plymouth: display password prompt text
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parent
fc4e6b3583
commit
74a74928bd
@ -34,13 +34,16 @@ Plymouth.SetRefreshFunction (refresh_callback);
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status = "normal";
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fun dialog_setup()
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fun dialog_setup(text)
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{
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local.box;
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local.prompt;
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local.lock;
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local.entry;
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box.image = Image("box.png");
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prompt.text = text;
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prompt.image = Image.Text(text, 1, 1, 1);
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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@ -50,19 +53,27 @@ fun dialog_setup()
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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prompt.sprite = Sprite(prompt.image);
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prompt.x = box.x + box.image.GetWidth()/2 - prompt.image.GetWidth() / 2;
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prompt.y = box.y + box.image.GetHeight()/2 - (prompt.image.GetHeight() + entry.image.GetHeight())/2;
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prompt.z = box.z + 1;
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prompt.sprite.SetPosition(prompt.x, prompt.y, prompt.z);
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prompt.sprite.text = text;
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lock.sprite = Sprite(lock.image);
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lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
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lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.y = prompt.y + prompt.image.GetHeight() + (entry.image.GetHeight() - lock.image.GetHeight())/2;
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lock.z = box.z + 1;
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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entry.sprite = Sprite(entry.image);
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entry.x = lock.x + lock.image.GetWidth();
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entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
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entry.y = prompt.y + prompt.image.GetHeight();
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entry.z = box.z + 1;
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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global.dialog.box = box;
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global.dialog.prompt = prompt;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("bullet.png");
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@ -72,6 +83,7 @@ fun dialog_setup()
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fun dialog_opacity(opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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dialog.prompt.sprite.SetOpacity (opacity);
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dialog.lock.sprite.SetOpacity (opacity);
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dialog.entry.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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@ -91,9 +103,15 @@ fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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dialog_setup(prompt);
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else {
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if (global.dialog.prompt.text != prompt) {
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dialog_opacity(0);
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global.dialog = NULL;
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dialog_setup(prompt);
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} else
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dialog_opacity(1);
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}
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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