i in range(row + w.height - self.height): self._buffer.append(list()) # append columns to accomodate for w.width for l in range(row, row + w.height): l_len = len(self._buffer[l]) w_len = len(w.content[l - row]) if l_len < col + w_len: self._buffer[l] += ((col + w_len - l_len) * list(u" ")) self._buffer[l][col:col + w_len] = w.content[l - row][:] # move the cursor to new spot if block: self._cursor = (row + w.height, col) else: self._cursor = (row + w.height, 0) def write(self, text, row = None, col = None, width = None, block = False): """This method emulates typing machine writing to this widget's buffer. :param text: text to type :type text: unicode :param row: row number to start at (default is at the cursor position) :type row: int :param col: column number to start at (default is at the cursor position) :type col: int :param width: wrap at "col" + "width" column (default is at self._max_width) :type width: int :param block: when printing newline, start at column col (True) or at column 0 (False) :type block: boolean """ if row is None: row = self._cursor[0] if col is None: col = self._cursor[1] if width is None and self._max_width: width = self._max_width - col x = row y = col # emulate typing machine for c in text: # process newline if c == "\n": x += 1 if block: y = col else: y = 0 continue # if the line is not in buffer, create it if x >= len(self._buffer): for i in range(x - len(self._buffer) + 1): self._buffer.append(list()) # if the line's length is not enough, fill it with spaces if y >= len(self._buffer[x]): self._buffer[x] += ((y - len(self._buffer[x]) + 1) * list(u" ")) # "type" character self._buffer[x][y] = c # shift to the next char y += 1 if not width is None and y >= col + width: x += 1 if block: y = col else: y = 0 self._cursor = (x, y) if __name__ == "__main__": class HelloWorld(UIScreen): def show(self, args = None): print """Hello World\nquit by typing 'quit'""" return True a = App("Hello World") s = HelloWorld(a, None) a.schedule_screen(s) a.run()