qubes-installer-qubes-os/anaconda/pyanaconda/ui/gui/hubs/__init__.py

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# Base classes for Hubs.
#
# Copyright (C) 2011-2012 Red Hat, Inc.
#
# This copyrighted material is made available to anyone wishing to use,
# modify, copy, or redistribute it subject to the terms and conditions of
# the GNU General Public License v.2, or (at your option) any later version.
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY expressed or implied, including the implied warranties of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details. You should have received a copy of the
# GNU General Public License along with this program; if not, write to the
# Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301, USA. Any Red Hat trademarks that are incorporated in the
# source code or documentation are not subject to the GNU General Public
# License and may only be used or replicated with the express permission of
# Red Hat, Inc.
#
# Red Hat Author(s): Chris Lumens <clumens@redhat.com>
#
import os
from gi.repository import GLib
from pyanaconda.flags import flags
from pyanaconda.i18n import _, C_
from pyanaconda.product import distributionText
from pyanaconda.ui import common
from pyanaconda.ui.gui import GUIObject
from pyanaconda.ui.gui.spokes import StandaloneSpoke
from pyanaconda.ui.gui.utils import gtk_call_once, escape_markup
from pyanaconda.constants import ANACONDA_ENVIRON
import logging
log = logging.getLogger("anaconda")
class Hub(GUIObject, common.Hub):
"""A Hub is an overview UI screen. A Hub consists of one or more grids of
configuration options that the user may choose from. Each grid is
provided by a SpokeCategory, and each option is provided by a Spoke.
When the user dives down into a Spoke and is finished interacting with
it, they are returned to the Hub.
Some Spokes are required. The user must interact with all required
Spokes before they are allowed to proceed to the next stage of
installation.
From a layout perspective, a Hub is the entirety of the screen, though
the screen itself can be roughly divided into thirds. The top third is
some basic navigation information (where you are, what you're
installing). The middle third is the grid of Spokes. The bottom third
is an action area providing additional buttons (quit, continue) or
progress information (during package installation).
Installation may consist of multiple chained Hubs, or Hubs with
additional standalone screens either before or after them.
"""
def __init__(self, data, storage, payload, instclass):
"""Create a new Hub instance.
The arguments this base class accepts defines the API that Hubs
have to work with. A Hub does not get free reign over everything
in the anaconda class, as that would be a big mess. Instead, a
Hub may count on the following:
ksdata -- An instance of a pykickstart Handler object. The
Hub uses this to populate its UI with defaults
and to pass results back after it has run.
storage -- An instance of storage.Storage. This is useful for
determining what storage devices are present and how
they are configured.
payload -- An instance of a packaging.Payload subclass. This
is useful for displaying and selecting packages to
install, and in carrying out the actual installation.
instclass -- An instance of a BaseInstallClass subclass. This
is useful for determining distribution-specific
installation information like default package
selections and default partitioning.
"""
GUIObject.__init__(self, data)
common.Hub.__init__(self, storage, payload, instclass)
# enable the autoContinue feature if we are in kickstart
# mode, but if the user interacts with the hub, it will be
# disabled again
self._autoContinue = flags.automatedInstall
self._incompleteSpokes = []
self._inSpoke = False
self._notReadySpokes = []
self._spokes = {}
self._checker = None
def _createBox(self):
from gi.repository import Gtk, AnacondaWidgets
from pyanaconda.ui.gui.utils import setViewportBackground
cats_and_spokes = self._collectCategoriesAndSpokes()
categories = cats_and_spokes.keys()
grid = Gtk.Grid(row_spacing=6, column_spacing=6, column_homogeneous=True,
margin_bottom=12)
row = 0
for c in sorted(categories, key=lambda c: c.title):
obj = c()
selectors = []
for spokeClass in sorted(cats_and_spokes[c], key=lambda s: s.title):
# Check if this spoke is to be shown in the supported environments
if not any(spokeClass.should_run(environ, self.data) for environ in self._environs):
continue
# Create the new spoke and populate its UI with whatever data.
# From here on, this Spoke will always exist.
spoke = spokeClass(self.data, self.storage, self.payload, self.instclass)
spoke.window.set_beta(self.window.get_beta())
spoke.window.set_property("distribution", distributionText().upper())
# If a spoke is not showable, it is unreachable in the UI. We
# might as well get rid of it.
#
# NOTE: Any kind of spoke can be unshowable.
if not spoke.showable:
del(spoke)
continue
# This allows being able to jump between two spokes without
# having to directly involve the hub.
self._spokes[spokeClass.__name__] = spoke
# If a spoke is indirect, it is reachable but not directly from
# a hub. This is for things like the custom partitioning spoke,
# which you can only get to after going through the initial
# storage configuration spoke.
#
# NOTE: This only makes sense for NormalSpokes. Other kinds
# of spokes do not involve a hub.
if spoke.indirect:
spoke.initialize()
continue
spoke.selector = AnacondaWidgets.SpokeSelector(C_("GUI|Spoke", spoke.title),
spoke.icon)
# Set all selectors to insensitive before initialize runs. The call to
# _updateCompleteness later will take care of setting it straight.
spoke.selector.set_sensitive(False)
spoke.initialize()
if not spoke.ready:
self._notReadySpokes.append(spoke)
# Set some default values on the associated selector that
# affect its display on the hub.
self._updateCompleteness(spoke, update_continue=False)
spoke.selector.connect("button-press-event", self._on_spoke_clicked, spoke)
spoke.selector.connect("key-release-event", self._on_spoke_clicked, spoke)
# If this is a kickstart install, attempt to execute any provided ksdata now.
if flags.automatedInstall and spoke.ready and spoke.changed and \
spoke.visitedSinceApplied:
spoke.execute()
spoke.visitedSinceApplied = False
selectors.append(spoke.selector)
if not selectors:
continue
label = Gtk.Label(label="<span font-desc=\"Sans 14\">%s</span>" % escape_markup(_(obj.title)),
use_markup=True, halign=Gtk.Align.START, margin_top=12, margin_bottom=12)
grid.attach(label, 0, row, 2, 1)
row += 1
col = 0
for selector in selectors:
selector.set_margin_left(12)
grid.attach(selector, col, row, 1, 1)
col = int(not col)
if col == 0:
row += 1
# If this category contains an odd number of selectors, the above
# row += 1 will not have run for the last row, which puts the next
# category's title in the wrong place.
if len(selectors) % 2:
row += 1
spokeArea = self.window.get_spoke_area()
viewport = Gtk.Viewport()
viewport.add(grid)
spokeArea.add(viewport)
setViewportBackground(viewport)
self._updateContinue()
def _updateCompleteness(self, spoke, update_continue=True):
spoke.selector.set_sensitive(spoke.sensitive and spoke.ready)
spoke.selector.set_property("status", spoke.status)
spoke.selector.set_tooltip_markup(escape_markup(spoke.status))
spoke.selector.set_incomplete(not spoke.completed and spoke.mandatory)
self._handleCompleteness(spoke, update_continue)
def _handleCompleteness(self, spoke, update_continue=True):
# Add the spoke to the incomplete list if it's now incomplete, and make
# sure it's not on the list if it's now complete. Then show the box if
# it's needed and hide it if it's not.
if not spoke.mandatory or spoke.completed:
if spoke in self._incompleteSpokes:
self._incompleteSpokes.remove(spoke)
else:
if spoke not in self._incompleteSpokes:
self._incompleteSpokes.append(spoke)
if update_continue:
self._updateContinue()
def _updateContinue(self):
self.clear_info()
if len(self._incompleteSpokes) == 0:
if self._checker and not self._checker.check():
self.set_warning(self._checker.error_message)
self.window.show_all()
else:
msg = _("Please complete items marked with this icon before continuing to the next step.")
self.set_warning(msg)
self.window.show_all()
self._updateContinueButton()
@property
def continuePossible(self):
return len(self._incompleteSpokes) == 0 and len(self._notReadySpokes) == 0 and getattr(self._checker, "success", True)
def _updateContinueButton(self):
self.window.set_may_continue(self.continuePossible)
def _update_spokes(self):
from pyanaconda.ui.communication import hubQ
import Queue
q = hubQ.q
if not self._spokes and self.window.get_may_continue():
# no spokes, move on
log.info("no spokes available on %s, continuing automatically", self)
gtk_call_once(self.window.emit, "continue-clicked")
click_continue = False
# Grab all messages that may have appeared since last time this method ran.
while True:
try:
(code, args) = q.get(False)
except Queue.Empty:
break
# The first argument to all codes is the name of the spoke we are
# acting on. If no such spoke exists, throw the message away.
spoke = self._spokes.get(args[0], None)
if not spoke:
q.task_done()
continue
if code == hubQ.HUB_CODE_NOT_READY:
self._updateCompleteness(spoke)
if spoke not in self._notReadySpokes:
self._notReadySpokes.append(spoke)
self._updateContinueButton()
log.info("spoke is not ready: %s", spoke)
elif code == hubQ.HUB_CODE_READY:
self._updateCompleteness(spoke)
if spoke in self._notReadySpokes:
self._notReadySpokes.remove(spoke)
self._updateContinueButton()
log.info("spoke is ready: %s", spoke)
# If this is a real kickstart install (the kind with an input ks file)
# and all spokes are now completed, we should skip ahead to the next
# hub automatically. Take into account the possibility the user is
# viewing a spoke right now, though.
if flags.automatedInstall:
# Spokes that were not initially ready got the execute call in
# _createBox skipped. Now that it's become ready, do it. Note
# that we also provide a way to skip this processing (see comments
# communication.py) to prevent getting caught in a loop.
if not args[1] and spoke.changed and spoke.visitedSinceApplied:
spoke.execute()
spoke.visitedSinceApplied = False
if self.continuePossible:
if self._inSpoke:
self._autoContinue = False
elif self._autoContinue:
click_continue = True
elif code == hubQ.HUB_CODE_MESSAGE:
spoke.selector.set_property("status", args[1])
log.info("setting %s status to: %s", spoke, args[1])
q.task_done()
# queue is now empty, should continue be clicked?
if self._autoContinue and click_continue and self.window.get_may_continue():
# enqueue the emit to the Gtk message queue
log.info("_autoContinue clicking continue button")
gtk_call_once(self.window.emit, "continue-clicked")
return True
def refresh(self):
GUIObject.refresh(self)
self._createBox()
GLib.timeout_add(100, self._update_spokes)
### SIGNAL HANDLERS
def _on_spoke_clicked(self, selector, event, spoke):
from gi.repository import Gdk
# This handler only runs for these two kinds of events, and only for
# activate-type keys (space, enter) in the latter event's case.
if event and not event.type in [Gdk.EventType.BUTTON_PRESS, Gdk.EventType.KEY_RELEASE]:
return
if event and event.type == Gdk.EventType.KEY_RELEASE and \
event.keyval not in [Gdk.KEY_space, Gdk.KEY_Return, Gdk.KEY_ISO_Enter, Gdk.KEY_KP_Enter, Gdk.KEY_KP_Space]:
return
if selector:
selector.grab_focus()
# On automated kickstart installs, our desired behavior is to display
# the hub while background processes work, then skip to the progress
# hub immediately after everything's done.
# However if the user proves his intent to change the kickstarted
# values by entering any of the spokes, we need to disable the
# autoContinue feature and wait for the user to explicitly state
# that he is done configuring by pressing the continue button.
self._autoContinue = False
# Enter the spoke
self._inSpoke = True
spoke.entry_logger()
spoke.refresh()
self.main_window.enterSpoke(spoke)
def spoke_done(self, spoke):
spoke.visitedSinceApplied = True
# Don't take visitedSinceApplied into account here. It will always be
# True from the line above.
if spoke.changed and (not spoke.skipTo or (spoke.skipTo and spoke.applyOnSkip)):
spoke.apply()
spoke.execute()
spoke.visitedSinceApplied = False
spoke.exit_logger()
self._inSpoke = False
# Now update the selector with the current status and completeness.
for sp in self._spokes.itervalues():
if not sp.indirect:
self._updateCompleteness(sp, update_continue=False)
self._updateContinue()
# And then if that spoke wants us to jump straight to another one,
# handle that now.
if spoke.skipTo and spoke.skipTo in self._spokes:
dest = spoke.skipTo
# Clear out the skipTo setting so we don't cycle endlessly.
spoke.skipTo = None
self._on_spoke_clicked(self._spokes[dest].selector, None, self._spokes[dest])
# Otherwise, switch back to the hub (that's us!)
else:
self.main_window.returnToHub()