Import plymouth-theme-script files
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qubes-logos/plymouth/qubes/CREDITS
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qubes-logos/plymouth/qubes/CREDITS
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Most of the files here have been taken from plymouth-theme-script.
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qubes-logos/plymouth/qubes/box.png
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qubes-logos/plymouth/qubes/box.png
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qubes-logos/plymouth/qubes/bullet.png
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qubes-logos/plymouth/qubes/bullet.png
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qubes-logos/plymouth/qubes/entry.png
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qubes-logos/plymouth/qubes/entry.png
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qubes-logos/plymouth/qubes/lock.png
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qubes-logos/plymouth/qubes/lock.png
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qubes-logos/plymouth/qubes/progress_bar.png
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qubes-logos/plymouth/qubes/progress_bar.png
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qubes-logos/plymouth/qubes/progress_box.png
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qubes-logos/plymouth/qubes/progress_box.png
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qubes-logos/plymouth/qubes/script.plymouth
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qubes-logos/plymouth/qubes/script.plymouth
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[Plymouth Theme]
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Name=Script
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Description=Script plugin. not much here atm
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ModuleName=script
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[script]
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ImageDir=/usr/share/plymouth/themes/script
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ScriptFile=/usr/share/plymouth/themes/script/script.script
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qubes-logos/plymouth/qubes/script.script
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qubes-logos/plymouth/qubes/script.script
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# This is an example plymouth plugin script
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Window.SetBackgroundTopColor(0.234, 0.43, 0.705);
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Window.SetBackgroundBottomColor(0.16, 0.25, 0.44);
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logo.image = Image("special://logo");
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logo.sprite = Sprite(logo.image);
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logo.opacity_angle = 0;
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fun refresh_callback ()
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{
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if (status == "normal")
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{
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logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
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min_opacity = 0.3;
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opacity = (Math.Cos(logo.opacity_angle) + 1) / 2;
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opacity *= 1 - min_opacity;
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opacity += min_opacity;
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logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
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logo.sprite.SetOpacity (opacity);
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}
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else
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{
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logo.sprite.SetX (0);
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logo.sprite.SetY (0);
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logo.sprite.SetOpacity (1);
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}
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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#----------------------------------------- Dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
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box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Progress Bar --------------------------------
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progress_box.image = Image("progress_box.png");
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progress_box.sprite = Sprite(progress_box.image);
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progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_box.y = Window.GetY() + Window.GetHeight() * 0.75 - progress_box.image.GetHeight() / 2;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_bar.original_image = Image("progress_bar.png");
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progress_bar.sprite = Sprite();
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progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
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progress_bar.y = Window.GetY() + Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
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progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
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fun progress_callback (duration, progress)
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{
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if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
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{
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progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage (progress_bar.image);
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}
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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#----------------------------------------- Quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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Plymouth.SetMessageFunction(message_callback);
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